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Grand Knights History
09-13-2013, 01:26 AM (This post was last modified: 09-13-2013 01:27 AM by haddockd.)
Post: #16
RE: Grand Knights History
I used version v0.9.1-811-gfad9720 and got past the first fight. I got to make a guild and wander the world map. I got in several fights actually without issue. There is heavy graphical corruption in battles. You cant really see what is going on.

I took the console output and saved it to a log. I hope I did this right. First time submitting a log file Smile

Hopefully we can get the graphical issues fixed. This really is a great game!


Attached File(s)
.txt  log.txt (Size: 98.12 KB / Downloads: 952)

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09-13-2013, 02:46 AM
Post: #17
RE: Grand Knights History
latest build ,still bugged

[Image: bug.jpg]
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09-13-2013, 12:18 PM (This post was last modified: 09-13-2013 12:19 PM by haddockd.)
Post: #18
RE: Grand Knights History
If that is the initial fight, not sure what to tell you. It works fine for me. Perhaps you have a bad rip or are not using the latest git version?

I left all settings default except for installing Atrac audio and rendering to full screen.

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09-14-2013, 08:31 AM
Post: #19
RE: Grand Knights History
i used the latest build
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09-16-2013, 12:40 PM
Post: #20
RE: Grand Knights History
Try re-ripping your game and ensure you have no cheats enabled as both of those can cause issues. If that doesn't work it is outside of my expertise unfortunately. Perhaps someone else could lend an ear?

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09-17-2013, 12:48 AM (This post was last modified: 09-17-2013 01:00 AM by kirakishou.)
Post: #21
RE: Grand Knights History
the iso runs perfectly on my psp slim ,can you post your in-battle screenshot ?
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09-17-2013, 12:46 PM
Post: #22
RE: Grand Knights History
Sure! It may be a few days before I have time to sit and play this at home due to work and college courses. Which specific screenshot did you want? The exp screen? The world map? Or something else?

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09-19-2013, 07:22 AM
Post: #23
RE: Grand Knights History
the battle screen on ppsspp not on the psp
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09-19-2013, 02:36 PM
Post: #24
RE: Grand Knights History
Of the first battle? Sure! I will do it when I get home assuming I remember Smile

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09-19-2013, 04:38 PM
Post: #25
RE: Grand Knights History
@kirakishou , check here

https://github.com/hrydgard/ppsspp/issues/2135

[raven02]
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09-19-2013, 05:09 PM
Post: #26
RE: Grand Knights History
Indeed my battles do look like that but I can progress through the battle(s) and keep playing the game

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09-24-2013, 09:07 AM
Post: #27
RE: Grand Knights History
why my ppsspp version doesnt have the "software rendering" Confused


[Image: image.jpg]
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09-24-2013, 10:29 AM (This post was last modified: 09-24-2013 10:38 AM by Midgardo.)
Post: #28
RE: Grand Knights History
(09-24-2013 09:07 AM)kirakishou Wrote:  why my ppsspp version doesnt have the "software rendering" Confused

look in system - general - developers tools software rendering is there on the new builts.
I tried this option and does work, the battle scene becames visible but u cant really play because the game get too slow, but at least give us hope that this game can became full playable in a near future.

       
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09-24-2013, 10:43 AM
Post: #29
RE: Grand Knights History
yeah...found it
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09-27-2013, 12:29 PM
Post: #30
RE: Grand Knights History
I just tried it and it does indeed work but even with my system (and using multi thread) it still is at roughly 60% speed. Any tips or settings to speed up software renderer?

In case it is needed, my rig:
Intel Core i5-2500K @ 4.7 GHz
Diamond Radeon 6970 2 GB - GPU @ 910 / RAM @ 1400 -
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G Skill RipJaws 1333 4GB DDR3 RAM
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HAF 922 Black Steel Case
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Windows 7 SP1 64-bit

Cooler Master HAF X Full Tower
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EVGA SuperNOVA 850W
Intel Core i5-4690K - OC'ed to 4.5GHz
G.SKILL Ripjaws X 8GB DDR3 1600
CORSAIR Hydro H105
Indigo Xtreme 115X-XS Metallic TIM
Windows 7 SP1 64-bit
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