So still no crashes anymore with driver. Then i did some interesting stuff regarding that "bigger than 2x" rendering resolution thing.
I used manual window size with the mouse as u can see in the picture.
If i expand the window horizontal, then the "menu/cutscene" goes away on a fixed position regardless of how stretched it is into the vertical scale. If i do so vertical without going to far horizontal, its no problem to get a scaled big picture with the problem of not being able to get it scaled in both ways.
So sth is preventing the "menu/cutscenes" element to go the same way as the world map. I mean, ofc its there and its an overlay problem or so, just the map takes over it for a reason (2D/3D parts not working as intended together?). And from general pov it could be amd related stuff since other members can go fullscreen properly (with nvidia).
Maybe that helps in finding the cause. Strange thing^^
CPU - AMD Phenom X4 955 BE 3,2 (Stock)
GPU - ATi XFX 4870 1 GB (11.11a)
RAM - 8 GB DDR3-1333
O S - Win7x64
09-16-2013, 02:16 AM (This post was last modified: 09-16-2013, 02:17 AM by commander1610.)
the game playable with v0.9.1-832. but with latest version. game always crash when i see this the plane http://i.imgur.com/UcK9NKF.jpg
does anyone know how to fix ?
09-16-2013, 03:18 PM (This post was last modified: 09-16-2013, 05:05 PM by solarmystic.)
(09-16-2013, 02:16 AM)commander1610 Wrote: the game playable with v0.9.1-832. but with latest version. game always crash when i see this the plane http://i.imgur.com/UcK9NKF.jpg
does anyone know how to fix ?
Confirmed using rig in signature and the latest git version on the buildbot. I'll be looking into this further, thanks for reporting.
EDIT:- Done. The last unaffected downloadable build that won't crash is v0.9.1-839-gde420f6 from the buildbot.
If you want to play the game on the latest builds, you have to disable atrac3+ audio in the audio settings of the emulator to prevent the crash. That means no BGM.
09-20-2013, 01:45 PM (This post was last modified: 09-20-2013, 06:28 PM by mmystere68.)
(09-19-2013, 08:09 PM)djdori11 Wrote: Has anyone reported about the problem with the lighting? For example the city lights are way too bright.
try to disable buffered rendering...
hello guys this screenshot shows my problem: the mini map and cutscenes appear way too small in middle of screen
Update: enabling buffered rendering makes it look like the attachment image
09-20-2013, 09:03 PM (This post was last modified: 09-20-2013, 09:04 PM by djdori11.)
(09-20-2013, 01:45 PM)mmystere68 Wrote:
(09-19-2013, 08:09 PM)djdori11 Wrote: Has anyone reported about the problem with the lighting? For example the city lights are way too bright.
try to disable buffered rendering...
No luck, actually I tried disabling and enabling almost every option and the lights stay too bright.. So has anyone came up with a solution or reported this issue?
10-28-2013, 08:23 PM (This post was last modified: 10-28-2013, 08:49 PM by Butcher696.)
In v0.9.1-2259-g397f3fc x86 - USA version run normal after the intro and when car drop to water then not showing to break the window and nothing only wother and after some time the player dead and cutsane going again to this moment .
When car drop to water then defoult pres Q and W and Q ,W few times and player will show (L,R on psp) - u can play but no map ,no radar ,no text dialogs etc - but playable to drive some cars ,etc
(09-19-2013, 08:09 PM)djdori11 Wrote: Has anyone reported about the problem with the lighting? For example the city lights are way too bright.
try to disable buffered rendering...
hello guys this screenshot shows my problem: the mini map and cutscenes appear way too small in middle of screen
Update: enabling buffered rendering makes it look like the attachment image
Also happens on my nexus 7 (2012)
PC specs
CPU = Intel Core i5 10500
GPU = Nvidia GeForce GTX 1660
Storage = 240GB SSD, 1TB HDD, 2TB HDD
RAM = 16GB DDR4
OS = Windows 11
Mobile Devices
Xiaomi Mi11
CPU = Qualcomm Snapdragon 888
GPU = Adreno 660
RAM = 8GB
Storage = 256GB
OS = Android 12