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Yeah, just noticed that. It goes away (but you get a black box) if you turn off buffered rendering. Still need to bisect... or if someone else wants to narrow down which version it first started in?
-[Unknown]
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02-24-2013, 09:28 AM
(This post was last modified: 02-24-2013, 09:28 AM by Henrik.)
Well, that means that the bloom (glow) now works. The actual game has some bloom. That it's too bright is just another bug to fix..
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if you turn off the buffered Rendering glow dissapear but lose 1/4 of top left screen on black
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Great! No more random crashes ! (build 1056) But frameskip now lags. And when explosion screen goes black for a second. Without frameskip fps now higher - about 30-35. (Galaxy Note 2)
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no more crashes confirmed.tested 2 stages(galaxy s2)
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03-10-2013, 10:03 AM
(This post was last modified: 03-10-2013, 10:03 AM by skyfor.)
work very2 slow on my sony xperia sola,only get 8-20 fps also is crash a lot on my phone
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enable frameskip, vertex cache, stream vbo, and jit.
disable buffered rendering.
that gives me the best performance(50-60fps, though that's on a very fast samsung galaxy note 2)
the addition of motion controls is really nice for this game, all i'm missing now is a way to auto-hold X(toggle?)
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According to the OpenGL ES 2.0 documentation, it's supposed to be the fastest way to stream vertices so I implemented it. It doesn't actually seem to be any faster than to draw directly from ram on any device I've seen though. Or I'm using it wrong somehow.
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Version 1140 random crashes again.