Issue with buttons
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08-13-2013, 07:35 AM
Post: #1
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Issue with buttons
Good day. Sorry but can you make in key mapping for Android buttons like "up+right", "Left+Down"? For gadgets with qwerty it is very important. Thank you.
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08-13-2013, 08:34 AM
Post: #2
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RE: Issue with buttons
Hm, I see. Yeah, that's a possibility. I'm going to redo the key mapping UI soon which will allow for some more things to be mapped.
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08-15-2013, 06:03 PM
(This post was last modified: 08-16-2013 02:24 PM by warweeny.)
Post: #3
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RE: Issue with buttons
on the topic of buttons, is there a way to map the right analog stick of a gamepad to the directional buttons or shoulder buttons? (like what the vita has basicaly for psp games)
*~* You can get the weeny out of the war, but you cannot get the war out of the weeny *~* [email protected] - 8gb ddr3 - gtx 970 - windows 7 *~* i am really good at English, but it isn't my native language :3 |
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08-16-2013, 02:24 PM
Post: #4
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RE: Issue with buttons
il bump this one, i wanna know the answer of my question (one post above)
*~* You can get the weeny out of the war, but you cannot get the war out of the weeny *~* [email protected] - 8gb ddr3 - gtx 970 - windows 7 *~* i am really good at English, but it isn't my native language :3 |
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08-17-2013, 07:46 AM
Post: #5
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RE: Issue with buttons
(08-15-2013 06:03 PM)warweeny Wrote: on the topic of buttons, is there a way to map the right analog stick of a gamepad to the directional buttons or shoulder buttons? (like what the vita has basicaly for psp games) Just map your stick to the buttons you want. If you're worried about overriding the current key mapping page, just switch to another one. You can bind anything on any page; the names are just suggestions. 4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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08-17-2013, 08:18 AM
Post: #6
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RE: Issue with buttons
(08-17-2013 07:46 AM)daxtsu Wrote:(08-15-2013 06:03 PM)warweeny Wrote: on the topic of buttons, is there a way to map the right analog stick of a gamepad to the directional buttons or shoulder buttons? (like what the vita has basicaly for psp games) oh i can use the direct input as well as the xinput with my gamepad? thats awsome xD i mapped the right stick with the direct input to the directional buttons and it works as i hoped it would be, thank you *~* You can get the weeny out of the war, but you cannot get the war out of the weeny *~* [email protected] - 8gb ddr3 - gtx 970 - windows 7 *~* i am really good at English, but it isn't my native language :3 |
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08-17-2013, 08:19 AM
Post: #7
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RE: Issue with buttons
If your pad is a DirectInput pad, it'll still be using DirectInput. As I said, the pages' names are just that, names. They have no specific code checking to make sure you're using a 360 pad on the 360 page, for example. You could even map the keyboard on the Xbox page if you wanted to.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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08-17-2013, 08:21 AM
Post: #8
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RE: Issue with buttons
(08-17-2013 08:19 AM)daxtsu Wrote: If your pad is a DirectInput pad, it'll still be using DirectInput. As I said, the pages' names are just that, names. They have no specific code checking to make sure you're using a 360 pad on the 360 page, for example. You could even map the keyboard on the Xbox page if you wanted to. well i have page 2, that is the main page i use my controller config (standard settings) and i went to page 3 (direct input) and i mapped my rightstick there, it works like a charm and it has the same effect as it has on the vita, so i can play 3rd birthday/monster hunter on the big screen now instead of on my vita thanks again *~* You can get the weeny out of the war, but you cannot get the war out of the weeny *~* [email protected] - 8gb ddr3 - gtx 970 - windows 7 *~* i am really good at English, but it isn't my native language :3 |
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08-17-2013, 08:50 AM
(This post was last modified: 08-17-2013 08:54 AM by TheDax.)
Post: #9
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RE: Issue with buttons
Henrik just pushed a new keymapping UI which should be much less confusing now. It now saves to a controls.ini, and has two buttons on the side: an X and a +. Click the X to remove the binding it's next to, and + to add a new binding. You can bind multiple PSP controls to anything now. No more need for seperate pages and whatnot. Clicking the name of a control("Up", "Down", "Left", etc.) will allow you to completely overwrite the bindings you've made with one new one(handy to erase all of the bindings for one specific button, if you don't want to Clear All, which makes you lose ALL bindings).
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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08-17-2013, 01:06 PM
Post: #10
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RE: Issue with buttons
(08-17-2013 08:50 AM)daxtsu Wrote: Henrik just pushed a new keymapping UI which should be much less confusing now. It now saves to a controls.ini, and has two buttons on the side: an X and a +. Click the X to remove the binding it's next to, and + to add a new binding. You can bind multiple PSP controls to anything now. No more need for seperate pages and whatnot. Clicking the name of a control("Up", "Down", "Left", etc.) will allow you to completely overwrite the bindings you've made with one new one(handy to erase all of the bindings for one specific button, if you don't want to Clear All, which makes you lose ALL bindings). Nice I will take a look at this ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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08-19-2013, 12:50 AM
(This post was last modified: 08-19-2013 12:53 AM by snowtora.)
Post: #11
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RE: Issue with buttons
....Is there a way to map DirectInput to the new keymapping controls?
I use a non-360 gamepad, and I can't figure out how it's done. EDIT : NEVERMIND, I figured it out. >_> |
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08-19-2013, 07:17 AM
Post: #12
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RE: Issue with buttons
If you have suggestions for how to make it more user friendly, I'm all ears.
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08-19-2013, 11:59 AM
(This post was last modified: 08-19-2013 12:00 PM by vnctdj.)
Post: #13
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RE: Issue with buttons
(08-19-2013 07:17 AM)Henrik Wrote: If you have suggestions for how to make it more user friendly, I'm all ears. I think that the key mapping is now really good But I have one question : What the RightAn.* keys are used for ? I'm asking this given that there is no right analog stick on a PSP... So, have you something planned with this ? ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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08-19-2013, 12:04 PM
Post: #14
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RE: Issue with buttons
It's for HD Remaster games that use a right analog stick, ala Monster Hunter 3rd HD.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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08-19-2013, 12:21 PM
Post: #15
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RE: Issue with buttons
(08-19-2013 12:04 PM)daxtsu Wrote: It's for HD Remaster games that use a right analog stick, ala Monster Hunter 3rd HD. Thanks for the explanation my friend ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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