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(07-11-2013, 06:08 PM)Danyal Zia Wrote: (07-11-2013, 02:02 PM)Ritori Wrote: Btw thank for this Danyal +1 rep
but I got some problem
when i put this command
2. Grabbing the submodules
git submodule update --init
2a. Update source again just to be sure
git pull -v --progress "origin"
it just give me fatal: Not a git repository (or any of the parent directories): .git
Edit:Never mind I got this.
now I need to find Visual Studio 2010+ for build it.
I think you have to do:
cd /c/programming/ (or any other place where you have cloned)
before doing:
git submodule update --init
I was also having problem with that step, But I somehow managed to done it. I'm sure solarmystic will correct me If I'm explaining it wrong.
Thanks for the rep! 
(07-11-2013, 02:02 PM)Ritori Wrote: Edit:Never mind I got this.
now I need to find Visual Studio 2010+ for build it.
How were you able to do it? I'm having trouble to do it again 
I just right click on folder that I want to clone at.
Example I want clone at D:/PPSSPP (in folder right click and press git bash and it work for clone it)
Someone has link for Visual Studio 2010+ or same program.
I kinda has problem find that program (on google of course)
I worse write english so take easy on me
(even my own language realy bad T_T)
Rig to test now :
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Okay thank

i will ask more later.
I worse write english so take easy on me
(even my own language realy bad T_T)
Rig to test now :
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Bumped for the Persona 3 Portable crash update with AMD cards in the final block of Tartarus.
PPSSPP Modern Testbed:-
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NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
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PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
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Any hopes for text rendering issue in Final Fantasy IV?
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07-21-2013, 06:31 PM
(This post was last modified: 07-21-2013, 06:33 PM by solarmystic.)
(07-21-2013, 06:14 PM)Danyal Zia Wrote: Any hopes for text rendering issue in Final Fantasy IV?
Well....
There is this software renderer that is in progress by neobrain, which might solve the problem when it is finished.
It is still a work in progress, and highly experimental though:-
https://github.com/neobrain/ppsspp/tree/softgpu
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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Sofware renderer will be too slow! Any hopes for directx9 renderer? That'll be perfect choice for ATI/AMD users.
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07-21-2013, 11:38 PM
(This post was last modified: 07-21-2013, 11:39 PM by solarmystic.)
(07-21-2013, 06:54 PM)Danyal Zia Wrote: Sofware renderer will be too slow! Any hopes for directx9 renderer? That'll be perfect choice for ATI/AMD users.
It was just a suggestion.
By the way, if the DX9 renderer is fully compliant to DX9.0c, you won't be able to use it either, since the X800 only supports up to DX9.0b.
(Just like how the X800XL I have on my older P4 rig can't even use the DX9 renderer in Dolphin since it uses the full DX9.0c feature set)
So, the software renderer might still be the only way to play FFIV for you.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
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Bumped for yet another change to the generic performance guide to reflect the current graphical options vis a vis Rendering Mode.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
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8 GB DDR3 RAM @ 1066 MHz
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(07-22-2013, 10:01 AM)Danyal Zia Wrote: I don't think if you are right here. DX9.0c is only required for those games which needs pixel shader 3.0 which must be supported by GPU to play those games.
Dolphin needs GPU which must support at least pixel shader 3.0 that's the reason it requires directx9.0c (Dolphin is emulator for console of different generation because of emulation of Wii)
PPSSPP only requires shader 2.0, so it should run in directx9 just like it can run in OpenGL 2.0
You've got a point.
At the end of the day, it all depends on what the devs set for parameters of the DX9 plugin.
I still can't believe that most of the newer normal games that still run on XP can't run on the X800XL just because it's missing 9.0c support.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
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Ain't there some bitmasking being used on the PSP? Bitwise operators on shaders require PS 4.0 (Dx10) or GLSL 1.3 (OGL 3) if I remember correctly.
So proper emulation on that with the gpu would increase the minimum requirement quite a few years.
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Does anybody else's screen flicker when going fullscreen?
My card is Mobility Radeon HD 5470 btw.
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07-24-2013, 08:36 PM
(This post was last modified: 07-24-2013, 08:36 PM by solarmystic.)
Bumped for another update to the Persona 3 Portable situation which has now been resolved thanks to Henrik with v0.8.1-735-geaf5cc1
https://github.com/hrydgard/ppsspp/commi...583317c4b1
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1