Monster Hunter Portable 2nd G
|
08-11-2014, 02:14 PM
Post: #1
|
|||
|
|||
Monster Hunter Portable 2nd G
I'm quite suprised this game didn't had it's own thread here yet.
Anyway althrough it feels a bit spammy on my part, I also ported this for 2ndG as well, since it might help someone: Code: _C0 Synchronize save & yeah after porting this code to soo many MH games I do feel like a ctrl+C, ctrl+V spammer now. xD http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
|||
08-11-2014, 03:06 PM
Post: #2
|
|||
|
|||
RE: Monster Hunter Portable 2nd G
Thank you for adding codes for this game, I will update this thread
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
|||
10-28-2021, 10:04 PM
Post: #3
|
|||
|
|||
RE: Monster Hunter Portable 2nd G
A bit of a necro bump.... posting some codes for a patch I made recently...
Bonus DLC enable Code: _C0 Enable Bonus DLC ( disable afterward ) Smaller Minimap Code: _C0 MinimapHack v1.0 (75%) Patch in reference: https://github.com/FUComplete/Patch |
|||
04-06-2022, 07:42 AM
Post: #4
|
|||
|
|||
RE: Monster Hunter Portable 2nd G
Excuse me.
From 'ULJM-05500 mhp2g, cwcheat HP display v7.7' I want to add names of parts 1 to 9. should I? (head, leftleg, etc...) |
|||
« Next Oldest | Next Newest »
|