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Dissidia 012: Duodecim Final Fantasy
04-28-2014, 05:44 AM
Post: #856
RE: Dissidia 012: Duodecim Final Fantasy
Are you using latest buildbot build ? (not release build)

If not , try here - http://buildbot.orphis.net/ppsspp/

Meanwhile , What Soc of your Android device ? Mali or Adreno ?
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04-28-2014, 07:19 AM
Post: #857
RE: Dissidia 012: Duodecim Final Fantasy
even when usng the release builds,or the svn builds,he will have the same problem,unless he uses non buffered rendering
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04-28-2014, 07:53 AM
Post: #858
RE: Dissidia 012: Duodecim Final Fantasy
Can we have more detail here ? good if can provide the system information so we know about the GPU and ES version.

[raven02]
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04-29-2014, 12:47 AM (This post was last modified: 04-29-2014 01:43 AM by wolfingsmeier.)
Post: #859
RE: Dissidia 012: Duodecim Final Fantasy
Thank you for all your replies!
By the way, I'm a she ^w^)/
I'm using Lenovo S920 with Android ver. 4.2.1.
I don't really know much about the system, I'm sorry that's all I can provide ^^;

I'll try nonbuffered rendering, thank you…

Thank you for your suggestion! I've tried activating the nonbuffered rendering, and it works!
Problem now is, it made the audio stutters, a lot…
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04-29-2014, 07:22 AM
Post: #860
RE: Dissidia 012: Duodecim Final Fantasy
the stuttering might be due to game speed.if the game ain't running at about 95-100% ,the audio stutters.this is mostly noticed during battle when summons are activated.disable low latency audio in sound options if checked,then free s much ram and cpu load as you can.use the hacks and options in the emulator that acts as speedhack, and dsable all enhancers like filters and shaders.see if this helps boost your speed and reduce stuttering.
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04-30-2014, 04:22 PM (This post was last modified: 04-30-2014 04:27 PM by MidnightXS.)
Post: #861
RE: Dissidia 012: Duodecim Final Fantasy
So I have an odd issue with this game. 3 characters so far are unanimated, as in the models are posed in their default position permanently and can't attack, jump, etc. The 3 are WoL, Feral Chaos, and Gilgamesh. This renders the game unplayable for me as I can't continue with the story. If it helps, I'm using the nVidia Shield with PPSSPP v. 0.9.8. The game goes full speed, tried on both buffered and non-buffered rendering.

Edit: Kefka is also unanimated.
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05-13-2014, 11:13 AM (This post was last modified: 05-13-2014 11:14 AM by Gazmanafc.)
Post: #862
RE: Dissidia 012: Duodecim Final Fantasy
I'm trying to record a Lets Play of Dissidia 012, but for some reason when trying to complete the Warrior of Light's 013 storyline, PPSSPP will outright crash when trying to engage Garland for the second time.

I can get the footage from my actual PSP console using old save data from there, but it would effect footage from after where I cant use PPSSPP and I can't transfer save data from the emulator to the console because the PSP keeps reporting it as corrupt.

Would anyone be willing to progress my save file forward to the epilogue of the 013 storyline so I can play that from the beginning? It shouldn't take long. I'm currently placed outside the final gateway on the world map, it takes me about 5 minutes to reach Garland.

I've attached the save data.


Attached File(s)
.zip  Dissidia012.zip (Size: 278.09 KB / Downloads: 521)

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05-13-2014, 07:53 PM
Post: #863
RE: Dissidia 012: Duodecim Final Fantasy
(05-13-2014 11:13 AM)Gazmanafc Wrote:  I'm trying to record a Lets Play of Dissidia 012, but for some reason when trying to complete the Warrior of Light's 013 storyline, PPSSPP will outright crash when trying to engage Garland for the second time.

I can get the footage from my actual PSP console using old save data from there, but it would effect footage from after where I cant use PPSSPP and I can't transfer save data from the emulator to the console because the PSP keeps reporting it as corrupt.

Would anyone be willing to progress my save file forward to the epilogue of the 013 storyline so I can play that from the beginning? It shouldn't take long. I'm currently placed outside the final gateway on the world map, it takes me about 5 minutes to reach Garland.

I've attached the save data.

I don't have a solution, but WoL 2, Onion Knight, and Terra don't load it either sits at a loading screen or crashes immediately, this also happens a lot when fighting Giglamesh. If the map has a lot going on, it has a 90% chance of crashing. And even on low processing maps, the rift say, can crash with him. It tends to crash with him as you dash passed him while locking onto an ex-core, while he is dashing at you. That sounds like it doesn't happen much, but it happens more than you would think.
Otherwise, I gladly would've helped.
And are ya playing on Android? That's what I am doing. Ouya to be exact.
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05-13-2014, 09:17 PM (This post was last modified: 05-13-2014 09:18 PM by Gazmanafc.)
Post: #864
RE: Dissidia 012: Duodecim Final Fantasy
(05-13-2014 07:53 PM)1Timestones Wrote:  And are ya playing on Android? That's what I am doing. Ouya to be exact.
Windows 7 actually.

Which probably explains why I'm able to play all maps as all characters without any problems.

It's just loading the cutscene in story mode that crashes it. Strangely enough the cutscene loads fine when in Theater mode.

For the purpose of the Lets Play, I can re-play the 013 epilogue from an older save file that I have on my PSP console, but I'd rather things be a little more genuine.

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05-14-2014, 02:03 AM
Post: #865
RE: Dissidia 012: Duodecim Final Fantasy
(05-13-2014 09:17 PM)Gazmanafc Wrote:  Windows 7 actually.

Which probably explains why I'm able to play all maps as all characters without any problems.

It's just loading the cutscene in story mode that crashes it. Strangely enough the cutscene loads fine when in Theater mode.

For the purpose of the Lets Play, I can re-play the 013 epilogue from an older save file that I have on my PSP console, but I'd rather things be a little more genuine.

Correction, it's Cecil, Onion Knight, and WoL 2 that seem to crash. Cuz I just beat Terra's.

Huh? I dunno what to say there. It loads the scene from a ported save, but not from a first time trigger? There might be a glitch with that trigger system, if that's what it's called. It loads there for me in theature as well, tested that, then replied. You could try setting it to where it skipped all cutscenes, just for that bit, and see if it loads the fight then. I had to do that with Kain vs Exdeath in 012 story. I also could get an area that would to loads if I fast forwarded the game right before the cutscene would load. Though it's likely something that we''l have to wait to get fixed. It does this to me with 0.9.8611 I think there are some builds for 0.9.8659 for Win and Linux right now. You could give them a shot and see if the problem fixes there. I would try that, but there is no Android build for it yet.
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05-14-2014, 02:07 PM
Post: #866
RE: Dissidia 012: Duodecim Final Fantasy
It crashed regardless of whether it was first time being triggered or not in story mode, my old save file also crashed. It also crashed in the scene against Exdeath in the 013 epilogue.

I could turn off cutscenes and see if that'll work, but now that I've recorded using an old save on my PSP console which are now rendering.

It'll be beneficial for the 020 storyline but I can't see myself going though THAT pain again. Tongue

Gary M. Gadsdon
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05-15-2014, 03:01 AM
Post: #867
RE: Dissidia 012: Duodecim Final Fantasy
(05-14-2014 02:07 PM)Gazmanafc Wrote:  It crashed regardless of whether it was first time being triggered or not in story mode, my old save file also crashed. It also crashed in the scene against Exdeath in the 013 epilogue.

I could turn off cutscenes and see if that'll work, but now that I've recorded using an old save on my PSP console which are now rendering.

It'll be beneficial for the 020 storyline but I can't see myself going though THAT pain again. Tongue

There's a 020 plot? I have 012, 013, and 000. I'm halfway through 000 now, trying to unlock FC and such. Umm, can you unlock normal Chaas as well?

Just beat FC Chaos the first time, where he's green. You're health, 10350, his health, 59999. Ahh hail no!
But this I don't get. he has much more to him than Giglamesh does, so why does Giglamesh crash the game, and FC doesn't.

I should work with Kain vs Exdeath, which I love the quote there:
"So you offer your life in the place of theirs," Exdeath.
"Of course not, I offer yours," Kain.
There is some serious badassery going on there.

That spot with Kain was my only prob with the 012 story.
013 however, not so much. Cecil, so mush better as Terra from KHBBS, WoL 2, better as Link from LoZSS, and Onion Knight. Though with the 000 plot, after you've beat FC, the terrain texture like to spaz out at times, and when you try to talk to a Moogle just past the gateway, it crashes there too.
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05-15-2014, 10:00 AM
Post: #868
RE: Dissidia 012: Duodecim Final Fantasy
(05-15-2014 03:01 AM)1Timestones Wrote:  There's a 020 plot? I have 012, 013, and 000. I'm halfway through 000 now, trying to unlock FC and such. Umm, can you unlock normal Chaas as well?
020 is just what I call 000 Confessions of the Creator, since in terms of the story, it's actually the 20th Cycle. It makes more sense to me that way.

(05-15-2014 03:01 AM)1Timestones Wrote:  That spot with Kain was my only prob with the 012 story.
That battle did crash my game half-way through, but playing a second time around, there were no problems.

The only time I've actually been into Confessions of the Creator since is from my old save file where I'm at the final gateway, and even have Feral Chaos already beaten.

I can't really tell why playing as Gilgamesh crashes the game, since I main with Squall. Tongue

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05-16-2014, 12:19 AM
Post: #869
RE: Dissidia 012: Duodecim Final Fantasy
Ahhh... that does make more since, but it is Japan, they do that. But I tend to like their games better, they're harder. But now I am stuck at the last gateway.

Alright! Good that's passed!

Don't have him beat, am stuck. I'm at Floor 7 right now, and I think it might have glitched on me. Cuz I am sure the enemy shouldn't be able to get 999999 points, and kill you across a map. Like Lunar (something) and Dream's End. Especially CoD. She has some long range attacks, but they stop after a bit.

My main with Cloud, Squall, Lightning, and Sephiroth. They are who I have Lvl up all the way. Though Sephiroth in the last gateway isn't very useful. You can't go from a Brave-to-HP attack, nor can you link attacks together well with him.
Cloud has two branch attacks, which I abuse. They're useful. Lightning has one, but it's useful, and she has a variety to attacks, so ya can link attacks, and use assists with them. Squall, is easy to link attacks, especially ground attacks. And having Jecht as his assist really can make him quite deadly.
I'm working on WoL, and Cecil now, but I like to play as Terra KHBBS mod with him. And I tend to stay with his dark attacks ironically. I can't hit anything with his light attacks. But his dark attacks I think I am good.

Though who I am the best with currently is Cloud, but Squall is very close 2nd. I got some vids on YouTube, Timestones11 is my name there. Most of the vids likely have a modded character, or modded music in it, but that doesn't change how the game plays. I've been testing primarily Dissidia w/ and w/o mods, and nothing changes. Crashes in the same spots, runs identical.
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05-16-2014, 11:20 AM (This post was last modified: 05-16-2014 11:34 AM by Gazmanafc.)
Post: #870
RE: Dissidia 012: Duodecim Final Fantasy
I have all the original ten warriors of Cosmos as well as Sephiroth already Level 100 since I imported save data from the original Dissidia. I can transfer saves from the PSP console to PPSSPP perfectly fine, but can't do it from the emulator to the console. I assume the console needs Custom Firmware?

I turned off cutscenes and managed to beat the Warrior of Light's story, as well as the entirety of the 013 Epilogue. So I can start Confessions of the Creator.

I tend to use Squall, Cloud and Zidane the most. With Squall, I Thunder Barret into Solid Barrel into a chase for quick Ex-Force gathering and some extra damage. Cloud can Crushing Blow into Omnislash Version 5, and Zidane has a lot of attacks that chain into Meo Twister. I'm even considering on using Yuna because of the programming Energy Ray has, the computer AI generally doesn't try to avoid it, useful for Feral Chaos, though even on larger fields such as Dream's End and the Lunar Subterrane it's quite useful, and I believe it's quite useful for sending The Emperor's annoying Flare balls back at him.

Gary M. Gadsdon
Visit my Youtube Lets Play channel at http://youtube.com/awwlilmaggie
or my own website at http://babysimpson.co.uk
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