Dissidia 012: Duodecim Final Fantasy
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05-16-2014, 03:59 PM
Post: #871
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RE: Dissidia 012: Duodecim Final Fantasy
(05-16-2014 11:20 AM)Gazmanafc Wrote: I have all the original ten warriors of Cosmos as well as Sephiroth already Level 100 since I imported save data from the original Dissidia. I can transfer saves from the PSP console to PPSSPP perfectly fine, but can't do it from the emulator to the console. I assume the console needs Custom Firmware? Yup, CFW required. Mine are around 58ish currently. I think Terra is my lowest at 13. Cuz her HP attack at low level are terrible, especially with how I like to play. The Twister attack she has I can't ever get to hit my foe, like when I was fighting Kekfa in SM. He had 1 point for like 15 minutes, while flagged him down, and tried using it. When I would try Flood, he would simply bash me in the face with a hunk of ice. Exactly here! I got Solid Barrel, Fusilage, and Thunder Barret on the ground. Air, Blues (something), Mystic Fury, and Heel Crush. Hp wise, The dive attack fro ground and air, airial circle on ground and air, and that wave attack on the ground. Revolver Drive I can never seem to get to my opponent. They always dodge at the last second, so I don't use it. I like to dlibrately get close to that Flare attack, wait for him to get close, then use an HP attack that hit's it and him. That he has taken a 2000+ damage from me, and his own points. It's funny when he has 9999, charges, and tries it in your face, a simple Crosslsash ought to do the trick. He's dead. Though when the game decides I'm too good, death for no reason. What? I have just killed over a few times. Normally fighting the Emporer. He does no attack. He stands still for about ten secs, then I die, with health higher than 10000. Favourite assist = Jecht he pounds, and gives you a chance to run up to your foe, and then you both pound! |
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05-16-2014, 10:54 PM
Post: #872
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RE: Dissidia 012: Duodecim Final Fantasy
(05-16-2014 11:20 AM)Gazmanafc Wrote: I'm even considering on using Yuna because of the programming Energy Ray has, the computer AI generally doesn't try to avoid it, useful for Feral Chaos, though even on larger fields such as Dream's End and the Lunar Subterrane it's quite useful, and I believe it's quite useful for sending The Emperor's annoying Flare balls back at him.A clarification: Energy Ray does not reflect Emperor's Flare. Mega Flare and the claw swipe of Hellfire at very close range do reflect it. (05-16-2014 03:59 PM)1Timestones Wrote: Mine are around 58ish currently. I think Terra is my lowest at 13. Cuz her HP attack at low level are terrible, especially with how I like to play. The Twister attack she has I can't ever get to hit my foe, like when I was fighting Kekfa in SM. He had 1 point for like 15 minutes, while flagged him down, and tried using it. When I would try Flood, he would simply bash me in the face with a hunk of ice.I remember the pain of leveling up low-level Warriors of Cosmos. Often it's easier to land a chase HP than an actual HP attack. I forget how I got through Kefka in Terra's story, though Flood works at longer range (if he can interrupt you with the ice you're closer to Tornado range). Timestones, I hate to be that person, but was the Emperor standing stock still or was he floating with his staff twirling above his head? If the latter, he's charging Starfall, which will always hit and wall-rush, even if you assist change, unless you are under cover or inside a banish trap when it lands. The only good defense is charging him and hitting him out of it. 9999 Starfall->EX burst could kill from 13000. But you generally know what got you, since "Starfall" pops up on the screen again (it's handled as two separate attacks) and a meteorite falls on your head with a big flash. The timing of reflecting Flare at very close range can be a little finicky. I've eaten my own Flare a few times when I messed up the timing, and if there is one attack an Emperor player learns to reflect it's Flare. Jecht is a really good assist if you want your opponent on the ground (e.g.the Emperor). I'd say Kuja works a little better with most characters since he doesn't need a large flat area. Also the last gateway in the storyline only has 5 floors and you sound like you're past Chasm in the Rotting Land, so I'm not sure where you are. Make sure you have equipment! Your equipment is as important as your level, so if you're going in totally unequipped you will get wrecked. There was a bug in JPCSP that some characters would take almost forever to recover from Break then recover to 9999. I can't say I've seen that bug in any recent version of PPSSPP. 0/4 similarity to my core party at that point (Firion, Emperor, Terra, Yuna), interesting. Although now my core party is Firion/Emperor/Warrior of Light/Golbez/Terra. I only use PPSSPP on Windows. Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64 |
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05-17-2014, 02:08 AM
(This post was last modified: 05-17-2014 02:33 AM by 1Timestones.)
Post: #873
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RE: Dissidia 012: Duodecim Final Fantasy
(05-16-2014 10:54 PM)Sarisa81 Wrote: A clarification: Energy Ray does not reflect Emperor's Flare. Mega Flare and the claw swipe of Hellfire at very close range do reflect it.Yeah, I tried that with Energy Wave, it does make it to where it doesn't harm you, but it still follows you? (05-16-2014 10:54 PM)Sarisa81 Wrote: I remember the pain of leveling up low-level Warriors of Cosmos. Often it's easier to land a chase HP than an actual HP attack. I forget how I got through Kefka in Terra's story, though Flood works at longer range (if he can interrupt you with the ice you're closer to Tornado range). Yup, this is true at times. But some out-right HP attacks are just more fun. Yes, he would dodge, or I would be a hair too close-. Fight someone who is loaded with long/short range attacks on a small map, while you have super close-and-super far attacks to use. Bleh... He was standing stock. I've used him some, I would just die for no reason, I've had it happen a few times with Squall and Tifa. Two close range attackers, and their long-range isn't very long range. Squall's only attack that you really have to try and dodge is Revolver Divide. Simply jump, and use an HP attack to stop him. When Sephiroth, I just stab him from above, I be sure to try and hit right behind him though. That way, he's hit, you're fine, and he is flying away. If you hit on top, you both cancel out. Hit right to his side or infront, you're being fried across the map. Yeah, I use them both actually, but I personally like Jecht a tad more. It would be Jecht, Kuja, Cecil (air only), the Emporer, Cloud (ground only), Zidane, and WoL, for my assists. I figured that out, and I have beaten FC now. He is an ass. I didn't have all that great of equipment. I think my weapon was some Katana thing. Don't remember the others. Though EXP to HP was a MUST to have equiped. And even then, it was by the skin of my teeth. By the time I got to him, all my characters, 4, all had low health. That Moogle thing says it's refills your health, it didn't? WTF?! So, I would have to hit him with 150+HP attacks while he was at most two, at first. After ten or so 3000+ HP attacks, I was around 3/4 health. But then he would use his dang EX mode. Could never beat that bit. So, I did a whole lot of retries. Though I start with Squall, cuz it auto take 15% of his health starting as him. I finished with Cloud though. Do you have EXP to HP, but it doesn't want to work, if you vote yes! You are fighting FC as Cloud. Say hello looping, which hardly works. I do have a question? Can you unlock normal Choas and the arena you fight them both in outside of the Labyrinth? Or do you have to beat the Labyrinth? And since PPSSPP 0.9.8613, though 0.9.8619 was the next with build. It's not showing the video very well. It shows the HUD, when in-game, and maybe the models. But surroundings, and such, would be black? You hardly saw your character either. I've tested this with D012 LBP, KHBBSFM, and FF7CC. Same thing. Menus work fine, but when you actually go to play, you have your HUD, and a black screen. I'm using 0.9.8611 for Android at this point, cuz anything higher doesn't display video. Though when in Non-buffered. It shows video, but it almost immediately crashes. Got anything help with that? I'm also on the Ouya, 4.11 JellyBean. |
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05-17-2014, 02:58 PM
Post: #874
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RE: Dissidia 012: Duodecim Final Fantasy
(05-17-2014 02:08 AM)1Timestones Wrote: Yeah, I tried that with Energy Wave, it does make it to where [Emperor's Flare] doesn't harm you, but it still follows you? That sounds like a bug. Energy Ray and Emperor's Flare should ignore each other. I saw someone playing on PSP frequently use Energy Ray, hit Emperor, and be hit by Flare during the cooldown (it's not a winning trade in a boss battle). Quote:Yeah, I use them both actually, but I personally like Jecht a tad more. I've had Jecht drop my opponent into a banish trap so many times that if I know a stage like Planet's Core or Crystal World is coming up I switch him out for Kuja or Tidus. I should try Cecil more in those situations, since he doesn't move as far. I've never really tried to clash with Revolver Drive; seems like you want a vertical melee HP attack and my mains are short on those. Tornado has very little range below Terra. Quote:I figured that out, and I have beaten FC now. He is an ass. I didn't have all that great of equipment. I think my weapon was some Katana thing. Don't remember the others. Though EXP to HP was a MUST to have equiped. And even then, it was by the skin of my teeth. By the time I got to him, all my characters, 4, all had low health. That Moogle thing says it's refills your health, it didn't? WTF?! So, I would have to hit him with 150+HP attacks while he was at most two, at first. After ten or so 3000+ HP attacks, I was around 3/4 health. But then he would use his dang EX mode. Could never beat that bit. So, I did a whole lot of retries. Though I start with Squall, cuz it auto take 15% of his health starting as him. I finished with Cloud though. Do you have EXP to HP, but it doesn't want to work, if you vote yes! You are fighting FC as Cloud. Say hello looping, which hardly works. Were you using EX depletion and assist depletion? Those are very important against Feral Chaos unless you can beat him fast or tank an EX mode. The Moogle should refill your health but not your EX. That must be a bug. Also you should be getting back 52-54% of each HP attack as HP with EXP to HP against final Feral Chaos, so you should be back to full after <20k damage. Your team isn't designed for fighting Feral Chaos (short on mages who can spam HPs and HP linkers) but the four characters you mentioned are mediocre at worst. Cloud is solid, Squall's DPS versus FC's paper defense gets ridiculous if you can land those HPs, Sephiroth is decent, Lightning is not as good as people think she'll be but still mediocre. Quote:I do have a question? Can you unlock normal Choas and the arena you fight them both in outside of the Labyrinth? Or do you have to beat the Labyrinth? You unlock normal Chaos (as AI opponent only) and the Edge of Madness stage by clearing Main Scenario 013. Quote:He was standing stock [still]. I've used him some, I would just die for no reason, I've had it happen a few times with Squall and Tifa. Two close range attackers, and their long-range isn't very long range. Squall's only attack that you really have to try and dodge is Revolver Divide. Simply jump, and use an HP attack to stop him. When Sephiroth, I just stab him from above, I be sure to try and hit right behind him though. That way, he's hit, you're fine, and he is flying away. If you hit on top, you both cancel out. Hit right to his side or infront, you're being fried across the map. Something is very, very wrong here. I only use PPSSPP on Windows (see my sig) and I don't have any of those problems. 0.9.6-57 is the best version because later versions introduce dancing lights in Framebuffers to Memory mode, but I haven't had any problems with the 0.9.8-6xx series that weren't in the last few months' worth of versions. I only use PPSSPP on Windows. Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64 |
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05-17-2014, 05:09 PM
Post: #875
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RE: Dissidia 012: Duodecim Final Fantasy
(05-17-2014 02:58 PM)Sarisa81 Wrote: That sounds like a bug. Energy Ray and Emperor's Flare should ignore each other. I saw someone playing on PSP frequently use Energy Ray, hit Emperor, and be hit by Flare during the cooldown (it's not a winning trade in a boss battle).Well, it's a bug I'm unsure about. XD Quote:I've had Jecht drop my opponent into a banish trap so many times that if I know a stage like Planet's Core or Crystal World is coming up I switch him out for Kuja or Tidus. I should try Cecil more in those situations, since he doesn't move as far.He's excellent for rushing them after you've smacked them into a wall. Quote:I've never really tried to clash with Revolver Drive; seems like you want a vertical melee HP attack and my mains are short on those. Tornado has very little range below Terra.It's fun, and you need to know where you'll be hitting. You still have a 50-50 chance of being hit. 25-25 of hitting him, or canceling out. Though with Revolver Divide, try and hit behind him with whatever. Quote:Were you using EX depletion and assist depletion? Those are very important against Feral Chaos unless you can beat him fast or tank an EX mode. It took me a better part of 30 min to beat him, where I actually managed to win. I actually am not certain if I even have those? I'll look into it though. Quote:The Moogle should refill your health but not your EX. That must be a bug. Also you should be getting back 52-54% of each HP attack as HP with EXP to HP against final Feral Chaos, so you should be back to full after <20k damage.It's have to be. Yeah, it broke with the FC fight. I wouldn't've recorded them and uploaded to YouTube, but too long. Quote:Your team isn't designed for fighting Feral Chaos (short on mages who can spam HPs and HP linkers) but the four characters you mentioned are mediocre at worst. Cloud is solid, Squall's DPS versus FC's paper defense gets ridiculous if you can land those HPs, Sephiroth is decent, Lightning is not as good as people think she'll be but still mediocre.I had my best luck with Cloud, primarily cuz I play as him the most. I personally would've used WoL in the mix, but atm, he was 61. Eh, wast of time. Quote:You unlock normal Chaos (as AI opponent only) and the Edge of Madness stage by clearing Main Scenario 013.Well, not getting them then. OK, Cecil, WoL 2 crash in story mode. Could you could run through the three for me? Quote:Something is very, very wrong here. I only use PPSSPP on Windows (see my sig) and I don't have any of those problems. 0.9.6-57 is the best version because later versions introduce dancing lights in Framebuffers to Memory mode, but I haven't had any problems with the 0.9.8-6xx series that weren't in the last few months' worth of versions.Don't know what though. I would try talking to the build people about it, but don't know where to go to talk to them. Yeah, it does that in recording. Ya can check my YouTube, Timestones11. |
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05-18-2014, 07:34 AM
Post: #876
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RE: Dissidia 012: Duodecim Final Fantasy
theres a bug in the latest build v0.9.8-695, squall's gunblade is missing
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05-18-2014, 10:08 PM
Post: #877
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RE: Dissidia 012: Duodecim Final Fantasy
This likely should be somewhere else, but I'm gonna put this here, cuz I am showing the problem with this game.
Read description to video, please! https://www.youtube.com/watch?v=AlL8mfAHcdk |
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05-23-2014, 12:42 AM
(This post was last modified: 05-25-2014 08:30 PM by Armyboy0894.)
Post: #878
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RE: Dissidia 012: Duodecim Final Fantasy
There are problems with the latest version obviously the 32bit version works better with this game. I will list my problems I have encountered and if there are fixes I can do then please tell me them.
If you start a new game when you finish your profile you get a white screen however this makes you think its unplayable but if you press start you'll see the moogle scene soon enough, this makes me believe there is a problem loading some cut scenes? Another problem is the game flickers a lot in menus and sometimes in game even when frameskip is off. My last issue is when you land the final blow the voice becomes robotized and you do not get the fanfare music or voice over. That's my problems so far. Systems and Devices: Huawei Mate 20 Pro Nintendo Switch(Exploitable) PC: AMD Ryzen 7 3700X MSI GTX 1080 8GB 16GB DDR4-3200MHz |
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05-24-2014, 12:46 AM
Post: #879
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RE: Dissidia 012: Duodecim Final Fantasy
I don't have that issue.
My issue is with any version passed 0.9.8611 gives you a black screen when you try to play, but it still has your HUD, Omega Weapon, and HP Attack textures. But everything else isn't there. There is a link to an above comment that shows what I mean. That's the best I can get with it. And it looks like that only on SkyFortress, the rest don't have anything but HUD. This is Buffered Rendering, Non-Buffered instantly crashes, or runs at 2 FPS, then crashes. So for Android, I would stick with 0.9.8611. I think they PPSSPP's texture rendering was changed between 0.9.8611 and 0.9.8619 |
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05-28-2014, 05:43 AM
Post: #880
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RE: Dissidia 012: Duodecim Final Fantasy
the problem not fixed yet on the latest build
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05-28-2014, 07:14 AM
Post: #881
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RE: Dissidia 012: Duodecim Final Fantasy
It actually looks as if it got worse. Before the just his gunblade. How his stomache is nonexistent?!
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06-01-2014, 04:36 PM
(This post was last modified: 06-01-2014 04:44 PM by Sawanaga.)
Post: #882
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RE: Dissidia 012: Duodecim Final Fantasy
I've got a problem/
In Cecil'story after 1st gates fall into endless loading |
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06-02-2014, 01:16 AM
Post: #883
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RE: Dissidia 012: Duodecim Final Fantasy
(06-01-2014 04:36 PM)Sawanaga Wrote: I've got a problem/ There isn't a fix this issue. Cecil, Warrior of Light 2, and Onion Knight have this problem. It either falls into endless loading, or crashes the emulator. With WoL 2, it does this right before you fight Garland the second time. And with Onion Knight, after you get passed the first gateway. I personally have noticed it crashes when you enter the Bahamut Isles. I have the 000 Senerio unlocked and beat. I had to teleport that area, because it would crash. So, and Cecil's does go to the Bahamut Isles. As does WoL 2. Onion Kinght, I'm uncertain, but I do think that is where it goes too. It's actually a specific part in Bahumut Isles. It's before a big clearing full of either sand or snow. And on Android's that have the Tegra 3 Processor. Gilgmesh crashes the game, as can if your foe does a specific attack, the camera angle is just right, and you dodge. I have had this happen a couple of times with Cloud Alt 1. |
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06-02-2014, 04:04 PM
(This post was last modified: 06-02-2014 04:05 PM by RayOfSpeed.)
Post: #884
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RE: Dissidia 012: Duodecim Final Fantasy
Hey there, I've been having an issue trying to get DLC to work. Prologus works just fine, of course, but the Aerith DLC won't seem to work, even though I've dropped the folder it comes in into PSP\GAME and renamed the folder to match the serial of the ISO (ULUS10566 instead of ULES). Anyone care to tut me as to what I've been screwing up?
I'm suspicious it might be a region thing, since I'm using an NTSC copy of Duodecim, but I acquired the DLC from my PAL PSN account. |
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06-02-2014, 07:35 PM
Post: #885
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RE: Dissidia 012: Duodecim Final Fantasy
(06-02-2014 04:04 PM)RayOfSpeed Wrote: Hey there, I've been having an issue trying to get DLC to work. Prologus works just fine, of course, but the Aerith DLC won't seem to work, even though I've dropped the folder it comes in into PSP\GAME and renamed the folder to match the serial of the ISO (ULUS10566 instead of ULES). Anyone care to tut me as to what I've been screwing up? As far as I know, you can only get free DLC, and custom DLC to work. Anything that is paid for doesn't work. If DLC is signed. It's paided for, with doesn't work on emulators. Shoulda said that up front. There are tutorials to get all DLC to work on PSP w/o purchase. But for emulators, only free and custom work. If you're using PPSSPP, this tutorial should help. https://www.youtube.com/watch?v=zxzbVitn4zo Remember to get the "seplugin" folder and put it inside the PSP folder. Put your DLC into the GAME folder, which is within the PSP folder. I use the European copy (ULES01505) The DLC I got is from American. You can search Google for "psp game id list" and the first or second thing that pops up should take ya to a black and green page. That contains every game id to every psp game, and every region. And a good way to know what your id to DD012, or DDFF. Simply save a replay. The save file will be in PSP/SAVE or SAVE_DATA/ULES01505Replay00, 01, etc. I hope this helps. |
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