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Metal Gear Solid: Peace Walker
02-14-2014, 09:59 PM
Post: #376
RE: Metal Gear Solid Peace Walker
Good to hear. Smile

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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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02-16-2014, 10:38 AM
Post: #377
RE: Metal Gear Solid Peace Walker
Moved Smile

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02-16-2014, 11:06 AM
Post: #378
RE: Metal Gear Solid Peace Walker
We should keep this in In-game, the 2nd form of the final boss is still unable to be killed, and until that happens, this game isn't really playable to the end.. Tongue

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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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02-16-2014, 11:15 AM
Post: #379
RE: Metal Gear Solid Peace Walker
I didn't know, sorry Undecided

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02-16-2014, 06:28 PM
Post: #380
RE: Metal Gear Solid Peace Walker
Stuck on loading screen on my nexus 7 2012 0.9.7-24
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02-17-2014, 01:35 AM
Post: #381
RE: Metal Gear Solid Peace Walker
For some weird reason, the game plays normally on 0.9.6.2, but i cant even start the 2nd mission.
My guess is that there might be something wrong with the emulator since it worked on 0.9.6.2
So for now, if you guys wanna play peace walker, you gotta play it on 0.9.6.2
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02-17-2014, 02:10 AM
Post: #382
RE: Metal Gear Solid Peace Walker
If you're using Android, you need to play with the JIT turned off once you're beginning the loading transition into the second mission, I believe. It's a JIT bug.

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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02-17-2014, 04:54 PM (This post was last modified: 02-17-2014 04:56 PM by Blackbird.)
Post: #383
RE: Metal Gear Solid Peace Walker
Oh man I just tried this game after so long and the improvements are amazing. Menu sounds sound correctly. Weapon selection shows which item is selected. Some effects look more closely to real PSP. DLC content finally works so I can use the music I downloaded through game. Huge thanks from a dedicated MGS fan to PPSSPP devs!

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02-19-2014, 05:10 AM
Post: #384
RE: Metal Gear Solid Peace Walker
have a problem too with the peace walker second form, when he have only 2 bars he going invincible, any suggestion about this ?
i use ppsspp 0.9.7
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02-19-2014, 05:19 AM
Post: #385
RE: Metal Gear Solid Peace Walker
The only solution currently is to use a cheat code to kill the boss in one hit. We still have to figure out why it can't be defeated.

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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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02-19-2014, 11:10 AM
Post: #386
RE: Metal Gear Solid Peace Walker
cwcheat but i didnt find it can you show me the cheat ?

but im using eur version
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02-20-2014, 05:49 AM
Post: #387
RE: Metal Gear Solid Peace Walker
What does the cheat code specifically do? Is it possible to make it so you can kill the boss in e.g. two hits (i.e. is the cheat code increasing the damage amount)?

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02-20-2014, 06:04 AM (This post was last modified: 02-20-2014 06:23 AM by TheDax.)
Post: #388
RE: Metal Gear Solid Peace Walker
This is the code in question:

Quote:_C0 One Hit Kill [Mechs]
_L 0x2001B764 0xAE200064

Apparently it's for the EU version of the game, so I probably won't be able to see how it works (I've got the US version). I'll check though.

Edit: It works with the US version. You basically just walk up to the boss and it ends the fight, sending you to its death cutscene and beyond.

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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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02-20-2014, 06:47 AM
Post: #389
RE: Metal Gear Solid Peace Walker
its wont work i shoot it many time use machine gun and RPG, LAW and walk up to him nothing work
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02-20-2014, 08:50 AM (This post was last modified: 02-20-2014 09:21 AM by TheDax.)
Post: #390
RE: Metal Gear Solid Peace Walker
Good news: I found where the boss's hitpoints are with the memory viewer, so by figuring out where the game edits this value from (and correcting whatever is going wrong), we should hopefully be able to come up with a fix soon.

Edit: It's not entirely that simple, however. It picks a random address for the boss's health every time you restart the mission or the game.

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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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