I was hoping that the changes made to how save data is handled would fix the problems with saves from other sources crashing the emulator on autosave, but they didn't. Keep an old rev on hand for save remediation!
I only use PPSSPP on Windows.
Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64
(04-20-2013, 04:08 PM)VIRGIN KLM Wrote: DLC installation works exactly the same way as PSP. There's nothing really to explain. Just place it on the same folder as in your PSP's Memory Stick.
First sorry for my english, second i'm playing ppsspp on windows and i've tried this for the dlc and isn't work, can you please explain in detail how to install dlc, thanks.
(04-20-2013, 04:08 PM)VIRGIN KLM Wrote: DLC installation works exactly the same way as PSP. There's nothing really to explain. Just place it on the same folder as in your PSP's Memory Stick.
First sorry for my english, second i'm playing ppsspp on windows and i've tried this for the dlc and isn't work, can you please explain in detail how to install dlc, thanks.
In the memstick folder, there should be a folder named GAME next to your SAVEDATA folder.
Inside that folder, there should be a folder with the game's ID number (e.g. ULUS10566). That's where the DLC goes.
I only use PPSSPP on Windows.
Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64
(04-20-2013, 04:08 PM)VIRGIN KLM Wrote: DLC installation works exactly the same way as PSP. There's nothing really to explain. Just place it on the same folder as in your PSP's Memory Stick.
First sorry for my english, second i'm playing ppsspp on windows and i've tried this for the dlc and isn't work, can you please explain in detail how to install dlc, thanks.
In the memstick folder, there should be a folder named GAME next to your SAVEDATA folder.
Inside that folder, there should be a folder with the game's ID number (e.g. ULUS10566). That's where the DLC goes.
Realy? in my memstick folder there only PSP folder in PSP folder there only has SAVEDATA and PPSSPP_STATE folder i dont se any GAME folder
I worse write english so take easy on me
(even my own language realy bad T_T)
Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
06-02-2013, 03:21 PM (This post was last modified: 06-02-2013, 03:23 PM by Hendo.)
I ran into a small problem following solarmystic's directions.
I currently have 2 versions:
0.7.6-15 (g9ad1c08) downloaded from the ppsspp site does not recognize the at3plusdecoder library. Placed the dll in the same folder as the executable, even tried to force a load through setting "EnableAtrac3plus" as true on the ini. I can play normally (although it does freeze at the start of the second mission, but i'll deal with that later).
Version 0.7.6-1048 (g405fced) downloaded from buildbot freezes the moment a fight starts (when the camera is going around the characters). It freezes with or without sound enabled. Before the fight, sound works perfectly. The moment it freezes the debug console is swamped with invalid addresses errors from ffst_thread. Setting "IgnoreBadMemAccess" to False made no change.
06-02-2013, 03:46 PM (This post was last modified: 06-02-2013, 03:52 PM by solarmystic.)
(06-02-2013, 03:21 PM)Hendo Wrote: I ran into a small problem following solarmystic's directions.
I currently have 2 versions:
0.7.6-15 (g9ad1c08) downloaded from the ppsspp site does not recognize the at3plusdecoder library. Placed the dll in the same folder as the executable, even tried to force a load through setting "EnableAtrac3plus" as true on the ini. I can play normally (although it does freeze at the start of the second mission, but i'll deal with that later).
Version 0.7.6-1048 (g405fced) downloaded from buildbot freezes the moment a fight starts (when the camera is going around the characters). It freezes with or without sound enabled. Before the fight, sound works perfectly. The moment it freezes the debug console is swamped with invalid addresses errors from ffst_thread. Setting "IgnoreBadMemAccess" to False made no change.
Is this a known problem?
0.7.6-15 obviously wouldn't recognise the at3plusdecoder due to the fact that support was only built into revisions starting from 0.7.6-1025.
As for the freeze issue in 1048 when a fight starts, we need more details:-
1) Your hardware specs
2) Your platform
3) A full logfile would definitely be helpful.
EDIT:- I've personally retested this game on 0.7.6-1047 and 0.7.6-1048. I have encountered no such freezing issue. In game screenshot attached which was taken during a 1 on 1 fight in Battle Mode. BGM, and all other sounds play perfectly too, in game and during the menu screens.
(06-02-2013, 03:46 PM)rpglord Wrote: Video/at3+ testing:
Doesn't display opening movie - just a white screen.
it work fine i am just test it
Are you sure ? What revision, platform, settings ?
I am talking about opening cinematics, not in game cutscene
Is this working for you ??? http://www.youtube.com/watch?v=PSVJ2ywBgTQ