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Tried on v0.8 characters are showing for me when I disable buffered rendering, when im on the map it works fine abit laggy but nothing major also in-game saving and loading works fine only bad thing is combat where it doesn't show the full screen half is black with buffered rendering disabled and 3/4 is black with it enabled. It is playable but youll be constantly switching settings at the start and end of every battle.
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But no character can be seen on android with buffered rendering on/off it is same as previous.
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(06-27-2013, 11:16 AM)ralf12345 Wrote: But no character can be seen on android with buffered rendering on/off it is same as previous.
It works well for me. I use PPSSPP 0.8.1 with a HTC Desire HD.
My English is not perfect. Sorry if some sentences are incorrect.
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what are your setting for this game ?
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(06-28-2013, 06:12 AM)ralf12345 Wrote: what are your setting for this game ?
Only Hardware Transform & Vertex Cache is ON
My English is not perfect. Sorry if some sentences are incorrect.
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Even with the latest build and the setting provided it is still same on my sgs3. Did anyone else able see the character on android.
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07-01-2013, 09:04 PM
(This post was last modified: 07-03-2013, 12:54 AM by the_randomizer.)
(06-26-2013, 09:11 AM)LoadiizZle Wrote: Tried on v0.8 characters are showing for me when I disable buffered rendering, when im on the map it works fine abit laggy but nothing major also in-game saving and loading works fine only bad thing is combat where it doesn't show the full screen half is black with buffered rendering disabled and 3/4 is black with it enabled. It is playable but youll be constantly switching settings at the start and end of every battle.
Here's to hoping that it's a relatively easy fix, or maybe they can somehow make it so you don't have to swap back and forth settings...?
Edit: Game runs with non-squashed screen on most recent version, but Buffered Rendering must be enabled. This however, makes characters invisible outside of battle.
CPU - Intel Core i5 3570 3.4/3.8 GHz (Turbo Boost)
GPU - MSI GeForce GTX 660 2 GB GDDR5
RAM - 8 GB DDR3 SDRAM 1333
OS - Windows 7 Pro 64-bit
HDD - 1 TB Western Digital 7200 RPM
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I have the same problem, characters is invisible when the cutscenes end, and doesn't matter turn on or off the buffered render the characters continue to not appear in the screen.
Versions tested 0.8.1-41, 0.8.1-61, 0.8.1-233, 0.8.1-495 all have the invisible characters issue.
PC specs:
AMD FX 8320 Oc'ed to 4.6ghz
ATI 6870 the last oficial update driver.
8gb ram
WIN 8 64bits
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(07-09-2013, 02:09 PM)sirquasenada Wrote: I have the same problem, characters is invisible when the cutscenes end, and doesn't matter turn on or off the buffered render the characters continue to not appear in the screen.
Versions tested 0.8.1-41, 0.8.1-61, 0.8.1-233, 0.8.1-495 all have the invisible characters issue.
PC specs:
AMD FX 8320 Oc'ed to 4.6ghz
ATI 6870 the last oficial update driver.
8gb ram
WIN 8 64bits
I originally thought the issue was tied to the same one Star Ocean 2 as that game runs and looks perfect on the latest test builds. I wonder what's making the first one act so wonky.
CPU - Intel Core i5 3570 3.4/3.8 GHz (Turbo Boost)
GPU - MSI GeForce GTX 660 2 GB GDDR5
RAM - 8 GB DDR3 SDRAM 1333
OS - Windows 7 Pro 64-bit
HDD - 1 TB Western Digital 7200 RPM
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This is odd, i am with the same settings for emulation as you my friend, and i still cannot seen the characters, can you tell us what version of ppsspp are you using?
Thanks.
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(07-10-2013, 06:14 PM)sirquasenada Wrote: This is odd, i am with the same settings for emulation as you my friend, and i still cannot seen the characters, can you tell us what version of ppsspp are you using?
Thanks.
I use PPSSPP v0.8.1-519.
My English is not perfect. Sorry if some sentences are incorrect.
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07-10-2013, 08:46 PM
(This post was last modified: 07-11-2013, 12:01 AM by Captain Star Paw.)
Hey guys, I've been testing Star Ocean: First Departure quite a bit.
I'm using PPSSPP v0.8.1-519-g10e5224 x86 and my results are as follows:
* x2 Render Resolution
* Hardware Transform
* Vertex Cache
* MipMapping
* Texture Filtering Auto
* Texture Scaling x2 / xBRZ
* Ignore Illegal Read/Writes
NVIDIA graphics card / Core 2 Duo CPU / MacBook Pro
Characters appear with Buffered Rendering deselected
AMD graphics card / Core i7 CPU / MacBook Pro
Characters DO NOT appear with Buffered Rendering deselected
I'm guessing it's a compatibility issue with the emulator between the two graphics cards, which is why some people aren't getting the same results as others. Would be great to see this fixed at some point!
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@Captain Star Paw
You're right.
If I use my Intel HD Graphics 4000, characters appear.
But with the AMD Radeon HD 7600M, no.
My English is not perfect. Sorry if some sentences are incorrect.
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(07-10-2013, 08:46 PM)Captain Star Paw Wrote: Hey guys, I've been testing Star Ocean: First Departure quite a bit.
I'm using PPSSPP v0.8.1-519-g10e5224 x86 and my results are as follows:
* x2 Render Resolution
* Hardware Transform
* Vertex Cache
* MipMapping
* Texture Filtering Auto
* Texture Scaling x2 / xBRZ
* Ignore Illegal Read/Writes
NVIDIA graphics card / Core 2 Duo CPU / MacBook Pro
Characters appear with Buffered Rendering deselected
AMD graphics card / Core i7 CPU / MacBook Pro
Characters DO NOT appear with Buffered Rendering deselected
I'm guessing it's a compatibility issue with the emulator between the two graphics cards, which is why some people aren't getting the same results as others. Would be great to see this fixed at some point! 
Thanks dude!
As a matter of fact, that would be my next question, because the jpcsp emulator has the same issue, the last versions of that program don't let people with the amd graphics card enjoy the star ocean first departure.
It's complicated, two emulators with the same problem. But i think i have seen other fella above with a intel core i5 3570 and a gtx 660ti having the same problem that i have.
Still, better wait for some inside info from the dev team.
Thanks a lot. \o
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