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Tekken 6
06-30-2013, 04:39 PM
Post: #211
RE: Tekken 6
(06-30-2013 10:06 AM)solarmystic Wrote:  
(06-30-2013 08:28 AM)Magic Bunny Wrote:  Is it possible to run on android without lag? i am using alcatel 997 with 1 ghz dual core and 1 gb ram

Nope. Tekken 6 is a system killer. No mobile device is capable of running this game at full 60 VPS without frameskipping.
Yes there is, the PSP itself, its a mobile device.......LOL Tongue
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06-30-2013, 06:31 PM
Post: #212
RE: Tekken 6
on PPSSPP 0.8.1 Windows 64 bit it freezes on the main menu. Suggestions? Thanks
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06-30-2013, 09:22 PM
Post: #213
RE: Tekken 6
(06-30-2013 06:31 PM)Jerid616 Wrote:  on PPSSPP 0.8.1 Windows 64 bit it freezes on the main menu. Suggestions? Thanks
Have you tried latest Git build which is now at time of writing this: v0.8.1-147-g6ce949a - it has a 64bit version ready & waiting for you to try.
At this location: http://buildbot.orphis.net/ppsspp/index.php

if you still have same problem, go to Settings / System / Untick Lock PSP CPU Speed - And try this, as the game DID not like being forced to run at higher CPU Speeds of which I found when i edited the PPSSPP.ini file to CPUSpeed = 666 instead of CPUSpeed = 0.
The game runs as smooth as silk now.
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06-30-2013, 09:46 PM (This post was last modified: 06-30-2013 09:48 PM by solarmystic.)
Post: #214
RE: Tekken 6
(06-30-2013 09:22 PM)The Phoenix Wrote:  
(06-30-2013 06:31 PM)Jerid616 Wrote:  on PPSSPP 0.8.1 Windows 64 bit it freezes on the main menu. Suggestions? Thanks
Have you tried latest Git build which is now at time of writing this: v0.8.1-147-g6ce949a - it has a 64bit version ready & waiting for you to try.
At this location: http://buildbot.orphis.net/ppsspp/index.php

if you still have same problem, go to Settings / System / Untick Lock PSP CPU Speed - And try this, as the game DID not like being forced to run at higher CPU Speeds of which I found when i edited the PPSSPP.ini file to CPUSpeed = 666 instead of CPUSpeed = 0.
The game runs as smooth as silk now.

Yep. The only speed you can force the game to run at without problems is 222 MHz.

Any higher or lower (even 221 or 223 MHz) and the game won't start. At all. You just get a black screen when booting up the game.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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07-01-2013, 05:26 PM (This post was last modified: 07-01-2013 05:26 PM by DarkWolf.)
Post: #215
RE: Tekken 6
In the last build 0.8.1-192 \ 0.8+ I'm openning the iso but nothing happend ... only black screen...
help please? Smile
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07-02-2013, 12:25 AM
Post: #216
RE: Tekken 6
(07-01-2013 05:26 PM)DarkWolf Wrote:  In the last build 0.8.1-192 \ 0.8+ I'm openning the iso but nothing happend ... only black screen...
help please? Smile
Try these settings...........
                   
           
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07-03-2013, 07:31 PM (This post was last modified: 07-03-2013 07:32 PM by NGboo.)
Post: #217
RE: Tekken 6
In the latest builds, the endings in Gallery work fine, but once the animation is over, it goes into the loop, with sound playing at normal speed and video playing faster. Not a big problem, though, since you can stop the clip manually.
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07-10-2013, 05:30 AM
Post: #218
RE: Tekken 6
I just noticed a pretty bizarre issue in Tekken 6.

It seems that the emulator has an issue with the character hitboxes. especially when the character is in the ground.

First of all, I noticed that one of my favorite Yoshimitsu combos are near impossible to pull off in practice or in any normal fight. But I thought it was just me being rusty.

However, just an hour ago I decided to review my Asuka combos and something pretty funny I noticed, the demo for "Sample Combo 7" for Asuka fails! It means after the first hit, the following hits will not connect at all!

I'm quite sure that in the PS3 and original PSP version the combo works. Its kind of hard timing wise, but I've never seen the demo/cpu fail it's demonstration.
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07-11-2013, 02:17 PM
Post: #219
RE: Tekken 6
(07-10-2013 05:30 AM)StriderVM Wrote:  I just noticed a pretty bizarre issue in Tekken 6.

It seems that the emulator has an issue with the character hitboxes. especially when the character is in the ground.

First of all, I noticed that one of my favorite Yoshimitsu combos are near impossible to pull off in practice or in any normal fight. But I thought it was just me being rusty.

However, just an hour ago I decided to review my Asuka combos and something pretty funny I noticed, the demo for "Sample Combo 7" for Asuka fails! It means after the first hit, the following hits will not connect at all!

I'm quite sure that in the PS3 and original PSP version the combo works. Its kind of hard timing wise, but I've never seen the demo/cpu fail it's demonstration.

yup i tried it too.. http://www.youtube.com/watch?v=fKy-63MboyU
quite shocked O.o
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07-11-2013, 02:22 PM
Post: #220
RE: Tekken 6
Game is playable but the sounds sometimes cuts and of course the speed is slow..... it is like watching soccer replay in slow motion.
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07-13-2013, 01:57 PM
Post: #221
RE: Tekken 6
AMD Phenom II x4 925
Radeon 4870
DDR 2
Windows 7 x64
Its not very fresh hardware but game running at 60 fps.
Tryed a few build and settings, same issue.
When game start, legs "flick-size" is small, but it grows in few minutes



Sry for bad english
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07-14-2013, 08:03 AM
Post: #222
RE: Tekken 6
devs looks here sometimes or its topic for usuall users?)

Sry for bad english
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07-14-2013, 09:59 AM
Post: #223
RE: Tekken 6
I tested it on Nvidia Card, it is working well and no leg Flickering .Most probably it is ATI issue .

[raven02]
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07-14-2013, 11:09 AM
Post: #224
RE: Tekken 6
This is not a solution)

Sry for bad english
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07-14-2013, 01:08 PM
Post: #225
RE: Tekken 6
(07-13-2013 01:57 PM)gorio Wrote:  AMD Phenom II x4 925
Radeon 4870
DDR 2
Windows 7 x64
Its not very fresh hardware but game running at 60 fps.
Tryed a few build and settings, same issue.
When game start, legs "flick-size" is small, but it grows in few minutes
It 's ATI HD4000 issue
This series usually encounter graphics glitch Angel
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