WipEout Pure
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02-23-2013, 11:41 PM
Post: #46
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RE: Wipeout Pure
Yeah, just noticed that. It goes away (but you get a black box) if you turn off buffered rendering. Still need to bisect... or if someone else wants to narrow down which version it first started in?
-[Unknown] |
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02-23-2013, 11:51 PM
Post: #47
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RE: Wipeout Pure
ok. its from version 655
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02-24-2013, 12:02 AM
Post: #48
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RE: Wipeout Pure
jesus its bright haha
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02-24-2013, 09:28 AM
(This post was last modified: 02-24-2013 09:28 AM by Henrik.)
Post: #49
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RE: Wipeout Pure
Well, that means that the bloom (glow) now works. The actual game has some bloom. That it's too bright is just another bug to fix..
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02-27-2013, 12:01 AM
Post: #50
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RE: Wipeout Pure
if you turn off the buffered Rendering glow dissapear but lose 1/4 of top left screen on black
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03-08-2013, 03:09 PM
Post: #51
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RE: Wipeout Pure
Great! No more random crashes ! (build 1056) But frameskip now lags. And when explosion screen goes black for a second. Without frameskip fps now higher - about 30-35. (Galaxy Note 2)
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03-08-2013, 03:14 PM
Post: #52
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RE: Wipeout Pure
no more crashes confirmed.tested 2 stages(galaxy s2)
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03-10-2013, 10:03 AM
(This post was last modified: 03-10-2013 10:03 AM by skyfor.)
Post: #53
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RE: Wipeout Pure
work very2 slow on my sony xperia sola,only get 8-20 fps also is crash a lot on my phone
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03-10-2013, 07:13 PM
Post: #54
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RE: Wipeout Pure
enable frameskip, vertex cache, stream vbo, and jit.
disable buffered rendering. that gives me the best performance(50-60fps, though that's on a very fast samsung galaxy note 2) the addition of motion controls is really nice for this game, all i'm missing now is a way to auto-hold X(toggle?) |
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03-10-2013, 09:40 PM
Post: #55
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RE: Wipeout Pure
(03-10-2013 07:13 PM)thedicemaster Wrote: enable frameskip, vertex cache, stream vbo, and jit. Just out of curiosity, does anyone know what Stream VBO actually does? I've only seen it slow down the emu, with no change in graphics at all. |
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03-10-2013, 09:41 PM
Post: #56
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RE: Wipeout Pure
According to the OpenGL ES 2.0 documentation, it's supposed to be the fastest way to stream vertices so I implemented it. It doesn't actually seem to be any faster than to draw directly from ram on any device I've seen though. Or I'm using it wrong somehow.
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03-11-2013, 02:41 PM
Post: #57
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RE: Wipeout Pure
Version 1140 random crashes again.
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03-11-2013, 02:53 PM
Post: #58
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RE: Wipeout Pure | |||
03-11-2013, 03:09 PM
Post: #59
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RE: Wipeout Pure | |||
03-11-2013, 03:13 PM
(This post was last modified: 03-11-2013 04:19 PM by sfageas.)
Post: #60
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RE: Wipeout Pure
last build i tried was v0.6-1120-gbe0c2f4 and now with v0.6-1142-g86683ce it crashes,forgot to add
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