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PPSSPP iOS Port
03-17-2013, 09:39 AM
Post: #436
RE: PPSSPP iOS Port
(03-17-2013 08:43 AM)dre10g Wrote:  
(03-17-2013 02:38 AM)bsauvage Wrote:  Problem with the latest 0.7c on ipad, it opens now as iphone app instead of natively recognising the ipad screen like the previous build did.

2 more issues:
-some screen flickering on ipad (like vertical stretching flash now and then, quite annoying)
-every new update causes the folder with the savestates and savegames to be wiped out !

I'm getting the exact same bugs.. iPad3

Enable screen stretching in the options to stop the flickering. Worked for me in loco roco.
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03-17-2013, 09:40 AM
Post: #437
RE: PPSSPP iOS Port
Frameskip is not working ingame but is fine In menus, is anyone else having this problem
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03-17-2013, 11:00 AM
Post: #438
RE: PPSSPP iOS Port
in 0.7c saves which worked in 0.7b don't work!
Or maybe there must be a different folder for them...
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03-17-2013, 11:51 AM
Post: #439
RE: PPSSPP iOS Port
I'm testing on an iPhone 4S, and frameskip isn't working in game for me either. Apart from that, games that are working on the iPad, and my PC as well( like wipeout), are showing bad framerates in the 0.7c build. It starts off at a good 60 at the title screen and menus, but eventually drops to 8-10 in the actual game. Is this because of the JIT iOS port not being as good as android yet, or because the 4S just cant handle the games?
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03-17-2013, 12:11 PM
Post: #440
RE: PPSSPP iOS Port
(03-17-2013 11:51 AM)Aldraz Wrote:  I'm testing on an iPhone 4S, and frameskip isn't working in game for me either. Apart from that, games that are working on the iPad, and my PC as well( like wipeout), are showing bad framerates in the 0.7c build. It starts off at a good 60 at the title screen and menus, but eventually drops to 8-10 in the actual game. Is this because of the JIT iOS port not being as good as android yet, or because the 4S just cant handle the games?

Hmm I dunno what's everyone issues are. Ever since updating to 0.7c I have jit, some sound and fast mem working. I'm not even using frame skip and I have 50 frames on crisis core. Haven't tested other games yet. But it appears the emulator is very playable. Apart from not being able to start new game on crisis core or even complete the game. Which I hope you can figure out
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03-17-2013, 12:19 PM
Post: #441
RE: PPSSPP iOS Port
Would anyone tell me how to fix problem with saves? I would like to play PES 2013 with option file and not to start a new game every time i start PPSSPP
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03-17-2013, 12:21 PM
Post: #442
RE: PPSSPP iOS Port
(03-17-2013 12:19 PM)joga_bonito Wrote:  Would anyone tell me how to fix problem with saves? I would like to play PES 2013 with option file and not to start a new game every time i start PPSSPP

The saves are now located in documents/psp folder instead of documentsppsspp. Hope that helps
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03-17-2013, 12:39 PM
Post: #443
RE: PPSSPP iOS Port
(03-17-2013 12:11 PM)theCreed Wrote:  
(03-17-2013 11:51 AM)Aldraz Wrote:  I'm testing on an iPhone 4S, and frameskip isn't working in game for me either. Apart from that, games that are working on the iPad, and my PC as well( like wipeout), are showing bad framerates in the 0.7c build. It starts off at a good 60 at the title screen and menus, but eventually drops to 8-10 in the actual game. Is this because of the JIT iOS port not being as good as android yet, or because the 4S just cant handle the games?

Hmm I dunno what's everyone issues are. Ever since updating to 0.7c I have jit, some sound and fast mem working. I'm not even using frame skip and I have 50 frames on crisis core. Haven't tested other games yet. But it appears the emulator is very playable. Apart from not being able to start new game on crisis core or even complete the game. Which I hope you can figure out

At a point ,Crisis core just crashes the emulator....Otherwise the emu works fine.The wipeout issue with framerate is maybe related to the rendering??Once there is more then one ship on screen ,it slows down.In crisis Core, once there is more than one ennemy on screen,it slows down a bit.Soul calibur works a tad bit faster on the new build too.
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03-17-2013, 01:02 PM
Post: #444
RE: PPSSPP iOS Port
hi,

here are my experience with ppsspp on iOS. I own ipad2 & iPhone5 and installed the Emu on both. I tried Wipeout Pulse on both devices(should i try another wipeout??).

In menus i get around 40-60 fps, but when the race starts the framerate drops to 10-2ßfps on both, ipad2 & iphone5. I enabled jit & fastmem and tried frameskip on&off.

It would be kind to do a little "how to" or just a scrrenshot of which options should be turned on and which not.
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03-17-2013, 01:09 PM
Post: #445
RE: PPSSPP iOS Port
Could you tell me please how to save PPSSPP options (buffered rendering and so on)? When I quit the game, all options are set to default
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03-17-2013, 01:21 PM (This post was last modified: 03-17-2013 01:56 PM by elmon.)
Post: #446
RE: PPSSPP iOS Port
(03-17-2013 01:09 PM)joga_bonito Wrote:  Could you tell me please how to save PPSSPP options (buffered rendering and so on)? When I quit the game, all options are set to default
Try "exit to menu" and then tap "exit", works for me

@the avenger #important
Change Scheme from Debug to Release and set optimization from Faster to Fastest, it will increase FPS twice and more.

[iOS 6.1.0] [iPhone 5]
- The Sign Painter
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03-17-2013, 02:36 PM
Post: #447
RE: PPSSPP iOS Port
Found out why in GTA:VCS w/o frameskipping was too dark: reason in lightning shader, that used dt (derivative of time) as a multiplication parameter, so w/o frameskipping dt is slightly lower than normal. I think every game that doesn't speed up with frameskipping use it's own time calculation.

[iOS 6.1.0] [iPhone 5]
- The Sign Painter
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03-17-2013, 02:46 PM
Post: #448
RE: PPSSPP iOS Port
(03-17-2013 01:21 PM)elmon Wrote:  
(03-17-2013 01:09 PM)joga_bonito Wrote:  Could you tell me please how to save PPSSPP options (buffered rendering and so on)? When I quit the game, all options are set to default
Try "exit to menu" and then tap "exit", works for me

@the avenger #important
Change Scheme from Debug to Release and set optimization from Faster to Fastest, it will increase FPS twice and more.
Ok will try as soon as possible(6-8hours)
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03-17-2013, 03:25 PM
Post: #449
RE: PPSSPP iOS Port
(03-17-2013 02:46 PM)the avenger Wrote:  
(03-17-2013 01:21 PM)elmon Wrote:  
(03-17-2013 01:09 PM)joga_bonito Wrote:  Could you tell me please how to save PPSSPP options (buffered rendering and so on)? When I quit the game, all options are set to default
Try "exit to menu" and then tap "exit", works for me

@the avenger #important
Change Scheme from Debug to Release and set optimization from Faster to Fastest, it will increase FPS twice and more.
Ok will try as soon as possible(6-8hours)
@TheAvenger Did you ever fix the ingame framrate issue you had on your 4s. The one in which frame rate dropped to single numbers when the race started in whipeout. My ipod touch 5 is doing the same thing. Any solutions??
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03-17-2013, 03:54 PM
Post: #450
RE: PPSSPP iOS Port
@The avenger
what updates git-version.cpp?

[iOS 6.1.0] [iPhone 5]
- The Sign Painter
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