Happens every time.
I tried fighting the cat monster on other parts of Tio's farm and it was still the same.
Also happens every time I fight dat other monster.
01-26-2014, 01:02 PM (This post was last modified: 01-26-2014, 01:09 PM by iceice123.)
Hi All,
anyone can help on "Megidolaon" problem? i am encountered exactly same problem as Megidolaon
whenever i try to trigger and fight the cat at trio's farm the game will crushed. same as Megidolaon i have try to trigger at other 3 part also same = =
i have try all the deferent method to save the game ( save state, save state file, and save the game via game) also crushed.
i have try to run the game in dub and undub also crushed in the same place.
i have try other vesion of ppsspp v0.9.6/ v0.9.5/v0.9.1.
Have you been using "Read Framebuffers From Memory" or something? If you have, you'll have to turn it off, and then load a normal save game (NOT a savestate.)
That option makes games crash. I recommend avoiding it except when completely necessary (there's one game it was basically built for - Danganronpa.)
(01-27-2014, 03:02 AM)[Unknown] Wrote: Have you been using "Read Framebuffers From Memory" or something? If you have, you'll have to turn it off, and then load a normal save game (NOT a savestate.)
That option makes games crash. I recommend avoiding it except when completely necessary (there's one game it was basically built for - Danganronpa.)
-[Unknown]
Nope didnt used it. Just used the Basic Options from the Installation and didnt change anything.
I found that both story bosses with this problem, the cat monsters on the farm and the dog monsters later on do not actually crash.
The game just gets super slow and after like 7-10 minutes it actually continues and the battle starts, afterwards I can continue normally.
But the optional enemies (the ones that look like stones with wings and halos) do crash the game.
Without fast memory it can take upward of 40 minutes but they will inevitably crash the game and will never start the fight.
I am quite worried that soon there will be a boss fight that will also inevitably crash.
Windows 7 Home Premium SP1 - Intel i5-4670K 4x 3.40 GHz - GeForce GTX 760- 8GB RAM -
DirectX 11
03-06-2014, 11:18 AM (This post was last modified: 03-06-2014, 11:27 AM by Aerensiniac.)
Story in a nutshell:
- Playing Trails in the sky
- accidentally pressing F5 (i think it was F5 at least)
- ever since that moment, transitions on automated camera events (such as entering battle, or cut scene) are blocky and whenever i press start (see attachment) the game's last position is stuck in the background of the menu (it was empty black before)
- Cycling through other F5 render options does nothing, the game is stuck with this crap
- Whenever i enter a battle it annoys the crap out of me, the way it cracks up the screen instead of the fluid animation before i pressed F5.
Any ideas how to get rid of this or what i messed up?
EDIT:
After messing about it for a bit more i came to the conclusion that save states freezed something up.
The solution was to use the game's save itself and then load with the game normally at startup. Whatever was stuck, this reset it. The menu is black again, transitions are finally fine as well...
04-27-2014, 12:25 AM (This post was last modified: 04-27-2014, 12:42 AM by Dirtie.)
I'm having an audio issue with 0.9.8 stable as well as with the latest build. There is crackling with text dialog, one short crackle for each "boop" that normally plays. Is it possible to fix this? I've tried almost every setting but there was no change.
Edit: forgot to say this is in Windows without frame drops or anything like that.