Nayuta no Kiseki (NPJH50625)
|
03-28-2013, 02:51 AM
(This post was last modified: 01-11-2015 02:58 AM by Jokuma15.)
Post: #1
|
|||
|
|||
[Android][Pre-v0.7] Nayuta no Kiseki
Title: Nayuta no Kiseki
Region: JP Format: ISO Version: Pre-v0.7 (v0.6-754) OS: Android Compatibility: Playable |
|||
05-06-2013, 12:43 PM
Post: #2
|
|||
|
|||
Nayuta no Kiseki (NPJH50625)
Version: 0.7.6-15-g9ad1c08
OS: Windows (64-bit) Status: Ingame Notes: -Saving and loading through the Start menu works. -Saving after a chapter's end DOESN'T WORK (saving menu never shows) -System menu graphics are glitched (Black boxes appear instead of icons). -Water in the Tower of Ruin has no transparency effect. -Game will be stuck in Chapter 1 at this screen: Tested twice, yielding the same results. |
|||
05-06-2013, 02:10 PM
Post: #3
|
|||
|
|||
RE: Nayuta no Kiseki (NPJH50625)
Added to compatibility list
|
|||
09-11-2013, 02:24 AM
Post: #4
|
|||
|
|||
RE: Nayuta no Kiseki (NPJH50625)
Format : ISO , CSO .
Version : v0.9.1-344-g14b7fdc OS : Android Compatability : playable |
|||
10-01-2013, 02:17 PM
Post: #5
|
|||
|
|||
RE: Nayuta no Kiseki (NPJH50625)
v0.9.1
-Game no longer gets stuck on the pictured screen. -Music works with at3plus decoder. -Some graphical bugs have been fixed, only minor graphical issues remain. Requesting move to "Playable" state. |
|||
10-01-2013, 08:54 PM
Post: #6
|
|||
|
|||
RE: Nayuta no Kiseki (NPJH50625)
Moved.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
|||
03-15-2014, 06:46 AM
Post: #7
|
|||
|
|||
Nayuta no Kiseki Help
Can anyone help me in the beginning of chapter 5? what should i do, already talked to everyone and tried teleporting to other island but keeps saying something and looks at the tower on the middle island? what should i do im stuck...
|
|||
03-15-2014, 08:05 PM
Post: #8
|
|||
|
|||
RE: Nayuta no Kiseki (NPJH50625)
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
|||
12-11-2014, 06:00 AM
Post: #9
|
|||
|
|||
RE: Nayuta no Kiseki (NPJH50625)
You are using old version.
|
|||
01-30-2015, 06:23 PM
Post: #10
|
|||
|
|||
RE: Nayuta no Kiseki (NPJH50625)
the translation project seems to be progressing well,as it is almost completed.anyone psyched about playing this in English,without guide.
|
|||
07-11-2015, 06:54 PM
Post: #11
|
|||
|
|||
RE: Nayuta no Kiseki (NPJH50625)
Anyone played it with the english patch? Any problems?
|
|||
07-12-2015, 10:08 AM
Post: #12
|
|||
|
|||
RE: Nayuta no Kiseki (NPJH50625) | |||
07-12-2015, 12:24 PM
Post: #13
|
|||
|
|||
RE: Nayuta no Kiseki (NPJH50625)
finished first playthrough, no problems
|
|||
10-24-2020, 02:16 PM
Post: #14
|
|||
|
|||
RE: Nayuta no Kiseki (NPJH50625)
This game use a low-res frame for its transitions between scenes. "Skip buffer effects" mostly fix it (actually replaces it with a black screen, more tolerable).
I was wondering if there's a better way to change that effect, and if "Skip buffer effects" has other side effects in this game. |
|||
« Next Oldest | Next Newest »
|