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05-08-2013, 04:02 AM
(This post was last modified: 05-08-2013, 04:04 AM by arg274.)
(05-07-2013, 07:58 AM)Henrik Wrote: I read the forums too, well, not everything as it's moving a bit too fast now, but a bit 
A lot of these things will happen but maybe not exactly in that order.
i know that,but youre much active on git
(05-07-2013, 09:32 AM)Donel Wrote: - An internal resolution configuration that independs of the window size. A custom internal resolution option would be nice too.
- SSAA 4x, 8x, MSAA and other AA methods
- Configurable hotkeys and hotkeys for more options
i guess the 2nd one would need a hi-end pc.
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05-08-2013, 08:05 AM
(This post was last modified: 05-08-2013, 10:46 AM by Donel.)
(05-08-2013, 04:02 AM)arg274 Wrote: (05-07-2013, 09:32 AM)Donel Wrote: - An internal resolution configuration that independs of the window size. A custom internal resolution option would be nice too.
- SSAA 4x, 8x, MSAA and other AA methods
- Configurable hotkeys and hotkeys for more options
i guess the 2nd one would need a hi-end pc.
My VGA is an HD 5850, far from a high-end VGA, and its GPU never goes above 40% load in any game, except in both God of War games (I guess they're very GPU heavy). And this is with buffered rendering on, 2x SAA, 4x internal resolution and fast forward. My CPU is not weak, it's an i7 980x @4.22 GHz, so we are not looking at a typical CPU bound scenery, it is more like an emulator bound scenery, even though the CPU is still the limiting factor.
Also, 4x MSAA should be lighter than 2x SAA, for example.
It's sure not viable for most mobile phones, and that's why it should be just an option.
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05-08-2013, 10:29 AM
(This post was last modified: 06-05-2013, 03:18 PM by arg274.)
(cough)my cpu is nothing compared to that. :cry x2
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05-08-2013, 10:47 AM
(This post was last modified: 05-08-2013, 10:48 AM by Sankareaftw.)
(05-08-2013, 10:29 AM)arg274 Wrote: (cough)my cpu is nothing compared to that. :cry x2
#add dual analog stick option in on-screen controller
^ same here lmao
Screen Size 15.6 inches
Processor 2.2 GHz Celeron 900
RAM 2 GB DDR3
Hard Drive 250 GB
Graphics Coprocessor Intel GMA 4500M
from amazon cause i was to lazy to type :p
Edit: my phone is faster just 1 gb less ram ._.
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05-08-2013, 01:02 PM
(This post was last modified: 05-08-2013, 01:04 PM by VIRGIN KLM.)
(05-07-2013, 06:32 PM)Vincentmrl Wrote: #Add a transparent borders controller interface (the blue covers many things)(I can do this in 10 seconds if henrik gives me the controller images) https://github.com/hrydgard/ppsspp/tree/...sets/image
(05-07-2013, 06:32 PM)Vincentmrl Wrote: #Add vibration to controllers Haptic feedback will kill the battery in minutes, I don't see it comming.
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Some people may like haptic feedback but I think its kind of pointless. All it will do it have an intense drain on the battery life.
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(05-08-2013, 02:05 PM)BubblegumBalloon Wrote: Some people may like haptic feedback but I think its kind of pointless. All it will do it have an intense drain on the battery life.
Will it really be that power consuming though? I don't see it using more battery than say, the screen.
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Yeah, it will, because combined with the battery drainage of the emulator and the fact that there are alot of buttons that you have to press whatever game you are playing it will drain in minutes.
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05-08-2013, 06:44 PM
(This post was last modified: 05-08-2013, 06:48 PM by 23732.)
(05-06-2013, 05:52 AM)arg274 Wrote: #Add region choosing support
There are only one or two games on the PSP that are region-locked, therefore, the PSP is technically regionfree
(05-06-2013, 10:52 AM)GuilhermeGS2 Wrote: (05-06-2013, 06:55 AM)Terminator Wrote: Nice, but to make this a reality we must all purchase the Gold edition of PPSSPP 
The Gold and Free version, will be the same. Just the gold will have more updates.
Gold and free are the exact same app, except that Gold is the donate version of free. They will have the exact same features and updates.
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(05-08-2013, 05:02 PM)geigermuller Wrote: (05-08-2013, 02:05 PM)BubblegumBalloon Wrote: Some people may like haptic feedback but I think its kind of pointless. All it will do it have an intense drain on the battery life.
Will it really be that power consuming though? I don't see it using more battery than say, the screen.
Haptic feedback makes motors physically move within the phone. Its like the difference between the power consumption of an SSD and a HDD. HDD's have physical moving parts inside of them so they take up a lot more battery power than an SSD.
Haptic feedback would definitely use a lot more battery than the screen.
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05-12-2013, 03:30 AM
(This post was last modified: 06-05-2013, 03:19 PM by arg274.)
wow!they've new features such as at3,encrypted data.psar support etc...v8 is getting closer now...
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#Add quick launch; direct load upon opening extension .iso/.cso archives
#Add toggle between Xinput and DirectInput with simple hotkey
Reasons:
Touchscreen is broken thus I cannot move around the emulator with keyboard(adb) as it is touch-only control as of yet.
I will repair it soon, however it would be nice if we could use keyboard to do everything inside of the emulator(adjust config, load game, etc...)
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NVIDIA GTX 1050 Ti_____________| NVIDIA GTX 1060 3GB
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Make support for bigger textures so we could make HD texture packs.
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PSP texture limitations are 512x512 but there was talk about ppsspp support for 1024x1024. If true could someone explain what was it about?
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will post a package of feature req.s in about 2 weeks.i cant post it now bcuz of my exam...
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