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Killzone Liberation
05-11-2020, 03:25 AM
Post: #61
RE: Killzone Liberation
last time i try this game on snapdragon 625 its lag , it is fixed now?

how is minimum requirement to play this game?

i can run army of 40 days for info. and struggle to play fat princess too
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05-25-2020, 03:37 PM
Post: #62
RE: Killzone Liberation
Hello everyone, is there any update or hint about the chapter 5 compatibility problem?
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05-26-2020, 12:42 AM
Post: #63
RE: Killzone Liberation
Nope. If you want to play chapter 5, you can only do it on real PSP until someone interested in it figures things out. Asking for updates doesn't do anything to contribute or speed things up, especially when there's most likely noone actively doing any work on it as nobody even know how it should work/why it doesn't work.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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05-26-2020, 10:21 AM (This post was last modified: 05-26-2020 12:09 PM by omikron.)
Post: #64
RE: Killzone Liberation
(05-26-2020 12:42 AM)LunaMoo Wrote:  Nope. If you want to play chapter 5, you can only do it on real PSP until someone interested in it figures things out. Asking for updates doesn't do anything to contribute or speed things up, especially when there's most likely noone actively doing any work on it as nobody even know how it should work/why it doesn't work.

Do other DLC's work on PPSSPP for other games though? It seems that Killzone has rather unique approach with DLC prx. For example Tekken Dark Resurrection also had a unique feature on original PSP's where you couldn't use save from one psp on another. And couple of posts above someone mentioned the log with the crash. I am just curious if this log helped developers to dig into this. Killzone is one of the most iconic games for the system.
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07-10-2020, 06:42 PM
Post: #65
RE: Killzone Liberation
(05-26-2020 12:42 AM)LunaMoo Wrote:  Nope. If you want to play chapter 5, you can only do it on real PSP until someone interested in it figures things out. Asking for updates doesn't do anything to contribute or speed things up, especially when there's most likely noone actively doing any work on it as nobody even know how it should work/why it doesn't work.

Thats why i mentioned above that there is some people like me in discord server are trying to do something about it, im sure it can be fixed we just have to figure out the crash issue while the browser is opening.
Im 100% sure its the issue with in-emulator-system browser that is not working at all right now. If we could fix the browser in emulator - then we could fix the chapter 5. Cause i did try to contact the developers regarding the source code or any info regarding liberation - but they just ignoring me.
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07-11-2020, 03:04 AM
Post: #66
RE: Killzone Liberation
There's no web browser in the PPSSPP and never will, it'll also not allow games to connect to the internet, that would be high risk, with no reward as most services are dead. You have to download those dlc's file separately and place in correct folder. The game fails to load with it through and it has nothing to do with any browser.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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08-17-2020, 12:50 PM
Post: #67
RE: Killzone Liberation
Killzone is running slow on my Core i3 and GT-620, any settings to make it run on correct speed?
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11-23-2020, 01:10 AM
Post: #68
RE: Killzone Liberation
[Redmi Note 7
Custom Rom]
UCES00279
EU ISO
Multilanguage 5

Slow gameplay(22fps) with sound issue but its playable.
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01-17-2021, 04:35 PM
Post: #69
RE: Killzone Liberation
Has anyone tried playing this game on coop? I've been trying to play this game with a friend of mine but doesn't seem to work.. Were using hamachi and everything seems to be ok until we try joining each other and it keeps saying that the host has left the game... Now I don't have a firewall and we made sure that we are not blocking anything. Am kinda clueless on what to do here
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03-31-2021, 05:13 PM (This post was last modified: 03-31-2021 05:14 PM by Vossler.)
Post: #70
RE: Killzone Liberation
Quote:Has anyone tried playing this game on coop? I've been trying to play this game with a friend of mine but doesn't seem to work.. Were using hamachi and everything seems to be ok until we try joining each other and it keeps saying that the host has left the game... Now I don't have a firewall and we made sure that we are not blocking anything. Am kinda clueless on what to do here

Unfortunately, it is the main reason why Chapter 5th cannot be installed, there is some encrypted data that no one can resolve properly. I do text and tweet PPSSPP main developers each time they release new version, but no one answers regarding this game... Soon the Chapter 5th will be lost forever in Killzone history. Unless someone will try to dig into source code and bring up the proper solution.
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08-14-2021, 06:26 PM
Post: #71
RE: Killzone Liberation
(01-17-2021 04:35 PM)VenomEXsoldier Wrote:  Has anyone tried playing this game on coop? I've been trying to play this game with a friend of mine but doesn't seem to work.. Were using hamachi and everything seems to be ok until we try joining each other and it keeps saying that the host has left the game... Now I don't have a firewall and we made sure that we are not blocking anything. Am kinda clueless on what to do here

Yes, it does work. Completely finished 4 chapters on 1.11.3, proof video and our discord (speedrunning server + website): https://www.youtube.com/watch?v=eWz0q8XBTzs&t=34s , https://discord.gg/AZaKnTRVvJ , https://www.speedrun.com/kzl/full_game

Speedrun website is really important due to the resources that I've finally and completely collected (EU and USA versions of saves and chapters are there)
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01-17-2022, 01:14 PM
Post: #72
RE: Killzone Liberation
Try this settings
https://m.youtube.com/watch?v=spxebhBF338

The game runs smoother on my Redmi Note 7, but not 4 the sound.
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07-15-2022, 07:59 PM
Post: #73
RE: Killzone Liberation
Hello guys, I guess, i've got an "update news" about chapter 5 for PPSSPP.
I've downloaded 1.2 version (which includes 5'th chapter) on my PSP for Killzone.

Then I've tried to start this patched Killzone on my emulator, before that, by attaching the update files to the PSP > GAME folder.

And if earlier, my Killzone non-1.2 version runs perfectly, this version bugs off with this message in debug (and also crashing before CGI intro):

43:23:609 Thread for L E[SCEMODULE]: HLE\sceKernelModule.cpp:2539 UNIMPL 0=sceKernelLoadModuleDNAS()
43:32:795 user_main E[SCEMODULE]: HLE\sceKernelModule.cpp:2342 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
43:32:795 user_main E[JIT]: x86\CompBranch.cpp:617 Jump to invalid address: 00000000 PC 09f00420 LR 09f00420

I hope that I gave someone information, that can help, if not, well, at least I've tried :>
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09-19-2022, 09:20 AM
Post: #74
RE: Killzone Liberation
Hi, everyone.
Game crashes in a tank chapter with, i tried to go through anti-tank hedgehogs by foot and on the tank, but game crashes
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10-22-2022, 08:47 AM
Post: #75
RE: Killzone Liberation
Good news!!
After 10+ years a person with the nickname "Linblow" was able to decrypt the US version of patch 1.2 and launch it on PPSSPP emulator. See below link for more.
I have downloaded and tried. Killzone 1.2 with Chapter 5 can run on PPSSPP on my computer. Will test further.
https://www.reddit.com/r/killzone/commen...lable_via/
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