03-05-2013, 11:18 AM (This post was last modified: 03-16-2013, 08:54 AM by livisor.)
Looks that the game finally works!
I'd call it playable but it has 2 pretty annoying bugs, one is that the speech text are missing and the second is that depending on the angle of your camera geometry pops in and out. Ah! Plus for some reason the game is double speed! XD
Also thanx to that game I noticed a general tiny bug of the emulator that I'll report it on a different topic since it will affect any game with onscreen keyboard input.
03-08-2013, 09:44 AM (This post was last modified: 03-08-2013, 03:03 PM by RinkuFO.)
mine was super slow, its only 2-3 FPS cuz of "Kernel: Bad Object Handle 289" all over and over, and im using v0.6-1050 currently.
im using Japanese version of PhantasyStar Portable. I am guessing this issue must be with the font. it also BSOD when disabling buffer rendering.
EDIT: but when i tried PSP2(JPN) works(when interpreter?) but when continuing the game from menu will give u error code. and the game is at full speed when disabled VBO and enabled Vertex Cache.
PC Specifications:
Windows 7 Ultimate 64-bit, 8GB of RAM
1680x1050p 60Hz
Intel i3 2100 @3.10GHz
Powercolor Radeon HD 6970 (2GB, GDDR5)
Smartphone Specifications:
Sony Xperia S = Qualcomm Snapdragon S3 MSM8260(Dual-Core @1.5GHz Scorpion, Adreno 220, 1GB RAM) Android 4.1.2
Sweet, a game only broken in jit. Thanks very much for reporting.
Also, PhantasyStar Portable 1 for me runs fine in jit without showing bad object handle. Do you know which version of the game you have (the game id, e.g. ULJM...)?
03-08-2013, 03:36 PM (This post was last modified: 03-08-2013, 03:38 PM by RinkuFO.)
(03-08-2013, 03:09 PM)[Unknown] Wrote: Sweet, a game only broken in jit. Thanks very much for reporting.
Also, PhantasyStar Portable 1 for me runs fine in jit without showing bad object handle. Do you know which version of the game you have (the game id, e.g. ULJM...)?
-[Unknown]
Your Welcome..
ULJM05309(on the attachment), like i said recently im using the japanese version.
PC Specifications:
Windows 7 Ultimate 64-bit, 8GB of RAM
1680x1050p 60Hz
Intel i3 2100 @3.10GHz
Powercolor Radeon HD 6970 (2GB, GDDR5)
Smartphone Specifications:
Sony Xperia S = Qualcomm Snapdragon S3 MSM8260(Dual-Core @1.5GHz Scorpion, Adreno 220, 1GB RAM) Android 4.1.2
(03-08-2013, 03:09 PM)[Unknown] Wrote: Sweet, a game only broken in jit. Thanks very much for reporting.
Also, PhantasyStar Portable 1 for me runs fine in jit without showing bad object handle. Do you know which version of the game you have (the game id, e.g. ULJM...)?
-[Unknown]
Your Welcome..
ULJM05309(on the attachment), like i said recently im using the japanese version.
For me USA version of PhantasyStar Portable 1 works with jit on latest git (1056) just fine. Only problem in game are some broken graphics, and missing dialog fonts. Everything else works just fine.
(03-08-2013, 03:09 PM)[Unknown] Wrote: Sweet, a game only broken in jit. Thanks very much for reporting.
Also, PhantasyStar Portable 1 for me runs fine in jit without showing bad object handle. Do you know which version of the game you have (the game id, e.g. ULJM...)?
-[Unknown]
Your Welcome..
ULJM05309(on the attachment), like i said recently im using the japanese version.
For me USA version of PhantasyStar Portable 1 works with jit on latest git (1056) just fine. Only problem in game are some broken graphics, and missing dialog fonts. Everything else works just fine.
Have you tested the "Continue"?
because, i tested phantasystar portable series (2, infinity) and the Continue gives me only Error Code. i cant test the phantasystar portable 1 its cuz of extreme slow (2-3FPS) even in PC, due to a reason with japanese version.
PC Specifications:
Windows 7 Ultimate 64-bit, 8GB of RAM
1680x1050p 60Hz
Intel i3 2100 @3.10GHz
Powercolor Radeon HD 6970 (2GB, GDDR5)
Smartphone Specifications:
Sony Xperia S = Qualcomm Snapdragon S3 MSM8260(Dual-Core @1.5GHz Scorpion, Adreno 220, 1GB RAM) Android 4.1.2
(03-08-2013, 03:09 PM)[Unknown] Wrote: Sweet, a game only broken in jit. Thanks very much for reporting.
Also, PhantasyStar Portable 1 for me runs fine in jit without showing bad object handle. Do you know which version of the game you have (the game id, e.g. ULJM...)?
-[Unknown]
Your Welcome..
ULJM05309(on the attachment), like i said recently im using the japanese version.
For me USA version of PhantasyStar Portable 1 works with jit on latest git (1056) just fine. Only problem in game are some broken graphics, and missing dialog fonts. Everything else works just fine.
Have you tested the "Continue"?
because, i tested phantasystar portable series (2, infinity) and the Continue gives me only Error Code. i cant test the phantasystar portable 1 its cuz of extreme slow (2-3FPS) even in PC, due to a reason with japanese version.
I have tester regular PhantasyStar Portable USA version. And it's working 60 FPS for me on PC.
(03-08-2013, 03:09 PM)[Unknown] Wrote: Sweet, a game only broken in jit. Thanks very much for reporting.
Also, PhantasyStar Portable 1 for me runs fine in jit without showing bad object handle. Do you know which version of the game you have (the game id, e.g. ULJM...)?
-[Unknown]
Your Welcome..
ULJM05309(on the attachment), like i said recently im using the japanese version.
For me USA version of PhantasyStar Portable 1 works with jit on latest git (1056) just fine. Only problem in game are some broken graphics, and missing dialog fonts. Everything else works just fine.
Have you tested the "Continue"?
because, i tested phantasystar portable series (2, infinity) and the Continue gives me only Error Code. i cant test the phantasystar portable 1 its cuz of extreme slow (2-3FPS) even in PC, due to a reason with japanese version.
I have tester regular PhantasyStar Portable USA version. And it's working 60 FPS for me on PC.
i see, it must be japanese font problem i guess?
or maybe the system data of japanese version has like incompatible with ppsspp(?) and it will cause something like "Error Code"
PC Specifications:
Windows 7 Ultimate 64-bit, 8GB of RAM
1680x1050p 60Hz
Intel i3 2100 @3.10GHz
Powercolor Radeon HD 6970 (2GB, GDDR5)
Smartphone Specifications:
Sony Xperia S = Qualcomm Snapdragon S3 MSM8260(Dual-Core @1.5GHz Scorpion, Adreno 220, 1GB RAM) Android 4.1.2
Thanks - yes, sometimes the Japanese, European, American, etc. versions of the game contain different code or hit different bugs. It should be fixable.
Hoping to find the problem with the jit so this doesn't need to be run in uber slow mode.
Well, so far I have a savestate right before the issue occurs. The interpreter goes from 10224519962 to 10224831844 ticks and calls sceCtrlReadBufferPositive, but the jit doesn't.. and it never calls sceCtrlReadBufferPositive.
The jit is spending a lot of time at 08c9f280 on user_main, so kinda smells like a branching bug or something...
There's that weird bug in both games (this and the sequel) that you are able to save a game but when you attempt to load it returns a 80110327 error, which means that the emulator doesn't even attempt to read ms0 contents for some reason.