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I'm on the Windows version with an ATI card using buffered rendering, and r623 not only doesn't fix the issue with the victory sequence being sped up, it's severely overbright in a way that I thought had been dealt with previously. This issue didn't exist in r609.
For now r502 or earlier is better than the newer revs.
I only use PPSSPP on Windows.
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Hi, On buffered rendering on android characters doeas not appears, anyway to solve? or there is any build that solve this??
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09-08-2013, 09:30 PM
(This post was last modified: 09-08-2013, 09:30 PM by solarmystic.)
(09-07-2013, 03:26 PM)Sarisa81 Wrote: I'm on the Windows version with an ATI card using buffered rendering, and r623 not only doesn't fix the issue with the victory sequence being sped up, it's severely overbright in a way that I thought had been dealt with previously. This issue didn't exist in r609.
For now r502 or earlier is better than the newer revs.
I suspect the overbright issue in this game with BR on is the same one afffecting Black Rock Shooter since v0.9.1-610-g2e8b475 which was merged into master from v0.9.1-616-g8db3213 onwards.
Further details on the github:-
https://github.com/hrydgard/ppsspp/issue...t-24012272
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
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ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
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I have followed this thread and I have the common"blackscreen issue too in cutscenes on my gaxy I9505(S4)...Is there any any progress or temporarily fix for this? I wont skip these as I want to follow storyline, so for this reason I find it quite unplayble for me
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Does dlc works on ppsspp? Cloud dlc or sephiroth dlc
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(09-09-2013, 08:32 PM)vegetax99 Wrote: Does dlc works on ppsspp? Cloud dlc or sephiroth dlc
yup it work
I worse write english so take easy on me
(even my own language realy bad T_T)
Rig to test now :
Windows 8 64 bit (Laptop)
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I used a gamesave from gamefaq it had cloud dlc did not show up in game.
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That's probably because the DLC is separate from the Save game and won't work without the DLC installed in the ppsspp even if the save file has it on there.
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09-10-2013, 08:27 AM
(This post was last modified: 09-10-2013, 08:27 AM by Burna91.)
http://www.ppsspp.org/faq.html
"How do I install game DLC?
Install it exactly the same way as you would on a PSP, that is, copy the files to PSP/GAME or PSP/SAVEDATA (depending on the DLC) on the memory stick. In the Android version of PPSSPP, the memory stick is simply the SD card or USB storage of your phone, create a PSP folder in the root of that. On all other versions, the memory stick is the "memstick" subdirectory in the PPSSPP folder."
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09-10-2013, 04:01 PM
(This post was last modified: 09-10-2013, 04:01 PM by vegetax99.)
I got the dlc to work clouds arm and sword get big when attacking error?
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It's a known issue, has nothing to do with the DLC. I have no DLCs installed for Dissidia and I'm having this bug, too.
Testing PPSSPP on:
iPhone 5, iOS 7.0.4
iPad 4, iOS 7.0.4
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(09-08-2013, 09:30 PM)solarmystic Wrote: I suspect the overbright issue in this game with BR on is the same one afffecting Black Rock Shooter since v0.9.1-610-g2e8b475 which was merged into master from v0.9.1-616-g8db3213 onwards.
Further details on the github:-
https://github.com/hrydgard/ppsspp/issue...t-24012272
Looks like a match, both the speed-up and the overbrightness. Dissidia is also a 30 FPS game.
In r747 the speed issue appears to be dealt with, but the overbrightness persists; I tried messing with the stencil test and depth write hacks and couldn't find anything satisfactory.
I only use PPSSPP on Windows.
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Has anyone figured what those hacks do anyway?
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Anyone experiencing massive flickering using the r752 build while battling (iOS!)?
Testing PPSSPP on:
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iPad 4, iOS 7.0.4
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hi i just downloaded ppsspp and duodecim and i cant seem to get the game to work after the moogle asks if youve played before and i answer yes the game freezes any help you guys can offer?