Gripshift - Printable Version

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+-- Forum: PPSSPP - Playstation Portable Simulator Suitable for Playing Portably (/forumdisplay.php?fid=1)
+--- Forum: Commercial Games - Compatibility and Results (/forumdisplay.php?fid=5)
+---- Forum: In-game (/forumdisplay.php?fid=15)
+---- Thread: Gripshift (/showthread.php?tid=1040)

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Gripshift - alp1372 - 02-17-2013 11:31 AM

Gripshift playable only on pc

RE: Gripshift playable on pc - livisor - 02-17-2013 02:08 PM

Pls post your settings i've been trying to get this game to work in android.

RE: Gripshift playable on pc - Dr. Woodenstein - 04-23-2013 09:22 PM

I'm pretty sure this one doesn't work. Even on the newest version of PPSSPP I'm getting major graphical glitches on android and I'm unable to make it ingame.

RE: Gripshift playable on pc - sfageas - 04-23-2013 09:25 PM

correct its not playable anymore

Moved to Menu

[IN-GAME/PLAYABLE} Gripshift 7.6.266 Dev Build - doga.ozkaraca - 04-29-2013 01:53 PM

[Image: PSP-GripShift-FrontCover.jpg]
Game Name : Gripshift
Game Size/Type : 90MB / .CSO
Game Result : Almost Playable ...if Graphics Glitches and problems fixed..
Tested on : Android, PC (x64)
PPSSPP Version : 7.6 Playstore ver & 7.6.266 Dev Build
Intro : "Loading..." text showing on screen perfectly.
Main Menu : Important Graphics Glitches Problem.Almost nothing correctly showing on screen.(I passed mainmenu with listening button sounds)
In Game : Screen Separated 2 sides!?!? Top and Bottom..Top side is nothing correctly showing ..when i press start.a menu showing.Some texts are visible and can be read.(Continue,Restart Game,Exit ...)
Bottom Side is working perfectly and only game(It means when you press start,pause menu didn't covered full of screen).....Car,characters enviroments and everything else is correctly showing on screen.FPS is about 20-40....if we don't see top of the screen,it is playable.(fps is better than god of war Big Grin )
Sound FX works perfectly.
Game Music is missing.

I will post pictures and log soon..
EDIT:Log and pictures added..
Log almost always says same thing
another log(mainmenu log)
[Image: 7e168a4a-b03e-11e2-986b-573875ced934.PNG]

RE: Gripshift - sfageas - 05-14-2013 07:35 AM


RE: Gripshift - sfageas - 05-15-2013 12:58 PM

Moved to Ingame

RE: Gripshift - sfageas - 06-22-2013 11:34 AM

Menu will be visible if you load it for the first time using latest beta build,but if you run it again,menu will disappear,you can delete ppsspp.ini run the emulator and close it.Run the game again and menu will be visible.Problem with texture cache?Also the game is crashing after 4-5 seconds

Moved to Menu

RE: Gripshift - sfageas - 08-20-2013 07:19 PM

The crash issue is from the at3+ dll(Does not crash if you remove it).Graphics are stretching from the bottom half and the game is asking for lan even if you try single play

RE: Gripshift - GuilhermeGS2 - 11-22-2013 04:55 PM

any news?

*updating compatibility list.

RE: Gripshift - [Unknown] - 02-02-2014 06:43 PM

A more recent log file would probably help.


RE: Gripshift - [Unknown] - 02-02-2014 09:09 PM

Hmm. Seems like an atrac issue, actually.


RE: Gripshift - sum2012 - 02-02-2014 10:39 PM

1 More bug of the game
full info,debug log

RE: Gripshift - [Unknown] - 02-02-2014 11:49 PM

So, while decoding it just hits some invalid data. Anyway, it sets new data after so maybe that's okay...

36:40:298 user_main D[IO]: hle\sceio.cpp:1243 sceIoDevctl("mscmhc0:", 02025806, 00000000, 0, 0bfbf7b0, 4)
36:40:299 user_main D[IO]: hle\sceio.cpp:1243 sceIoDevctl("ms0:", 02425818, 0bfbf7f8, 4, 00000000, 0)
36:40:299 user_main D[IO]: hle\sceio.cpp:655 sceIoGetstat(ms0:/PSP/SAVEDATA/, 0bfbf790) : sector = 00000000

Does it display a list to select a save? Right after that it does the above. It doesn't do more IO after that... but then, maybe there's no saves? Not sure. Does it help to have savedata? If not, what does that log look like?


RE: Gripshift - Stevec - 04-01-2014 10:39 PM

Region :EU
Format :ISO
Version :9.8.222 gef0174b
Game ID :ULES00177
OS :Windows xp (32bit)
Compatability:stretching grafix & crashing problems after 1st track
OpenGl vers.2.12
GLSL: 1.20 NVIDIA via Cg Compiler
Last Known Working Vers. on this system:N/A
buffered rendering on

game goes past menu which still look streched and allows you to play 1st track - but then freezes