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Dragonball: Evolution
#31
Got this working now on my S2 - very slow and glitchy but still playable. Looking forward to more updates!!
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#32
(01-09-2013, 01:45 PM)rhua hianc Wrote: I running on my lg l3 e400

How is it working on you're LG L3 E400? I have the same phone, but it's choopy and very slow.
PC Specs:

GPU: AMD Radeon R9 270X 2GB GDDR5 (Sapphire Vapor-X)
CPU: AMD Ryzen 3 1200 3.9GHz (OC)
RAM: 8GB DDR4 2400 MHz
MB: ASRock AB350 Pro4
OS: Windows 10 PRO x64
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#33
My usual running a little slow sometimes more normal....

sorry my English is Bad....
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#34
(01-09-2013, 04:30 PM)rhua hianc Wrote: My usual running a little slow sometimes more normal....

sorry my English is Bad....

No problem man, my english is not good either. Big Grin Tnx for answer bro. Smile
PC Specs:

GPU: AMD Radeon R9 270X 2GB GDDR5 (Sapphire Vapor-X)
CPU: AMD Ryzen 3 1200 3.9GHz (OC)
RAM: 8GB DDR4 2400 MHz
MB: ASRock AB350 Pro4
OS: Windows 10 PRO x64
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#35
Playable on HTC One S - 1.5 GHz Dual-core / Snapdragon S4

The sound is nothing more than the occasional scratchy beep, the text is really messed up and it plays at about half speed.

But it plays! Great work so far!
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#36
Graphics in this, and every other game i've tried, when using hardware transform option in new git (2013/01/11) are messed up.
Here is how graphics look in this game when enHW transform option is enabled:
[Image: hw-transform-problem-in-.png]

In previous git everything is fine, but here graphics are all messed up. I wouldn't mind about this, but this option improves performance in this game. Without it, i have about 45-50 FPS in game, but with it it's always 60 FPS. Hope this will be fixed in next git.
P.S. Also, background in game is flickering a little (those trees).
PC Specs:

GPU: AMD Radeon R9 270X 2GB GDDR5 (Sapphire Vapor-X)
CPU: AMD Ryzen 3 1200 3.9GHz (OC)
RAM: 8GB DDR4 2400 MHz
MB: ASRock AB350 Pro4
OS: Windows 10 PRO x64
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#37
I already segnaled this issue at the developer's git, it will be fixed soon. Smile
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#38
(01-11-2013, 02:57 PM)Carter07 Wrote: I already segnaled this issue at the developer's git, it will be fixed soon. Smile

Tnx you bro! Big Grin
PC Specs:

GPU: AMD Radeon R9 270X 2GB GDDR5 (Sapphire Vapor-X)
CPU: AMD Ryzen 3 1200 3.9GHz (OC)
RAM: 8GB DDR4 2400 MHz
MB: ASRock AB350 Pro4
OS: Windows 10 PRO x64
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#39
I just reverted the change and should be okay now for HW transform .
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#40
Game works better on git 2013/01/13 but HW transform messing up graphic is problem. On todays git HW transform is fixed, but game works (on beggining of every fight) kinda worse. Game is working fast, but u can see difference betwen 2013/01/13 and todays git. Someone should check it out. Smile
PC Specs:

GPU: AMD Radeon R9 270X 2GB GDDR5 (Sapphire Vapor-X)
CPU: AMD Ryzen 3 1200 3.9GHz (OC)
RAM: 8GB DDR4 2400 MHz
MB: ASRock AB350 Pro4
OS: Windows 10 PRO x64
Reply
#41
I want to report one problem with game on latest rev.. Actualy this was in 0,4 and 0,5 too, but in few revs it was fixed, and then in some later revs in 0,5 it showed again, and also in every 0,6... When i start fight, in first 20-30 seconds game is kinda slow even tought FRAPS says it's 60 FPS, and after 20-30 seconds it start working as it should (real 60 FPS). Henrik, can you check what can that be? Tnx in advance.
PC Specs:

GPU: AMD Radeon R9 270X 2GB GDDR5 (Sapphire Vapor-X)
CPU: AMD Ryzen 3 1200 3.9GHz (OC)
RAM: 8GB DDR4 2400 MHz
MB: ASRock AB350 Pro4
OS: Windows 10 PRO x64
Reply
#42
Even in latest v0.6-111 git build it works slow for about 20-30 seconds, and then it start working as it realy should (real 60 FPS, same as on PSP)... Can that be fixed? It was fixed in some v0.5 git build but it happened in v0.5 again.
PC Specs:

GPU: AMD Radeon R9 270X 2GB GDDR5 (Sapphire Vapor-X)
CPU: AMD Ryzen 3 1200 3.9GHz (OC)
RAM: 8GB DDR4 2400 MHz
MB: ASRock AB350 Pro4
OS: Windows 10 PRO x64
Reply
#43
(02-01-2013, 03:58 PM)srdjan1995 Wrote: Even in latest v0.6-111 git build it works slow for about 20-30 seconds, and then it start working as it realy should (real 60 FPS, same as on PSP)... Can that be fixed? It was fixed in some v0.5 git build but it happened in v0.5 again.

Try finding the last working version so that developers can compare and see what changes broke it.I know I did this for diva extend:p
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#44
(02-01-2013, 06:44 PM)livisor Wrote:
(02-01-2013, 03:58 PM)srdjan1995 Wrote: Even in latest v0.6-111 git build it works slow for about 20-30 seconds, and then it start working as it realy should (real 60 FPS, same as on PSP)... Can that be fixed? It was fixed in some v0.5 git build but it happened in v0.5 again.

Try finding the last working version so that developers can compare and see what changes broke it.I know I did this for diva extend:p

Ok man, i will... Then i will post logs for both version.. Smile

Here are logs...
First is log for v0.5 - 483 (on this version game work great, from start to end of match.. It works fast, as on real PSP):
https://mega.co.nz/#!LVYj0KCQ!dlt8xXdEnJ...GsalfbytZQ
Second log is for v0.6 - 120 (game works slow on it all the time.. even after five minutes in training mode game is still slow.. in some of previous versions (like v0.6 - 111) it started working fast after about 20 sec - 1min.):
https://mega.co.nz/#!nRpGGTYK!RJNErQrI5V...VTsflbcKU8

Please developers (Henrik and the others), check this logs and fix this.. Smile Tnx in advance. Wink
PC Specs:

GPU: AMD Radeon R9 270X 2GB GDDR5 (Sapphire Vapor-X)
CPU: AMD Ryzen 3 1200 3.9GHz (OC)
RAM: 8GB DDR4 2400 MHz
MB: ASRock AB350 Pro4
OS: Windows 10 PRO x64
Reply
#45
As far as I can see something is broken from version 224 to version 226 I am afraid. If hardware transform is enabled then in version 224 both Dragon Ball Evolution and Mortal Kombat Unchained are working fine, but in version 226 all persons are invisible if hardware transform is enabled.

Version 226 is still working if hardware transform is disabled, but then the game is running slower.
This is the same for both the Windows and Android version.
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