Hatsune Miku: Project Diva Extend
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03-02-2013, 03:37 PM
Post: #46
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RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Extend
(03-02-2013 01:32 AM)RinkuFO Wrote: btw, one more thing issue i got experienced in project diva(2nd and Extend). Yeah, I can play it on nexus7. The fps is average 57-59. Awesome!! |
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03-03-2013, 11:38 AM
Post: #47
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RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Extend
this now runs at pretty much full speed on my galaxy note 2.
use the latest build and disable buffered rendering to get this speed. i get the same result on all project diva games, flickering and framerate drops on loading screens but clean 60fps while playing. |
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03-03-2013, 09:44 PM
Post: #48
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RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Extend
load states forces closes on android and windows :o
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03-14-2013, 06:53 PM
Post: #49
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RE: Hatsune Miku: Project Diva Extend
current build as typing this v0.7-75-g7d89b12 on android [nexus 7] games such as diva extended 1 im experiencing a drop in fps before around 55-60 now dropping to 30-40. where as in 7-53 its fine, sorry havn't tested any other builds in between, im sure its being worked on but just a quick note
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03-15-2013, 06:49 AM
Post: #50
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RE: Hatsune Miku: Project Diva Extend
it's because you have fastmem disabled.
enabling it won't help right now though because there's a bug making fastmem crash in almost any game. |
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03-15-2013, 07:10 AM
Post: #51
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RE: Hatsune Miku: Project Diva Extend
The bug may have been fixed now, try getting the latest build and turning fastmem back on.
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03-17-2013, 07:47 AM
Post: #52
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RE: Hatsune Miku: Project Diva Extend
um, does the "stucked in the Pause Menu" during the game is known issue or it was just me? it happens in 2nd & Extend but not the 1st DIVA, but i've tested on my Android phone and the Pause Menu is working properly.
PC Specifications: Windows 7 Ultimate 64-bit, 8GB of RAM 1680x1050p 60Hz Intel i3 2100 @3.10GHz Powercolor Radeon HD 6970 (2GB, GDDR5) Smartphone Specifications: Sony Xperia S = Qualcomm Snapdragon S3 MSM8260(Dual-Core @1.5GHz Scorpion, Adreno 220, 1GB RAM) Android 4.1.2 |
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03-18-2013, 10:37 PM
Post: #53
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RE: Hatsune Miku: Project Diva Extend
been testing this on my nexus 7
game is running around 50-60fps in menu's and around 50-55 in game, occasionally jumping to 60, when there are no notes on screen, this is with hardware transform and buffered rendering enabled if i tick frameskip, it sticks at 60, but the image crashes and stutters, making it unplayable, though the song is playing perfectly... this game is so close to being full speed, keep up the awesome work |
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03-18-2013, 10:54 PM
Post: #54
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RE: Hatsune Miku: Project Diva Extend
Buffered rendering unticked i have to say 55-60 fps, depends on the level i guess enclosed ones will run near damn perfect 60fps also on nexus 7
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04-02-2013, 12:29 AM
Post: #55
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RE: Hatsune Miku: Project Diva Extend
on my galaxy nexus project diva extend runs better than on my nexus 7 , maybe because of the size of the screens
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04-02-2013, 10:02 AM
(This post was last modified: 04-02-2013 11:58 AM by RinkuFO.)
Post: #56
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RE: Hatsune Miku: Project Diva Extend
(04-02-2013 12:29 AM)wolfteam20 Wrote: on my galaxy nexus project diva extend runs better than on my nexus 7 , maybe because of the size of the screens lol really? but Nexus 7 is 1.7x better than Galaxy Nexus Galaxy Nexus (CPU: Dual 1.2GHz, GPU: 307MHz PowerVR) Nexus 7 (CPU: Quad 1.2GHz, GPU: 416MHz NVIDIA GeForce) or unless your Nexus 7 is at 1.3GHz *Single-Core mode* EDIT: Screen Size doesnt really affect the speed. PC Specifications: Windows 7 Ultimate 64-bit, 8GB of RAM 1680x1050p 60Hz Intel i3 2100 @3.10GHz Powercolor Radeon HD 6970 (2GB, GDDR5) Smartphone Specifications: Sony Xperia S = Qualcomm Snapdragon S3 MSM8260(Dual-Core @1.5GHz Scorpion, Adreno 220, 1GB RAM) Android 4.1.2 |
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04-02-2013, 06:23 PM
Post: #57
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RE: Hatsune Miku: Project Diva Extend
the effective cpu speed for ppsspp is exactly the same right now.
both are 1.2ghz cortex A9, the additional cores don't make much of a difference. |
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04-08-2013, 08:20 AM
Post: #58
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RE: Hatsune Miku: Project Diva Extend
Holy smokes! A recent commit fixed the audio stutters! I can't wait for the iOS build!
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04-08-2013, 08:36 AM
Post: #59
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RE: Hatsune Miku: Project Diva Extend
hi, is there someone who know how to fix a limit to fps on ppsspp iphone version because my fps is a 60 but it often goes at 65/66 fps so i have a black screen then return to 60 but it makes the game unplayable if anybody has the solution please answer me
thanks |
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04-11-2013, 07:22 PM
Post: #60
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RE: Hatsune Miku: Project Diva Extend
fps is already limited.
the problem you're describing is something i get when i enable frameskip, so if you have it enabled you could try disabling it. on my galaxy note 2 i can get a consistent 88vps without speed limit, 59-61 with speed limit. |
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