Gripshift playable only on pc
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Gripshift
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02-17-2013, 02:08 PM
Pls post your settings i've been trying to get this game to work in android.
04-23-2013, 09:22 PM
I'm pretty sure this one doesn't work. Even on the newest version of PPSSPP I'm getting major graphical glitches on android and I'm unable to make it ingame.
Feel free to PM me if you have any questions about any games, the settings I use to get them to work, just to chat, or... well anything really haha. If I help maybe give me +1 Rep?
correct its not playable anymore
Moved to Menu
04-29-2013, 01:53 PM
(This post was last modified: 04-29-2013, 04:49 PM by doga.ozkaraca.)
![]() Game Name : Gripshift Game Size/Type : 90MB / .CSO Game Result : Almost Playable ...if Graphics Glitches and problems fixed.. Tested on : Android, PC (x64) PPSSPP Version : 7.6 Playstore ver & 7.6.266 Dev Build ---Graphical--- Intro : "Loading..." text showing on screen perfectly. Main Menu : Important Graphics Glitches Problem.Almost nothing correctly showing on screen.(I passed mainmenu with listening button sounds) In Game : Screen Separated 2 sides!?!? Top and Bottom..Top side is nothing correctly showing ..when i press start.a menu showing.Some texts are visible and can be read.(Continue,Restart Game,Exit ...) Bottom Side is working perfectly and only game(It means when you press start,pause menu didn't covered full of screen).....Car,characters enviroments and everything else is correctly showing on screen.FPS is about 20-40....if we don't see top of the screen,it is playable.(fps is better than god of war )---Sounds--- Sound FX works perfectly. Game Music is missing. I will post pictures and log soon.. EDIT:Log and pictures added.. Log almost always says same thing another log(mainmenu log)
05-14-2013, 07:35 AM
Merged
05-15-2013, 12:58 PM
Moved to Ingame
06-22-2013, 11:34 AM
Menu will be visible if you load it for the first time using latest beta build,but if you run it again,menu will disappear,you can delete ppsspp.ini run the emulator and close it.Run the game again and menu will be visible.Problem with texture cache?Also the game is crashing after 4-5 seconds
Moved to Menu
08-20-2013, 07:19 PM
The crash issue is from the at3+ dll(Does not crash if you remove it).Graphics are stretching from the bottom half and the game is asking for lan even if you try single play
11-22-2013, 04:55 PM
any news?
*updating compatibility list.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)
PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
02-02-2014, 06:43 PM
A more recent log file would probably help.
-[Unknown]
02-02-2014, 09:09 PM
Hmm. Seems like an atrac issue, actually.
-[Unknown]
I want to be a crash fixer
PM me if you want to me look a game
02-02-2014, 11:49 PM
So, while decoding it just hits some invalid data. Anyway, it sets new data after so maybe that's okay...
36:40:298 user_main D[IO]: hle\sceio.cpp:1243 sceIoDevctl("mscmhc0:", 02025806, 00000000, 0, 0bfbf7b0, 4) 36:40:299 user_main D[IO]: hle\sceio.cpp:1243 sceIoDevctl("ms0:", 02425818, 0bfbf7f8, 4, 00000000, 0) 36:40:299 user_main D[IO]: hle\sceio.cpp:655 sceIoGetstat(ms0:/PSP/SAVEDATA/, 0bfbf790) : sector = 00000000 Does it display a list to select a save? Right after that it does the above. It doesn't do more IO after that... but then, maybe there's no saves? Not sure. Does it help to have savedata? If not, what does that log look like? -[Unknown]
Region :EU
Format :ISO Version :9.8.222 gef0174b Game ID :ULES00177 OS :Windows xp (32bit) Compatability tretching grafix & crashing problems after 1st trackOpenGl vers.2.12 GLSL: 1.20 NVIDIA via Cg Compiler Last Known Working Vers. on this system:N/A buffered rendering on game goes past menu which still look streched and allows you to play 1st track - but then freezes
specs: win xp 32bit service pack 3 nvidia GT630 2048mb ram graphics card, dual core 3.0GHz 2gb ram pc user
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![[Image: PSP-GripShift-FrontCover.jpg]](https://upload.wikimedia.org/wikipedia/en/6/6d/PSP-GripShift-FrontCover.jpg)
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tretching grafix & crashing problems after 1st track