04-14-2013, 09:40 PM (This post was last modified: 04-14-2013, 09:52 PM by Marcelo_20XX.)
(04-14-2013, 05:44 PM)Hiruko Wrote: and I don't know if Buffered Rendering is needed now.
Its needed, otherwise you get wrong lighting
(04-13-2013, 09:26 PM)Hiruko Wrote: As of v0.7-639, the Now Loading screen of death is no more. I took both paths in Stage 1 and got through without a hitch.
It still hangs in rev v0.7.5-3-gd1dbace at the loading screen when you enter into Boss Rooms, what are your settings?
(04-14-2013, 09:40 PM)Marcelo_20XX Wrote: It still hangs in rev v0.7.5-3-gd1dbace at the loading screen when you enter into Boss Rooms, what are your settings?
Ok, so maybe Buffered Rendering still needs some tweaks since Stage 1 still has the double vision.
As for the hangs, I'm now using the exact build you mentioned now, with only Hardware Transform, Vertex Cache, and Ignore illegial reads/writes enabled. I still encounter the Now Loading hangs myself, though there now seems to be a 1/5 chance of it occurring based on my experiences so far, so keep trying to enter Boss Rooms and/or Quick Save.
So far the only way to play this game is, as I wrote earlier, create a save game on JPCSP, then copy its content entirely to ppsspp and you can play it until you kill Shaft for the first time, before the clock tower. It still hangs at that point, but with a different message this time if you enable the log console.
04-15-2013, 12:00 AM (This post was last modified: 04-16-2013, 11:51 PM by Hiruko.)
(04-14-2013, 10:56 PM)Marcelo_20XX Wrote: So far the only way to play this game is, as I wrote earlier, create a save game on JPCSP, then copy its content entirely to ppsspp and you can play it until you kill Shaft for the first time, before the clock tower. It still hangs at that point, but with a different message this time if you enable the log console.
Odd that I never had to do that first step. Side note: There's a definite hang when trying to load Symphony of The Night once unlocked, as well as selecting boss rush. I haven't gotten to Shaft yet.
I just beat Shaft with Maria and it did hang on the loading screen. Also, Boss demos are desynched, which can lead to so funny moments.
04-19-2013, 04:13 PM (This post was last modified: 04-19-2013, 04:17 PM by elric300.)
Hello,
My first time here as I just discovered this program. I downloaded v0.7.5-157 and that is what I'm using.
So..I loaded the game, plays smooth at 60 FPS,even with anti aliasing,and I did notice the buffered rendering glitch.
But...there also isn't any music, a few sound effects cut out here and there, the cutscene with Maria and Shaft in the alley has no sound and freezes until I choose to skip it, and it freezes at the loading screen after I defeat the first two giants.
Is all of this normal, or should I adjust my settings somewhere?
EDIT: I did disable Media player to avoid loading the opening scene as suggested above. Too bad that has to be done.
(04-19-2013, 04:28 PM)elric300 Wrote: Ah..and good to hear .
Patience...patience is a virtue...
I'm not sure why the boss loading screen does that, but try taking the path to the alternate boss. Either way, you should be able to make it to the boss.
Just out of curiosity, has the hanging persisted for anyone else using 0.7.5 builds? So far, it's been increasingly rare, with the exception of beating Stage 6, loading boss rush (might have to do with how wi-fi is integrated in that mode), and loading Rondo of Blood and SotN.
(04-19-2013, 04:28 PM)elric300 Wrote: Ah..and good to hear .
Patience...patience is a virtue...
I'm not sure why the boss loading screen does that, but try taking the path to the alternate boss. Either way, you should be able to make it to the boss.
Just out of curiosity, has the hanging persisted for anyone else using 0.7.5 builds? So far, it's been increasingly rare, with the exception of beating Stage 6, loading boss rush (might have to do with how wi-fi is integrated in that mode), and loading Rondo of Blood and SotN.
Didn't see an alternate path. This was not long after the two giants. Hmmm. Maybe removing the buffer option would reveal it?
Has anyone encountered that not working cut scene issue? I felt like I lost some story there and honestly, lost some interest until I found a fix.
I'm playing on an AMD dual core and GeForce 650, if that's of any use.
(04-19-2013, 11:08 PM)elric300 Wrote: Didn't see an alternate path. This was not long after the two giants. Hmmm. Maybe removing the buffer option would reveal it?
In the room before the long stretch with the giants, hit the left ledge past the water pit to reveal a heart. Jump to where it was exposed, then attack the far left wall.
04-27-2013, 01:36 PM (This post was last modified: 04-27-2013, 01:40 PM by jacky400.)
I tested with latest build , we don't need to disable media engine , press start when you see the Komani log but not after it , then should get you to title screen