06-04-2014, 02:28 AM (This post was last modified: 06-04-2014, 02:36 AM by deividrod.)
In my cellphone Samsung Galaxy S3 mini, Android 4.1.2, the game is problem on the image in main menu and enter of game. I tested latest builds of buildbot.
My configurations:
bufferid rendering on
simulate block transfer off
frameskipp: 01
rendering resulution: 1xPSP
texture filter: linear
Can anyone help me?
Sorry my bad english, I am a brazilian.
06-05-2014, 04:37 PM (This post was last modified: 06-05-2014, 05:24 PM by bassop.)
(06-05-2014, 12:04 PM)n1dminhd Wrote: - Windows 7 32bit
- US
- Ver 0.96 : Playable
- Ver 0.97, 0.98, and latest builds of buildbot : In game
- Screen shot of Lastest builds :
tried 0.9.8 1030, everything ok, the game goes to great
(06-04-2014, 02:28 AM)deividrod Wrote: In my cellphone Samsung Galaxy S3 mini, Android 4.1.2, the game is problem on the image in main menu and enter of game. I tested latest builds of buildbot.
My configurations:
bufferid rendering on
simulate block transfer off
frameskipp: 01
rendering resulution: 1xPSP
texture filter: linear
Can anyone help me?
Sorry my bad english, I am a brazilian.
Images of problem:
to play decently, rendering 3x or 4x better.
impossible to make it run on mini s3
Remember fast memory off
06-16-2015, 02:08 PM (This post was last modified: 06-18-2015, 09:21 AM by Boondock Saint.)
I just wanna let everybody know that if you have problems with crashing just turn io method to host and it works well on the latest build, but sometimes later in the game it still crashes from time to time, just save often so you can continue when it crashes.
08-08-2016, 03:40 PM (This post was last modified: 08-27-2016, 05:39 PM by gordonfreeman.)
I've got a workaround and a possible root cause for this issue on Windows PPSSPP version 1.2.2 (switching to dynarec and changing IO method did not stop or bypass crashes for me):
EDIT: I completed the game with this fix so I can confirm it enables passing all crashes.
Root cause:
This seems to be related to loading state saves and how the game does not recognise the memory card after that (similar to how native autosaves fail in Phantasy Star Portable after loading a state save). Fortunately the workaround is fairly simple although need to be careful.
Workaround:
State Save often and in case the game freezes and then emulator crashes - this happens together - especially at the green doors loading other areas or at the plane take-off/landing zones:
1. Load your state, perform a native save (save from the game's menu)
2. Close the game and relaunch it from the emulator launcher
3. Load game from game's main menu then continue normally - DO NOT LOAD STATE UNTIL THE CRASH POINT IS PASSED (then perform another state save).
In case the native save restarts the level and you do not want to replay the whole level (e.g. Research station after ending enemy encounter just before the next segment), try this alternative:
1. Load state
2. Just perform a native save and continue without loading state until the next level segment is reached.
This does not always work, first method is guaranteed to work though based on my experience.
Of note, if after a load the game detects that memory card is unmounted and informs you via an on-screen notification then crash should not occur until your next native save re-enables native autosave. It is always a good idea to have native saves though.
I'll post a log next time I launch the game, probably this weekend, meanwhile this should allow everyone to play the game with minimal hassle. The emulator itself freezing up and requiring a force CTRL+ALT+DEL then task manager kill is really the most irritating part and for some reason it is taking a long time to startup sometimes but anyway, it is a fantastic emulator!
08-13-2016, 03:06 PM (This post was last modified: 08-27-2016, 05:37 PM by gordonfreeman.)
As promised, here is a crash log:
pastebin.com/K2ritXGK
The instructions on how to produce a log in the options explained thread are out of date, I had to use the --log="FULL PATH" argument to get logs working.
I reached a point near the end of the game where the native save before crash point no longer seems to work [EDIT: Found a solution, just play the level from a native save, state saves worked as above after that], this crash is from there.
P.S. I posted this separately so the notification could show up, don't know if post editing makes it visible that new information has been added to the thread.
The game plays no sound whatsoever and I've messed around all of the sound settings in game and in ppsspp.
Also it seems some effects cause a white screen like when the enemies push down the boulder or in the first flight mission, any time the big ship is on screen everything goes white except for its damaged smoking effect and the red enemy cursors.
Game is crashing after the battle with Skyheed transformed into giant Eco monster. Crash happens straight after the FMV that is showing his escape. I'm using PPSSPP 1.9.3 and 1.10.2 Windows and Android builds. Anybody got the same problem as mine and any idea how to fix or bypass it?