Thread Rating:
  • 6 Vote(s) - 4.17 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Monster Hunter Freedom Unite [USA]
is there a way to display the parts1~9 name in HPD 7.7? (head, left leg, etc...)
ULJM-05500 mhp2g
Reply
i figured out how to manually add skills to armor pieces. thought i'd share.

i've mapped out the codes for each armor piece, but you'll have to change the values to what skills you want.

here's an example
Code:
1 _C1 Head Skills 2 # Assign Skill 1 Type 3 _L 0x801633BA 0x01B30028 4 _L 0x0000003E 0x00000000 5 # Assign Skill 1 Amount 6 _L 0x801633BB 0x01B30028 7 _L 0x000000F 0x00000000

i want Evade +15 so on line 4 i replace those last two zeros of the first 0x000000 with 3E and on line 7 i replace the last zero of the first 0x000000 with F.

3E is the id of the skill and F is the number 15 in hexadecimal.

Say you wanted Guard +20 you'd do the same thing, just with 10 in the skill type line and 14 in the amount line. again, 10 is the id for Guard and 14 the amount of that skill we want. remember 14 is actually 20 in hexadecimal.

documented skill hex values
Code:
0: Nothing 1: Torso Inc 2: Paralysis 3: Sleep 4: Faint 5: Poisin 6: Antiseptic 7: Snow Res 8: Sneak 9: Health A: Rec Speed B: Sharpness C: Artisan D: Fencing E: Expert F: SwShrpner 10: Guard 11: Guard Up 12: Auto-Guard 13: Throw 14: Reload 15: Recoil 16: NormalS Up 17: PierceS Up 18: PelletS Up 19: NormalSAdd 1A: PierceSAdd 1B: PelletSAdd 1C: Crag S Add 1D: ClustS Add 1E: Spc Attack 1F: ElementAtk 20: BombStrUp 21: Hunger 22: Gluttony 23: Attack 24: Defense 25: Protection 26: HearProtct 27: Anti-Theft 28: Wide Area 29: Backpackng 2A: All Resist 2B: Fire Res 2C: Water Res 2D: Ice Res 2E: ThunderRes 2F: Dragon Res 30: Heat Res 31: Cold Res 32: WindPress 33: Map 34: Gathering 35: HiSpdGathering 36: Whim 37: Fate 38: Fishing 39: PsycicVis 3A: Recovery 3B: MixSucRate 3C: Shot Mix 3D: Alchemy 3E: Evade 3F: Potential 40: Everlasting 41: Stamina 42: Capacity 43: Precision 44: Cooking 45: Carving 46: Terrain 47: Quake Res 48: BBQ 49: Gunnery 4A: Horn 4B: Fatigue 4C: Evade Dist 4D: Sword Draw 4E: ComrdGuide 4F: ComradeAtk 50: ComradeDef 51: SpeedSetup 52: PoisonCAdd 53: ParalyCAdd 54: SleepCAdd 55: PowerCAdd 56: ClsRngCAdd 57: Guts 58: Constitutn 59: Tranguilzr 5A: Perceive 5B: ResistSts 5C: Edgemaster 5D: Fury 5E: AntiFirDrg 5F: AntiDoara 60: AntiChamel 61: ShortCharg 62: AutoReload

see code below
Code:
_C1 Head Skills # Assign Skill 1 Type _L 0x801633BA 0x01B30028 _L 0x00000000 0x00000000 # Assign Skill 1 Amount _L 0x801633BB 0x01B30028 _L 0x0000000F 0x00000000 # Assign Skill 2 Type _L 0x801633BC 0x01B30028 _L 0x00000000 0x00000000 # Assign Skill 2 Amount _L 0x801633BD 0x01B30028 _L 0x0000000F 0x00000000 # Assign Skill 3 Type _L 0x801633BE 0x01B30028 _L 0x00000000 0x00000000 # Assign Skill 3 Amount _L 0x801633BF 0x01B30028 _L 0x0000000F 0x00000000 # Assign Skill 4 Type _L 0x801633C0 0x01B30028 _L 0x00000000 0x00000000 # Assign Skill 4 Amount _L 0x801633C1 0x01B30028 _L 0x0000000F 0x00000000 # Assign Skill 5 Type _L 0x801633C2 0x01B30028 _L 0x00000000 0x00000000 # Assign Skill 5 Amount _L 0x801633C3 0x01B30028 _L 0x0000000F 0x00000000 _C1 Body Skills # Assign Skill 1 Type _L 0x801677DA 0x01A30028 _L 0x00000000 0x00000000 # Assign Skill 1 Amount _L 0x801677DB 0x01A30028 _L 0x0000000F 0x00000000 # Assign Skill 2 Type _L 0x801677DC 0x01A30028 _L 0x00000000 0x00000000 # Assign Skill 2 Amount _L 0x801677DD 0x01A30028 _L 0x0000000F 0x00000000 # Assign Skill 3 Type _L 0x801677DE 0x01A30028 _L 0x00000000 0x00000000 # Assign Skill 3 Amount _L 0x801677DF 0x01A30028 _L 0x0000000F 0x00000000 # Assign Skill 4 Type _L 0x801677E0 0x01A30028 _L 0x00000000 0x00000000 # Assign Skill 4 Amount _L 0x801677E1 0x01A30028 _L 0x0000000F 0x00000000 # Assign Skill 5 Type _L 0x801677E2 0x01A30028 _L 0x00000000 0x00000000 # Assign Skill 5 Amount _L 0x801677E3 0x01A30028 _L 0x0000000F 0x00000000 _C1 Wrist Skills # Assign Skill 1 Type _L 0x8016B97A 0x019A0028 _L 0x00000000 0x00000000 # Assign Skill 1 Amount _L 0x8016B97B 0x019A0028 _L 0x00000001 0x00000000 # Assign Skill 2 Type _L 0x8016B97C 0x019A0028 _L 0x00000000 0x00000000 # Assign Skill 2 Amount _L 0x8016B97D 0x019A0028 _L 0x00000001 0x00000000 # Assign Skill 3 Type _L 0x8016B97E 0x019A0028 _L 0x00000000 0x00000000 # Assign Skill 3 Amount _L 0x8016B97F 0x019A0028 _L 0x00000001 0x00000000 # Assign Skill 4 Type _L 0x8016B980 0x019A0028 _L 0x00000000 0x00000000 # Assign Skill 4 Amount _L 0x8016B981 0x019A0028 _L 0x00000001 0x00000000 # Assign Skill 5 Type _L 0x8016B982 0x019A0028 _L 0x00000000 0x00000000 # Assign Skill 5 Amount _L 0x8016B983 0x019A0028 _L 0x00000001 0x00000000 _C1 Waist Skills # Assign Skill 1 Type _L 0x8016F9B2 0x01980028 _L 0x00000000 0x0000000 # Assign Skill 1 Amount _L 0x8016F9B3 0x01980028 _L 0x0000000F 0x0000000 # Assign Skill 2 Type _L 0x8016F9B4 0x01980028 _L 0x00000000 0x0000000 # Assign Skill 2 Amount _L 0x8016F9B5 0x01980028 _L 0x0000000F 0x0000000 # Assign Skill 3 Type _L 0x8016F9B6 0x01980028 _L 0x00000000 0x0000000 # Assign Skill 3 Amount _L 0x8016F9B7 0x01980028 _L 0x0000000F 0x0000000 # Assign Skill 4 Type _L 0x8016F9B8 0x01980028 _L 0x00000000 0x0000000 # Assign Skill 4 Amount _L 0x8016F9B9 0x01980028 _L 0x0000000F 0x0000000 # Assign Skill 5 Type _L 0x8016F9BA 0x01980028 _L 0x00000000 0x0000000 # Assign Skill 5 Amount _L 0x8016F9BB 0x01980028 _L 0x0000000F 0x0000000 _C1 Feet Skills # Assign Skill 1 Type _L 0x8017399A 0x01A30028 _L 0x00000000 0x00000000 # Assign Skill 1 Amount _L 0x8017399B 0x01A30028 _L 0x0000000F 0x00000000 # Assign Skill 2 Type _L 0x8017399C 0x01A30028 _L 0x00000000 0x00000000 # Assign Skill 2 Amount _L 0x8017399D 0x01A30028 _L 0x0000000F 0x00000000 # Assign Skill 3 Type _L 0x8017399E 0x01A30028 _L 0x00000000 0x00000000 # Assign Skill 3 Amount _L 0x8017399F 0x01A30028 _L 0x0000000F 0x00000000 # Assign Skill 4 Type _L 0x801739A0 0x01A30028 _L 0x00000000 0x00000000 # Assign Skill 4 Amount _L 0x801739A1 0x01A30028 _L 0x0000000F 0x00000000 # Assign Skill 5 Type _L 0x801739A2 0x01A30028 _L 0x00000000 0x00000000 # Assign Skill 5 Amount _L 0x801739A3 0x01A30028 _L 0x0000000F 0x00000000

i haven't tested these extensively, so hopefully everything's correct!
Reply
Is it possible to make it so an equipment skill activates with a cheat code without it being actually linked to the equipment skill in the game? Like activating the fast sharpening skill without it popping up in the status menu next to actual Equipment skills.
Reply
Does anyone have a set of the "Synchronize Save" and "Synchronize Save [Disable]" codes for the Japanese version of Monster Hunter Freedom 2 (called "Monster Hunter Portable 2nd") with the ID: ULJM-05156. I have found the code for all three regions of Freedom 1, Freedom Unite, and even one for both releases of Portable 3rd, but I've had no luck for the Japanese region of Freedom 2.

Thanks for your time.
Reply
Felt a bit nostalgic and decided to play again from scratch. Ran out of patience real quick. LMAO
So here I am looking to make the early stages a breeze and stumbled upon this gem.

First, thank zach for digging this up. Second, here are corrections to the documented skill hex values that I tested:
5D: Fury (Confirmed: SteadyHand)
5E: AntiFirDrg (Confirmed: Fury)
5F: AntiDoara (Confirmed: AntiFirDrg)

60: AntiChamel (Confirmed: AntiDoara)
61: ShortCharg (Confirmed: AntiChamel)
62: AutoReload (Confirmed: ShortCharg)
63: AutoReload


Just giving back
Reply
Anyone knows how to return the max crit to normal again
_C0 Max all weapons Critical
_L 0x8015A111 0x047D0018
_L 0x00000064 0x00000000
Reply
@LunaMoo

Thanks for taking the time to even view this if it catches you.

Before I go deep into explanation I just wanted to state that this is in reference to an old (10+ years at this point) conversation - this thread (page 2) - on allowing times 1.X/2.X/3.X...etc multiplication of the player's attack instead of x2/x4/x6/etc. (There's also a similar code discussed later in the thread in relation to defense values, but I am mainly focused on the xAttack versions).

Here are the codes in reference:
Code:
_C0 Attack x XXXX / YYYYY _L 0xE0080CCC 0x100D9298 (this line is optional) _L 0x200D9298 0x0A200CCC _L 0x20003330 0x2416XXXX _L 0x20003334 0x2417YYYY _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9 //XXXX and YYYY has to be in hex`  So for example for 1.2 substitute 000C (12) for XXXX and 000A (10) for YYYY

Code:
Example _C0 Attack x1.2 _L 0x200D9298 0x0A200CCC _L 0x20003330 0x2416000C _L 0x20003334 0x2417000A _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9`

Additionally, this is the standard x2 attack code that was referenced initially in the thread that was requested to be changed to x1.2/x1.3/etc

Code:
_C0 Attack x 2 _L 0x200D9298 0x00000000 _L 0x200D92A0 0x00108040

------------------------------------------------------------------------------------

I'm interested in using these codes with the JPN version of the game (P2ndG) for compatibility with another project/mod so I was looking to simply translate these over to that version. If I understood the process well enough, I was also looking to make similar codes for the other PSP games in the series. I have a slight level of knowledge of assembly and reading hex values so I took a look at the CwCheat "documentation' over at https://datacrystal.romhacking.net/wiki/CwCheat to get an understanding of the process for making these cheats. From what I understand, this is what's happening in the cheat:

Code:
_L 0xE0080CCC 0x100D9298 (this line is optional)
This line above is checking at address 0x100D9298 and seeing if its halfword is not equal to the value of 0CCC. If that condition checks out, it executes the following 8 lines of the cheat (essentially the rest of the cheat). So essentially, every frame this check is done to continuously perform the address value assignments if needed.

Code:
_L 0x200D9298 0x0A200CCC
This line is doing the assignment of the halfword 0CCC to the address of 0x200D9298 that is referenced in the conditional above. This address is also the same value used in the base x2/x4/etc codes.

Code:
_L 0x20003330 0x2416XXXX _L 0x20003334 0x2417YYYY
These lines are essentially assigning the values XXXX and YYYY in hex to two address locations to be used later in for the multiplication. So XXXX/YYYY -> 000C/000A -> 12/10 -> x.12

The following is where I am roadblocked, I am assuming the remainder if the actual multiplication process, but I have no understanding of it:
Code:
_L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9

------------------------------------------------------------------------------------

This is the Attack x2 code for the JPN version of the game, which uses a different address value than FU:
Code:
_C0 Attack x2 _L 0x200DBBE0 0x00000000 _L 0x200DBBE8 0x00108040

I thought I could simply convert the above process to the times 1.X variants by simply swapping out the Attack Values address and came up with the following, but that doesn't seem to be the case.

My Attempt/"Conversion":
Code:
_C0 Attack x 000C(12)/000A(10) (x1.2) _L 0xE0080CCC 0x100D9298 (this line is optional) _L 0x200DBBE0 0x0A200CCC _L 0x217FFF50 0x2416000C _L 0x217FFF54 0x2417000A _L 0x217FFF58 0x02160018 _L 0x217FF000 0x00008012 _L 0x217FF004 0x0217001A _L 0x217FF008 0x00008012 _L 0x217FF00C 0x0A2364A9

For the address values in lines 2-9 (0x217FFF50 - 0x217FF00C) I used the address locations of an existing HP Display code since I thought this would be a "free space" in memory where I could store the address values used for the multiplication. This code causes a freeze when accessing the Status Page in game when enabled.

If you could help me out or guide me in the right direction on this it would be greatly appreciated.
Reply
Thanks for taking the time to even view this if it catches you.

Before I go deep into explanation I just wanted to state that this is in reference to the conversation you had with another user in this thread (page 2) allowing times 1.X/2.X/3.X...etc multiplication of the player's attack instead of x2/x4/x6/etc. (There's also a similar code discussed later in the thread in relation to defense values, but I am mainly focused on the xAttack versions).

Here are the codes in reference:
Code:
_C0 Attack x XXXX / YYYYY _L 0xE0080CCC 0x100D9298 (this line is optional) _L 0x200D9298 0x0A200CCC _L 0x20003330 0x2416XXXX _L 0x20003334 0x2417YYYY _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9 //XXXX and YYYY has to be in hex`  So for example for 1.2 substitute 000C (12) for XXXX and 000A (10) for YYYY

Code:
Example _C0 Attack x1.2 _L 0x200D9298 0x0A200CCC _L 0x20003330 0x2416000C _L 0x20003334 0x2417000A _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9`

Additionally, this is the standard x2 attack code that was referenced initially in the thread that was requested to be changed to x1.2/x1.3/etc

Code:
_C0 Attack x 2 _L 0x200D9298 0x00000000 _L 0x200D92A0 0x00108040

------------------------------------------------------------------------------------

I'm interested in using these codes with the JPN version of the game (P2ndG) for compatibility with another project/mod so I was looking to simply translate these over to that version. If I understood the process well enough, I was also looking to make similar codes for the other PSP games in the series. I have a slight level of knowledge of assembly and reading hex values so I took a look at the CwCheat "documentation' over at https://datacrystal.romhacking.net/wiki/CwCheat to get an understanding of the process for making these cheats. From what I understand, this is what's happening in the cheat:

Code:
_L 0xE0080CCC 0x100D9298 (this line is optional)
This line above is checking at address 0x100D9298 and seeing if its halfword is not equal to the value of 0CCC. If that condition checks out, it executes the following 8 lines of the cheat (essentially the rest of the cheat). So essentially, every frame this check is done to continuously perform the address value assignments if needed.

Code:
_L 0x200D9298 0x0A200CCC
This line is doing the assignment of the halfword 0CCC to the address of 0x200D9298 that is referenced in the conditional above. This address is also the same value used in the base x2/x4/etc codes.

Code:
_L 0x20003330 0x2416XXXX _L 0x20003334 0x2417YYYY
These lines are essentially assigning the values XXXX and YYYY in hex to two address locations to be used later in for the multiplication. So XXXX/YYYY -> 000C/000A -> 12/10 -> x.12

The following is where I am roadblocked, I am assuming the remainder if the actual multiplication process, but I have no understanding of it:
Code:
_L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9

------------------------------------------------------------------------------------

This is the Attack x2 code for the JPN version of the game, which uses a different address value than FU:
Code:
_C0 Attack x2 _L 0x200DBBE0 0x00000000 _L 0x200DBBE8 0x00108040

I thought I could simply convert the above process to the times 1.X variants by simply swapping out the Attack Values address and came up with the following, but that doesn't seem to be the case.

My Attempt/"Conversion":
Code:
_C0 Attack x 000C(12)/000A(10) (x1.2) _L 0xE0080CCC 0x100D9298 (this line is optional) _L 0x200DBBE0 0x0A200CCC _L 0x217FFF50 0x2416000C _L 0x217FFF54 0x2417000A _L 0x217FFF58 0x02160018 _L 0x217FF000 0x00008012 _L 0x217FF004 0x0217001A _L 0x217FF008 0x00008012 _L 0x217FF00C 0x0A2364A9

For the address values in lines 2-9 (0x217FFF50 - 0x217FF00C) I used the address locations of an existing HP Display code since I thought this would be a "free space" in memory where I could store the address values used for the multiplication. This code causes a freeze when accessing the Status Page in game when enabled.

If you could help me out or guide me in the right direction on this it would be greatly appreciated.
Reply
(01-17-2023, 11:33 PM)zachisagardner Wrote: i figured out how to manually add skills to armor pieces. thought i'd share.

i've mapped out the codes for each armor piece, but you'll have to change the values to what skills you want.

here's an example
Code:
1 _C1 Head Skills 2 # Assign Skill 1 Type 3 _L 0x801633BA 0x01B30028 4 _L 0x0000003E 0x00000000 5 # Assign Skill 1 Amount 6 _L 0x801633BB 0x01B30028 7 _L 0x000000F 0x00000000

i want Evade +15 so on line 4 i replace those last two zeros of the first 0x000000 with 3E and on line 7 i replace the last zero of the first 0x000000 with F.

3E is the id of the skill and F is the number 15 in hexadecimal.

Say you wanted Guard +20 you'd do the same thing, just with 10 in the skill type line and 14 in the amount line. again, 10 is the id for Guard and 14 the amount of that skill we want. remember 14 is actually 20 in hexadecimal.

documented skill hex values
Code:
0: Nothing 1: Torso Inc 2: Paralysis 3: Sleep 4: Faint 5: Poisin 6: Antiseptic 7: Snow Res 8: Sneak 9: Health A: Rec Speed B: Sharpness C: Artisan D: Fencing E: Expert F: SwShrpner 10: Guard 11: Guard Up 12: Auto-Guard 13: Throw 14: Reload 15: Recoil 16: NormalS Up 17: PierceS Up 18: PelletS Up 19: NormalSAdd 1A: PierceSAdd 1B: PelletSAdd 1C: Crag S Add 1D: ClustS Add 1E: Spc Attack 1F: ElementAtk 20: BombStrUp 21: Hunger 22: Gluttony 23: Attack 24: Defense 25: Protection 26: HearProtct 27: Anti-Theft 28: Wide Area 29: Backpackng 2A: All Resist 2B: Fire Res 2C: Water Res 2D: Ice Res 2E: ThunderRes 2F: Dragon Res 30: Heat Res 31: Cold Res 32: WindPress 33: Map 34: Gathering 35: HiSpdGathering 36: Whim 37: Fate 38: Fishing 39: PsycicVis 3A: Recovery 3B: MixSucRate 3C: Shot Mix 3D: Alchemy 3E: Evade 3F: Potential 40: Everlasting 41: Stamina 42: Capacity 43: Precision 44: Cooking 45: Carving 46: Terrain 47: Quake Res 48: BBQ 49: Gunnery 4A: Horn 4B: Fatigue 4C: Evade Dist 4D: Sword Draw 4E: ComrdGuide 4F: ComradeAtk 50: ComradeDef 51: SpeedSetup 52: PoisonCAdd 53: ParalyCAdd 54: SleepCAdd 55: PowerCAdd 56: ClsRngCAdd 57: Guts 58: Constitutn 59: Tranguilzr 5A: Perceive 5B: ResistSts 5C: Edgemaster 5D: Fury 5E: AntiFirDrg 5F: AntiDoara 60: AntiChamel 61: ShortCharg 62: AutoReload

see code below
Code:
_C1 Head Skills # Assign Skill 1 Type _L 0x801633BA 0x01B30028 _L 0x00000000 0x00000000 # Assign Skill 1 Amount _L 0x801633BB 0x01B30028 _L 0x0000000F 0x00000000 # Assign Skill 2 Type _L 0x801633BC 0x01B30028 _L 0x00000000 0x00000000 # Assign Skill 2 Amount _L 0x801633BD 0x01B30028 _L 0x0000000F 0x00000000 # Assign Skill 3 Type _L 0x801633BE 0x01B30028 _L 0x00000000 0x00000000 # Assign Skill 3 Amount _L 0x801633BF 0x01B30028 _L 0x0000000F 0x00000000 # Assign Skill 4 Type _L 0x801633C0 0x01B30028 _L 0x00000000 0x00000000 # Assign Skill 4 Amount _L 0x801633C1 0x01B30028 _L 0x0000000F 0x00000000 # Assign Skill 5 Type _L 0x801633C2 0x01B30028 _L 0x00000000 0x00000000 # Assign Skill 5 Amount _L 0x801633C3 0x01B30028 _L 0x0000000F 0x00000000 _C1 Body Skills # Assign Skill 1 Type _L 0x801677DA 0x01A30028 _L 0x00000000 0x00000000 # Assign Skill 1 Amount _L 0x801677DB 0x01A30028 _L 0x0000000F 0x00000000 # Assign Skill 2 Type _L 0x801677DC 0x01A30028 _L 0x00000000 0x00000000 # Assign Skill 2 Amount _L 0x801677DD 0x01A30028 _L 0x0000000F 0x00000000 # Assign Skill 3 Type _L 0x801677DE 0x01A30028 _L 0x00000000 0x00000000 # Assign Skill 3 Amount _L 0x801677DF 0x01A30028 _L 0x0000000F 0x00000000 # Assign Skill 4 Type _L 0x801677E0 0x01A30028 _L 0x00000000 0x00000000 # Assign Skill 4 Amount _L 0x801677E1 0x01A30028 _L 0x0000000F 0x00000000 # Assign Skill 5 Type _L 0x801677E2 0x01A30028 _L 0x00000000 0x00000000 # Assign Skill 5 Amount _L 0x801677E3 0x01A30028 _L 0x0000000F 0x00000000 _C1 Wrist Skills # Assign Skill 1 Type _L 0x8016B97A 0x019A0028 _L 0x00000000 0x00000000 # Assign Skill 1 Amount _L 0x8016B97B 0x019A0028 _L 0x00000001 0x00000000 # Assign Skill 2 Type _L 0x8016B97C 0x019A0028 _L 0x00000000 0x00000000 # Assign Skill 2 Amount _L 0x8016B97D 0x019A0028 _L 0x00000001 0x00000000 # Assign Skill 3 Type _L 0x8016B97E 0x019A0028 _L 0x00000000 0x00000000 # Assign Skill 3 Amount _L 0x8016B97F 0x019A0028 _L 0x00000001 0x00000000 # Assign Skill 4 Type _L 0x8016B980 0x019A0028 _L 0x00000000 0x00000000 # Assign Skill 4 Amount _L 0x8016B981 0x019A0028 _L 0x00000001 0x00000000 # Assign Skill 5 Type _L 0x8016B982 0x019A0028 _L 0x00000000 0x00000000 # Assign Skill 5 Amount _L 0x8016B983 0x019A0028 _L 0x00000001 0x00000000 _C1 Waist Skills # Assign Skill 1 Type _L 0x8016F9B2 0x01980028 _L 0x00000000 0x0000000 # Assign Skill 1 Amount _L 0x8016F9B3 0x01980028 _L 0x0000000F 0x0000000 # Assign Skill 2 Type _L 0x8016F9B4 0x01980028 _L 0x00000000 0x0000000 # Assign Skill 2 Amount _L 0x8016F9B5 0x01980028 _L 0x0000000F 0x0000000 # Assign Skill 3 Type _L 0x8016F9B6 0x01980028 _L 0x00000000 0x0000000 # Assign Skill 3 Amount _L 0x8016F9B7 0x01980028 _L 0x0000000F 0x0000000 # Assign Skill 4 Type _L 0x8016F9B8 0x01980028 _L 0x00000000 0x0000000 # Assign Skill 4 Amount _L 0x8016F9B9 0x01980028 _L 0x0000000F 0x0000000 # Assign Skill 5 Type _L 0x8016F9BA 0x01980028 _L 0x00000000 0x0000000 # Assign Skill 5 Amount _L 0x8016F9BB 0x01980028 _L 0x0000000F 0x0000000 _C1 Feet Skills # Assign Skill 1 Type _L 0x8017399A 0x01A30028 _L 0x00000000 0x00000000 # Assign Skill 1 Amount _L 0x8017399B 0x01A30028 _L 0x0000000F 0x00000000 # Assign Skill 2 Type _L 0x8017399C 0x01A30028 _L 0x00000000 0x00000000 # Assign Skill 2 Amount _L 0x8017399D 0x01A30028 _L 0x0000000F 0x00000000 # Assign Skill 3 Type _L 0x8017399E 0x01A30028 _L 0x00000000 0x00000000 # Assign Skill 3 Amount _L 0x8017399F 0x01A30028 _L 0x0000000F 0x00000000 # Assign Skill 4 Type _L 0x801739A0 0x01A30028 _L 0x00000000 0x00000000 # Assign Skill 4 Amount _L 0x801739A1 0x01A30028 _L 0x0000000F 0x00000000 # Assign Skill 5 Type _L 0x801739A2 0x01A30028 _L 0x00000000 0x00000000 # Assign Skill 5 Amount _L 0x801739A3 0x01A30028 _L 0x0000000F 0x00000000

i haven't tested these extensively, so hopefully everything's correct!
Just wanna say thats an amazing work !!! do you know how to break the hardcoded 6 skills limits? cuz the game for some reason wont light up more than 6 skills, even if you have the points for the other skills, they stay off
Reply


Forum Jump: