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Ultimate Ghost´n Goblins
Having the same problem too, on iOS.

The issue looks like it's blowing out the texture memory and crashing. I tracked the error down to this line in Core/GPU/GLES/TextureCache.cpp (line 1611):

Code:
PROFILE_THIS_SCOPE("loadtex"); --> glTexImage2D(GL_TEXTURE_2D, level, components, w, h, 0, components2, dstFmt, pixelData);

It tries to detect a memory error but it doesn't work because it's crashing at a lower, OS-level call. I'm not sure how to fix this, though Sad
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I cant seem to get Ultimate Ghosts ‘n Goblins to work correctly on the emu. any one else have problems running game??
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Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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(04-05-2017, 11:58 PM)crazy2wizard Wrote: I cant seem to get Ultimate Ghosts ‘n Goblins to work correctly on the emu. any one else have problems running game??

No, this game is running just fine on the latest version of PPSSPP 1.4 MAC OS X.
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I tried everything i could think off using older and stable PPSSPP versions messing around with settings and PSP Modell i just dontknow why but this is the only Game i cant get work on PPSSPP Dx

For me the game does crash on the 1.5.4 PPSSPP with following crash output and stopps working when i press no.


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