Star Ocean: First Departure
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06-26-2013, 09:11 AM
Post: #31
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RE: Star Ocean: First Departure
Tried on v0.8 characters are showing for me when I disable buffered rendering, when im on the map it works fine abit laggy but nothing major also in-game saving and loading works fine only bad thing is combat where it doesn't show the full screen half is black with buffered rendering disabled and 3/4 is black with it enabled. It is playable but youll be constantly switching settings at the start and end of every battle.
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06-27-2013, 11:16 AM
Post: #32
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RE: Star Ocean: First Departure
But no character can be seen on android with buffered rendering on/off it is same as previous.
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06-27-2013, 10:26 PM
Post: #33
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RE: Star Ocean: First Departure
(06-27-2013 11:16 AM)ralf12345 Wrote: But no character can be seen on android with buffered rendering on/off it is same as previous. It works well for me. I use PPSSPP 0.8.1 with a HTC Desire HD. My English is not perfect. Sorry if some sentences are incorrect. |
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06-28-2013, 06:12 AM
Post: #34
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RE: Star Ocean: First Departure
what are your setting for this game ?
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06-28-2013, 08:10 AM
Post: #35
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RE: Star Ocean: First Departure
(06-28-2013 06:12 AM)ralf12345 Wrote: what are your setting for this game ? Only Hardware Transform & Vertex Cache is ON My English is not perfect. Sorry if some sentences are incorrect. |
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06-28-2013, 09:22 AM
Post: #36
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RE: Star Ocean: First Departure
Even with the latest build and the setting provided it is still same on my sgs3. Did anyone else able see the character on android.
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07-01-2013, 09:04 PM
(This post was last modified: 07-03-2013 12:54 AM by the_randomizer.)
Post: #37
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RE: Star Ocean: First Departure
(06-26-2013 09:11 AM)LoadiizZle Wrote: Tried on v0.8 characters are showing for me when I disable buffered rendering, when im on the map it works fine abit laggy but nothing major also in-game saving and loading works fine only bad thing is combat where it doesn't show the full screen half is black with buffered rendering disabled and 3/4 is black with it enabled. It is playable but youll be constantly switching settings at the start and end of every battle. Here's to hoping that it's a relatively easy fix, or maybe they can somehow make it so you don't have to swap back and forth settings...? Edit: Game runs with non-squashed screen on most recent version, but Buffered Rendering must be enabled. This however, makes characters invisible outside of battle. CPU - Intel Core i5 3570 3.4/3.8 GHz (Turbo Boost) GPU - MSI GeForce GTX 660 2 GB GDDR5 RAM - 8 GB DDR3 SDRAM 1333 OS - Windows 7 Pro 64-bit HDD - 1 TB Western Digital 7200 RPM |
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07-09-2013, 02:09 PM
Post: #38
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RE: Star Ocean: First Departure
I have the same problem, characters is invisible when the cutscenes end, and doesn't matter turn on or off the buffered render the characters continue to not appear in the screen.
Versions tested 0.8.1-41, 0.8.1-61, 0.8.1-233, 0.8.1-495 all have the invisible characters issue. PC specs: AMD FX 8320 Oc'ed to 4.6ghz ATI 6870 the last oficial update driver. 8gb ram WIN 8 64bits |
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07-09-2013, 11:01 PM
Post: #39
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RE: Star Ocean: First Departure
(07-09-2013 02:09 PM)sirquasenada Wrote: I have the same problem, characters is invisible when the cutscenes end, and doesn't matter turn on or off the buffered render the characters continue to not appear in the screen. I originally thought the issue was tied to the same one Star Ocean 2 as that game runs and looks perfect on the latest test builds. I wonder what's making the first one act so wonky. CPU - Intel Core i5 3570 3.4/3.8 GHz (Turbo Boost) GPU - MSI GeForce GTX 660 2 GB GDDR5 RAM - 8 GB DDR3 SDRAM 1333 OS - Windows 7 Pro 64-bit HDD - 1 TB Western Digital 7200 RPM |
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07-10-2013, 01:58 PM
(This post was last modified: 07-10-2013 04:23 PM by mickL39.)
Post: #40
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RE: Star Ocean: First Departure
It works for me with last PPSSPP Windows build.
I use : - Hardware Transform - Vertex Cache - Stream VBO - Mipmapping - Texture Filtering : Nearest I have no black background in combat when Buffered Rendering is off and characters are visibles. But there are a few bugs : - In battle, characters or enemies stay sometimes in high. - Characters don't go into the background. My English is not perfect. Sorry if some sentences are incorrect. |
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07-10-2013, 06:14 PM
Post: #41
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RE: Star Ocean: First Departure
This is odd, i am with the same settings for emulation as you my friend, and i still cannot seen the characters, can you tell us what version of ppsspp are you using?
Thanks. |
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07-10-2013, 07:10 PM
Post: #42
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RE: Star Ocean: First Departure
(07-10-2013 06:14 PM)sirquasenada Wrote: This is odd, i am with the same settings for emulation as you my friend, and i still cannot seen the characters, can you tell us what version of ppsspp are you using? I use PPSSPP v0.8.1-519. My English is not perfect. Sorry if some sentences are incorrect. |
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07-10-2013, 08:46 PM
(This post was last modified: 07-11-2013 12:01 AM by Captain Star Paw.)
Post: #43
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RE: Star Ocean: First Departure
Hey guys, I've been testing Star Ocean: First Departure quite a bit.
I'm using PPSSPP v0.8.1-519-g10e5224 x86 and my results are as follows: * x2 Render Resolution * Hardware Transform * Vertex Cache * MipMapping * Texture Filtering Auto * Texture Scaling x2 / xBRZ * Ignore Illegal Read/Writes NVIDIA graphics card / Core 2 Duo CPU / MacBook Pro Characters appear with Buffered Rendering deselected AMD graphics card / Core i7 CPU / MacBook Pro Characters DO NOT appear with Buffered Rendering deselected I'm guessing it's a compatibility issue with the emulator between the two graphics cards, which is why some people aren't getting the same results as others. Would be great to see this fixed at some point! |
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07-10-2013, 10:37 PM
Post: #44
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RE: Star Ocean: First Departure
@Captain Star Paw
You're right. If I use my Intel HD Graphics 4000, characters appear. But with the AMD Radeon HD 7600M, no. My English is not perfect. Sorry if some sentences are incorrect. |
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07-11-2013, 03:40 AM
Post: #45
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RE: Star Ocean: First Departure
(07-10-2013 08:46 PM)Captain Star Paw Wrote: Hey guys, I've been testing Star Ocean: First Departure quite a bit. Thanks dude! As a matter of fact, that would be my next question, because the jpcsp emulator has the same issue, the last versions of that program don't let people with the amd graphics card enjoy the star ocean first departure. It's complicated, two emulators with the same problem. But i think i have seen other fella above with a intel core i5 3570 and a gtx 660ti having the same problem that i have. Still, better wait for some inside info from the dev team. Thanks a lot. \o |
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