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09-23-2013, 11:49 PM
(This post was last modified: 09-24-2013, 12:46 AM by TheDax.)
What happens if you rename your ppsspp.ini to something like ppsspp-old.ini(you can delete the new one and put your old one back once you're done testing), then make sure to enable FB -> CPU/GPU mode again? Does it still flicker? Also, you never mentioned what version you're using..
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(09-22-2013, 01:31 PM)daxtsu Wrote: Game can possibly be moved to playable now.
If you use Read Framebuffers to Memory(CPU) or (GPU) with v0.9.1-1144-gf8eebdb or newer, the glitch rectangle should be gone, and it shouldn't be flickering or choppy now(unless you have a really slow device I guess). Thanks, Raven02!
Worked for me
Read Framebuffers to Memory(CPU)
Frameskipping = 1
Hardware transform = off
No black screen after Capcom logo, no flickering during cutscreens/gameplay. Hoping the rest of the game goes this smoothly.
Couldn't have done it without you guys, thanks.
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(09-23-2013, 11:49 PM)daxtsu Wrote: What happens if you rename your ppsspp.ini to something like ppsspp-old.ini(you can delete the new one and put your old one back once you're done testing), then make sure to enable FB -> CPU/GPU mode again? Does it still flicker? Also, you never mentioned what version you're using..
Don't got any .ini file, also am using the newest 64 bit version.
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09-24-2013, 06:24 PM
(This post was last modified: 09-24-2013, 06:25 PM by TheDax.)
Define "newest". Are you referring to 0.9.1 official? Or v0.9.1-1208-g4cba4ef, which is the newest revision at the time of this writing?
http://buildbot.orphis.net/ppsspp/ if you are still on 0.9.1 official.
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(09-24-2013, 06:24 PM)daxtsu Wrote: Define "newest". Are you referring to 0.9.1 official? Or v0.9.1-1208-g4cba4ef, which is the newest revision at the time of this writing?
http://buildbot.orphis.net/ppsspp/ if you are still on 0.9.1 official.
Still on official, can I transfer a save from official to this?
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Save states? No.
In-game saves? Yes(though some people claim they can't with certain games, so YMMV. Keep a backup of your in-game save to be safe).
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11-15-2013, 05:47 AM
(This post was last modified: 11-24-2013, 05:59 AM by Izayoi756.)
Region : EU
Format : ISO
Version 0.9.5
Game ID : ULES00193
OS : Android
Compatability : Playable
Notes: just beat the game got the gookingsword in 9 kills ~.~ lol (47 hours of gameplay doing all side stuff) without a single hiccup, I am playing on a google nexus 7 (2013) with some small slow downs (nothing real noticeable except for music slowing down)
Settings needed: Default except for frameskip needs to be set to none when game starts after the capcom logo change frameskip to 1 and everything will work fine.
Save States - Work perfectly
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so i guess this should be moved to Playable?
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Moved
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updated the compatibility list
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Game still flickers/has headache-inducing strobe effects in 0.9.6.2 official.
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12-13-2013, 06:20 PM
(This post was last modified: 12-13-2013, 06:21 PM by TheDax.)
Are you using Read Framebuffers to Memory (CPU or GPU)? If not, that's why.
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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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(12-13-2013, 06:20 PM)TheDax Wrote: Are you using Read Framebuffers to Memory (CPU or GPU)? If not, that's why.
Well, tried the game with it on and most of the graphics being rendered is fine now, but I still get about 1/6 of the screen (the top) flickering with it on, but speed wise, it runs at full speed)  Maybe I'm doing something wrong....?
Should I post a video?
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That 1/6th flickering only seems to happen for me on my NVidia if I use FB to GPU. Have you tried FB to CPU too?
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(12-13-2013, 11:18 PM)TheDax Wrote: That 1/6th flickering only seems to happen for me on my NVidia if I use FB to GPU. Have you tried FB to CPU too?
OH! That did it! Wow, talk about PEBKAC on my end  Thanks, works like a charm! Now, this game doesn't like save states, right? This emulator is awesome, keep up the good work
CPU - Intel Core i5 3570 3.4/3.8 GHz (Turbo Boost)
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