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PPSSPP iOS Port
02-23-2013, 04:19 PM
Post: #106
RE: PPSSPP iOS Port
great progress
Buffered rendering works.
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02-23-2013, 04:22 PM
Post: #107
RE: PPSSPP iOS Port
guys please upload the deb here to!!
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02-23-2013, 04:46 PM
Post: #108
RE: PPSSPP iOS Port
Great work guys, tested on my ipad 3 i get ~23fps with puzzle bubble pocket Smile
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02-23-2013, 04:56 PM (This post was last modified: 02-23-2013 05:32 PM by brujo55.)
Post: #109
RE: PPSSPP iOS Port
well dragon ball z evolution,naruto kizuna,oscure aftermarth,the 3rd birthday,mimana lyar chronicle working on iphone 5 at 15-20fps.
i think the next way is Jit working for better speed.
frameskip need more work,because lag my device

[Image: img0112s.png]
[Image: img0110u.png]
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02-23-2013, 06:20 PM
Post: #110
RE: PPSSPP iOS Port
Just done some quick testing. Final fantasy 1 and lunine work without graphical error. Final fantasy 1 menues run at 30 frames and the rest of the game between 10-20 frames. Lunine funs between 20-25 frames throughout. Good job!
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02-23-2013, 06:53 PM
Post: #111
RE: PPSSPP iOS Port
upload the deb pls !
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02-23-2013, 07:00 PM
Post: #112
RE: PPSSPP iOS Port
umm is there anyway yal could optimize this for the ipad. screen is so tiny
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02-23-2013, 07:10 PM
Post: #113
RE: PPSSPP iOS Port
(02-23-2013 07:00 PM)Mmmyesss Wrote:  umm is there anyway yal could optimize this for the ipad. screen is so tiny

try full force for ipad in cydia.is paid app.
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02-23-2013, 08:16 PM
Post: #114
RE: PPSSPP iOS Port
saint seiya omega no characters appears because graphical glitch whit framebuffer:
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02-23-2013, 08:42 PM
Post: #115
RE: PPSSPP iOS Port
Just tested crisis core final fantasy vii. It's pretty buggy, I can get past the title screen and start new game, it will go into game and only display white screen. However, when you press start, it shows that its paused
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02-23-2013, 08:49 PM
Post: #116
RE: PPSSPP iOS Port
try to dissable funtions in the emulator
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02-23-2013, 09:29 PM
Post: #117
RE: PPSSPP iOS Port
(02-22-2013 02:46 PM)scorpio16v Wrote:  
(02-22-2013 02:29 PM)Allegas Wrote:  And incompatible with iPhone 5, iOS 6.1. I get the black screen
Are you referring about the latest Cydia build ?

Because I'm on IP 5, iOS 6.1.2 and games like MotoGP, Crash TTR and of course Puzzle bobble pocket work. But because the not working jit really slow like the first Android release.

Yep. Found out that "Monocle" package was the problem. Now it is not fullscreen, but at least works
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02-23-2013, 11:19 PM
Post: #118
RE: PPSSPP iOS Port
I can merge some of the obvious things (like framebuffer) for you.

Parts of that cmake need to be modified still though.
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02-23-2013, 11:35 PM (This post was last modified: 02-23-2013 11:38 PM by brujo55.)
Post: #119
RE: PPSSPP iOS Port
(02-23-2013 11:19 PM)xsacha Wrote:  I can merge some of the obvious things (like framebuffer) for you.

Parts of that cmake need to be modified still though.

you can fix the graphical glitch whit framebuffer in some games?

is posible frameskip custumise for the user because auto lag my device.

so now JIT working is posible?
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02-24-2013, 03:08 AM
Post: #120
RE: PPSSPP iOS Port
Merged now. Tell me if I missed something.
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