02-28-2014, 12:09 PM (This post was last modified: 02-28-2014, 12:14 PM by jkpwed.)
(02-28-2014, 02:22 AM)HolyBash Wrote: how the hell you get this to work on ppsspp?
You need an extractor I use "Win Rar", downloaded the link "Game + Fix" place it to this location: memstick\PSP\Game\learnjp09
next click on Homebrews & Demos the game should be their.
03-20-2014, 09:03 PM (This post was last modified: 03-20-2014, 09:29 PM by jkpwed.)
Notes: on STAGE1jp add this line it seams that putting it higher will not show how odd:
ifont:print(330, 264, "" .. question[qcount].quest)
place it on
memstick\PSP\Game\learnjp09\STAGE1\STAGE1jp.lua
03-21-2014, 12:50 AM (This post was last modified: 03-21-2014, 10:52 AM by jkpwed.)
Finally a major breakthrough is found that is an actual jpn0.pgf being loaded to the game I used Notepad++, Encoding in UTF-8 without BOM, a different jpn0.pgf was used (PPSSPP jpn0.pgf will not work) on Windows 7 so their will be no more need for the use of Hiragana and Katakana images I'll have to re-base the code on STAGE1jp.lua
the code goes like this:
ifont = IntraFont.load("flash0:/font/jpn0.pgf", IntraFont.STRING_UTF8);
while true do
ifont:print(240, 106, "あ");
end
04-22-2014, 11:56 AM (This post was last modified: 04-22-2014, 12:32 PM by jkpwed.)
Interesting another find removing --System.draw() and System.endDraw() makes
screen:print(0,100, "text", color),System.showFPS(), screen:pixel(x, y, white) work but messes up the screen:blit(0, 0, image) the bad is that it crashes after a while