Final Fantasy II
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07-04-2013, 11:49 PM
Post: #31
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RE: Final Fantasy II
(07-02-2013 05:27 AM)solarmystic Wrote:Sorry for the late reply. Pretty old rig here, but if it helps(07-02-2013 05:24 AM)Zardon Wrote: Hi, got to the armor shop and no text is showing for the items, using 0.8.1 on Windows XP. Any tips? NVIDIA GeForce 9800 GTX+ AMD Phenom 8750 Triple-Core Processor, MMX, 3DNow (3 CPUs), ~2.4GHz 2gig ddr2 mem Win XP Pro SP2 Turning on buffered rendering does make the text show up. Shame the settings are so inconsistent between games but I know it's a new tech. Keep up the good work guys |
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07-05-2013, 12:58 AM
(This post was last modified: 07-05-2013 01:02 AM by Ultimacloud123.)
Post: #32
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RE: Final Fantasy II
I seem to have a weird issue. The buttons seem to be all mixed matched. A which is usually Square is acting as X,Z which is X is acting as Triangle and so on. Any solutions?
NVM, it glitched out so I re-inputed the buttons and works fine. |
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07-05-2013, 12:59 AM
Post: #33
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RE: Final Fantasy II
(07-05-2013 12:58 AM)Ultimacloud123 Wrote: I seem to have a weird issue. The buttons seem to be all mixed matched. A which is usually Square is acting as X,Z which is X is acting as Triangle and so on. Any solutions? Did you edit the control scheme? Are you using some input program that's confusing the buttons? |
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07-24-2013, 12:20 AM
Post: #34
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RE: Final Fantasy II
Anything yet to fix these issues we're having, or are they still being worked on?
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07-24-2013, 12:37 AM
Post: #35
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RE: Final Fantasy II | |||
07-24-2013, 12:40 AM
Post: #36
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RE: Final Fantasy II
(07-24-2013 12:37 AM)CrimsonFangX Wrote:(07-24-2013 12:20 AM)AMReese Wrote: Anything yet to fix these issues we're having, or are they still being worked on? Are you able to have music and use the speed up function at the same time? The problem I have is that it crashes for me. So, either I have music and don't speed up, or vice versa. |
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07-24-2013, 12:54 AM
Post: #37
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RE: Final Fantasy II
(07-24-2013 12:40 AM)AMReese Wrote:(07-24-2013 12:37 AM)CrimsonFangX Wrote:(07-24-2013 12:20 AM)AMReese Wrote: Anything yet to fix these issues we're having, or are they still being worked on? Yeah, both of those work fine for me. And no it doesn't crash when using both. |
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07-24-2013, 12:56 AM
(This post was last modified: 07-24-2013 12:56 AM by AMReese.)
Post: #38
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RE: Final Fantasy II | |||
07-24-2013, 03:56 AM
Post: #39
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RE: Final Fantasy II | |||
07-24-2013, 03:59 AM
Post: #40
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RE: Final Fantasy II
(07-24-2013 03:56 AM)CrimsonFangX Wrote:Any of them? That's not really true, considering the issues everyone else in this thread have been talking about.(07-24-2013 12:56 AM)AMReese Wrote: Which build are you using? |
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07-24-2013, 04:18 AM
Post: #41
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RE: Final Fantasy II
(07-24-2013 03:59 AM)AMReese Wrote: Any of them? That's not really true, considering the issues everyone else in this thread have been talking about. Well I didn't download and check every version of the emulator. I check once in a while and download the newest then try the games I have. This game has been fairly consistent for me. I do remember I downloaded a build once and started this game and there was a black border around each window, but it was fixed within a day so I didn't think it was a big deal. Not everyone in this thread is having issues, in fact it seems only those who try playing this on a phone are having problems (except for the guy with the text problem). And others are having slowdown issues but as [Unknown] has said, it's a very demanding game. Which leads me to believe it's a problem on your end. Maybe your PC isn't fast enough to handle it? You never did post your specs. |
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07-24-2013, 11:10 AM
(This post was last modified: 07-24-2013 11:20 AM by solarmystic.)
Post: #42
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RE: Final Fantasy II
(07-24-2013 03:59 AM)AMReese Wrote: Any of them? That's not really true, considering the issues everyone else in this thread have been talking about. It seems like only you have the issue with the crash when fastforwarding/frameskipping for this game with music, afict. If you wish to get to the bottom of this crash perhaps you can start volunteering some information about your rig, the revisions you've tried, and some other details, so that others can reproduce your crash. We'd like to stamp out bugs in our emulator, and well detailed issue reports are vital towards that. Those include:- 1. User's device specifications (x86 PC? Android phone?) 2. Revision(s) used, and if there were any that worked for them. 3. Platform used (Windows/Android/iOS/etc) 4. Steps to reproduce the problem 4a. A savefile to easily reproduce the problem if it only occurs at a specific point of the game. 5. An attached logfile taken when the issue occurs 6. A stacktrace in the event of a crash (advanced users only) 7. A screenshot or video to demonstrate a graphical issue/anomaly 8. Other pertinent details. Most users don't even bother to provide details. And then they wonder why their issues never get resolved or looked into. Thank you for your time. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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12-13-2013, 08:08 AM
Post: #43
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RE: Final Fantasy II
PPSSPP (I'm using 0.9.6.2) stops working soon after "SQUARE ENIX" fades.
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12-13-2013, 12:49 PM
Post: #44
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RE: Final Fantasy II | |||
12-14-2013, 04:51 PM
(This post was last modified: 12-14-2013 04:52 PM by Yunru7.)
Post: #45
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RE: Final Fantasy II
(12-13-2013 12:49 PM)Henrik Wrote:(12-13-2013 08:08 AM)Yunru7 Wrote: PPSSPP (I'm using 0.9.6.2) stops working soon after "SQUARE ENIX" fades. Win7 x64 Windows Size: 2x Buffered rendering Texture filtering: nearest This game used to work fine until recent. |
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