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03-04-2013, 07:56 PM
(This post was last modified: 12-13-2017, 12:38 AM by takeshineale88.)
Title = Grand Theft Auto - Vice City Stories
ID = ULES00502
Genre = Action
Region (EU, US, JP) = EU
Format (ISO, CSO, EBOOT) = CSO
Version = v1.5.4
OS = PC
Compatability (Intro, Menus, Ingame, Playable, Perfect) = Playable
PC specs
CPU = Intel Core i5 10500
GPU = Nvidia GeForce GTX 1660
Storage = 240GB SSD, 1TB HDD, 2TB HDD
RAM = 16GB DDR4
OS = Windows 11
Mobile Devices
Xiaomi Mi11
CPU = Qualcomm Snapdragon 888
GPU = Adreno 660
RAM = 8GB
Storage = 256GB
OS = Android 12
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For me, it hangs out in loading screen:
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03-09-2013, 07:51 PM
(This post was last modified: 03-11-2013, 08:49 PM by takeshineale88.)
(03-09-2013, 04:57 PM)City_Poke Wrote: For me, it hangs out in loading screen:
![[Image: q7tVXd5.png]](http://i.imgur.com/q7tVXd5.png)
Same for me
PC specs
CPU = Intel Core i5 10500
GPU = Nvidia GeForce GTX 1660
Storage = 240GB SSD, 1TB HDD, 2TB HDD
RAM = 16GB DDR4
OS = Windows 11
Mobile Devices
Xiaomi Mi11
CPU = Qualcomm Snapdragon 888
GPU = Adreno 660
RAM = 8GB
Storage = 256GB
OS = Android 12
Posts: 15
Threads: 0
Joined: Mar 2013
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1
Something can't be loaded here, what can cause problem?
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03-12-2013, 06:46 PM
(This post was last modified: 03-12-2013, 06:48 PM by YurakuV34.)
On my PC it goes ingame but with the screen dark.
I'm using v0.7-39-g671818e
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03-12-2013, 07:43 PM
(This post was last modified: 03-12-2013, 07:49 PM by City_Poke.)
I checked it on my Android device - it works, but have graphic bugs.
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Name - Grand Theft Auto - Vice City Stories EU
Format - CSO
ID - ULES00502
OS - Windows 7 Ultimate x64
PPSSPP -v0.7-120-g79b2ecd-windows-x86
Game have properly resolution now, but still ground models aren't rendered properly.
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I've got several additional bugs on iOS:
- Buffered rendering don't work in 99% cases
- Strange screen size (1.5 bigger than screen, stretch to screen option don't help at all
- Car models looks like floating above ground far away, and when you come closer - get's on ground. (I'm not talking about invisible ground, they are really above it!)
[iOS 6.1.0] [iPhone 5]
- The Sign Painter
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(03-17-2013, 07:35 PM)elmon Wrote: I've got several additional bugs on iOS:
- Buffered rendering don't work in 99% cases
- Strange screen size (1.5 bigger than screen, stretch to screen option don't help at all
- Car models looks like floating above ground far away, and when you come closer - get's on ground. (I'm not talking about invisible ground, they are really above it!)
I think the problem of screen size can be solved by enabling the rendering buffer pause menu>settings.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)
PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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03-17-2013, 08:04 PM
(This post was last modified: 03-17-2013, 08:05 PM by elmon.)
(03-17-2013, 07:43 PM)GuilhermeGS2 Wrote: (03-17-2013, 07:35 PM)elmon Wrote: I've got several additional bugs on iOS:
- Buffered rendering don't work in 99% cases
- Strange screen size (1.5 bigger than screen, stretch to screen option don't help at all
- Car models looks like floating above ground far away, and when you come closer - get's on ground. (I'm not talking about invisible ground, they are really above it!)
I think the problem of screen size can be solved by enabling the rendering buffer pause menu>settings. That's impossible because of "Buffered rendering don't work in 99% cases" mentioned above 
It works only on easy scenes, like coast.
[iOS 6.1.0] [iPhone 5]
- The Sign Painter
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03-17-2013, 08:38 PM
(This post was last modified: 03-17-2013, 08:40 PM by GuilhermeGS2.)
On my Galaxy S2 can only play with Buffer Rendering.
EDIT: Which version do you use?
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)
PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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Latest version with -O3 optimization level.
[iOS 6.1.0] [iPhone 5]
- The Sign Painter
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(03-18-2013, 03:13 AM)elmon Wrote: Latest version with -O3 optimization level.
I think the issues are because of this optimization level?
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03-18-2013, 04:13 AM
(This post was last modified: 03-18-2013, 04:22 AM by elmon.)
I'll build with -O2 optimisaion level and post results
no, noting changed.
[iOS 6.1.0] [iPhone 5]
- The Sign Painter
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The game is too broken to be playable anyway, but it should start. It'll be black, at least on my machine, if you don't check Buffered Rendering before starting it.
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