05-13-2024, 01:46 PM (This post was last modified: 12-04-2024, 06:10 AM by jamesalery1.)
Hey everyone,
I'm having trouble finding a cheat fix for God of War: Ghost of Sparta (NPHG00092) and Resistance: Retribution (UCJS10090) to adjust the frame rate to 30 or 60 fps. Could someone please lend a hand? Any assistance would be superpowergenerator.com. Thanks in advance!
I purchased a bunch of gold PPSSPPs for IOS, Mac, etc. I finally can play my old library of games from my PSP days, what a nostalgic journey!
On that note, its my birthday today and I got to play my favorite game of all time, SSX - ON TOUR. I really love this game, but it really needs to be at 60 FPS badly.
Do we have a 60 FPS fix for SSX on tour? If not, can someone please get a cheat code working for 60 FPS? Please help if possible!
please, can someone make a cheat for 60 fps for the game Tenchu Time of the Assassins ULES00277 v 1.01 Europe.
I myself tried for a long time both through dissasebler and through the cheat engine... but I couldn't do anything(( I would be immensely grateful to you!
PS. I really like the Tenchu series since childhood!
Hi! Can someone please make a 60 fps cheat for the game Tenchu Time of the Killers ULES00277 v 1.01 Europe.
I myself tried for a long time both through the dissasebler and through the cheat engine... but I couldn't do anything(( I would be immensely grateful to you!
PS. I really like the Tenchu series since childhood!
11-05-2024, 11:06 PM (This post was last modified: 11-05-2024, 11:06 PM by RedSawn.)
RedSawn Wrote:
(01-02-2021, 12:27 PM)RedSawn Wrote:
(10-16-2019, 04:05 PM)RedSawn Wrote: Well I asked if someone could do my game privately but it's been a year, I've been tired of janky framerate and switching CPU clocks for a while and I got some other folks into the game so for their sake also I'm making my request public with a bounty.
BR2's a game meant to be locked at 30fps in-game and clocked at 60hz, but chugs around 20~27 FPS in most venues. Using a higher clock speed fixes that chugging, but a cutscene with the player's cutman between rounds only present in professional fights in the career mode (arcade, exhibition and saved replays are unaffected, plus the test you take before becoming a professional fighter) is the trigger for the game speed to unlock and put the match into hyperdrive.
I'll put up £30 if you can turn it into a 60 FPS game without repercussions. The game is 80/20 Japanese/English and pretty in-depth so I am able to provide save files to get you straight to a suitable fight.
There's other stuff I'd pay for but this isn't the thread for it.
Happy new year, folks. I'm still playing the game frequently despite it running like ass (to be fair it could be 10 FPS and I'd probably still try to play it, I'm that much of a fan of the games made from this engine) so I'm raising the bounty to £100. Not sure if anyone who can do it is actually going to end up seeing this, but maybe £30 wasn't enough to entice them, so here you go.
I'm still here. £100 bounty is still active.
Another year gone. There somewhere else I can go for more visibility?
12-22-2024, 09:55 AM (This post was last modified: 04-12-2025, 02:09 PM by SIEBEN.)
MGS Portable Ops (JP) 60fps V3
Based on Kabuto_Kun's code, I created a Japanese version of the 60fps code V3. (I only changed one value...)
It contains some bugs, but I was able to reach the ending, so I'm posting it.
I'm thankful for the original code author Kabuto_Kun.
Bugs
・Missile velocity is fast.
・Cunningham rises more quickly.
ChaffGrenade,b address was incorrect and will be corrected.
Hello everyone, I have spent the last few hours trying to create a cheat for "Yu-Gi-Oh! GX Tag Force" (Europe ULES-00600). I followed the guide by Kabuto_Kun. In Cheat Engine, I actually found an address that affects the framerate. Unfortunately, in the opposite way; the game runs at 15 fps instead of 30 fps. However, the speed and sound are normal, only the framerate runs slower. Of course, I want the opposite: the game running at 60 fps with regular speed and sound. I also searched for other addresses; one lowered the framerate to 0, and another one to ~3.
Now, I’m not sure if it’s even possible to remove the limit or set it to 60 fps. At least, in a "Yu-Gi-Oh! 5D's Tag Force" part, it seems to be possible, but that doesn't necessarily mean it’s possible in this game as well.
My PSP memory base address was: 0000022a44900000
This address halves the framerate (Default Value 1, 4 Bytes): 22A4D1EF5A8
This address sets it to 0 (Default Value 2, 4 Bytes): 7FF60B06DCD0
This address sets it to 3 (Default Value was 1 or 2, 8 Bytes): 7FF60AC91210
With Kabuto_Kun's guide, you can calculate where these addresses are:
Quote:Useful Tip: PPSSPP has dynamic memory addresses so it changes the PSP RAM start address every time you boot a game. You can calculate an offset so when you need to close the emulator (or it freezes) you can continue later from there without having to start over, for example:
*Your start address is 0AD70000 (1st Cheat Engine start) at you first try with a game, then after some changes the game freezes and the last address you changed a value in CE was around 0B570201. When you start the game for a second time, after doing again the steps of the tutorial now your new initial start address is 09620000 (2nd time CE start); you can subtract the smaller start address from the larger: 0AD70000 – 09620000 = 1750000(this is the offset) and then you subtract this offset from the last address you changed before the freeze: 0B570201 - 1750000 = 09E20201 (this would be your start address for Cheat engine if you want to continue from where you were before the freeze, and your stop address would be the usual, 09620000+1800000, based on your 2nd time CE start).*
Maybe someone has an idea or would like to check it out themselves. Please note, I have only manually edited memory for a cheat in Pokémon Crystal once, and I am using Cheat Engine for the first time, so I am a noob.
I'm currently using the GePatch plugin on my PS Vita and I’m wondering if anyone could help create or knows how to make a patch to achieve 30 FPS at 333MHz.
At 333MHz, the game runs at 60 FPS but in slow motion, which isn't ideal. On the other hand, at 222MHz, the game runs at 30 FPS, but there are noticeable FPS drops at certain points, which can be annoying.
If anyone could help with creating such a patch or if there’s already a way to achieve this, it would be greatly appreciated.