12-26-2012, 03:36 PM (This post was last modified: 03-10-2013, 03:02 PM by livisor.)
Great news guys... Dragon Ball Evolution is playable on v0.4 (i downloaded emu from emuCR, today's version). Game is working realy fast with dynarec and hardware transform enabled. There are some graphical glitches in game, but u will see them on video i will upload a little later. Audio is quite broken, i would say. U'll hear it in video. I have tested europe version of game.
Here is video.. Sorry for badquality (due to highly decompression) and sorry for slow speed (due to recording with Fraps). Works about 50-60 FPS without Fraps recording.
Also, here is how i configured emulator:
Without hardware transform option characters are brighter, but game is little slower.
12-26-2012, 10:47 PM (This post was last modified: 12-26-2012, 10:59 PM by MaXiMu.)
Also works on android but some issues
- missing letters box text
- slow on gameplay about 10-15fps its possible times little fast cutscenes but working ok no crashes here :d
(12-26-2012, 10:47 PM)MaXiMu Wrote: Also works on android but some issues
- missing letters box text
- slow on gameplay about 10-15fps its possible times little fast cutscenes but working ok no crashes here :d
I have tried Dragon Ball Evolution on my LG Optimus L3 E400, and i can say it works realy choppy and slow. Well, PC version of emulator is much much better. I developers of this great emulator would implent dynarec option to emulator for android phones, games would work much faster on them. I only hope it is possible to implent dynarec to emulator for android phones. But anyway, great emulator
(12-27-2012, 04:22 PM)Henrik Wrote: Dynarec for android is possible yes, I will do it sometime early 2013. It will take some time though.
Ok man... Tnx for letting everyone know This emulator is great, and im putting all my hopes in it. I will probably not play games on android, but will do on windows
ive tried the game today withe nwest version and it works verry well on system:celeron single core 2ghz,1gb ram,integrated gpu 256mb,256 biti-on jpcsp bearly works and after a match the crashes,i hope that the great pepole who made the GREAT emu will implement a option to see the fps that you have on each game...
(12-27-2012, 06:58 PM)costin55 Wrote: ive tried the game today withe nwest version and it works verry well on system:celeron single core 2ghz,1gb ram,integrated gpu 256mb,256 biti-on jpcsp bearly works and after a match the crashes,i hope that the great pepole who made the GREAT emu will implement a option to see the fps that you have on each game...
I've tried on newest version too. It's working realy great. In 0.5 it will probably work perfectly or atleast i hope soo
12-28-2012, 04:56 PM (This post was last modified: 12-28-2012, 10:08 PM by Carter07.)
I played with the last android build and I'm surprised on how fast it is on my device with a single core snapdragon s2 cpu at 1,2ghz and 512mb ram without sound, with faster interpreter and hardware transform enabled, this emu is making amazing fast progress! I think it runs at 10-15 fps during battles, so when the emu will be finished a current high end device will probably run it at full speed.
I tried also latest build for windows and it's full speed, I have a last gen i3 2100 3,1 ghz with 8gb ram and a HD5770.
12-28-2012, 09:41 PM (This post was last modified: 12-28-2012, 09:47 PM by Rishiraj.)
Thats wierd cuz I tested it right now and my fps is slightly more with sound enabled
Anyway the audio is totally broken and missing textures and letters in the menus.
Fps goes to 15 max ingame and 25+ in menus at all times.
Tested on the latest github build for android.
I think this should be moved to the ingame forum as it has some issues regardless of the speed.
My Device:
Sony Ericsson Xperia Ray ST18i
Super Jellybean 4.0 (Android 4.1.2)
Fusion Kernel v5.4
1.4 Ghz Arm V7 cpu
512mb Ram
Adreno 205 Gpu