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Jackass:The Game
#16
Merged
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#17
When the intro video ends it doesn't go into main menu even if you skip it

Log :
Code:
http://pastebin.com/MrYP4wq4
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#18
any news?

*updating compatibility list.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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#19
Tested on the newest build, seems it plays intro OK, goes to menu and can select a game, but once selected it goes extremely slow.
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#20
Tested on 0.9.9-2 Windows, intro plays well. For slowdown in game use frameskip ~1,2. Music bugs out and loops after couple seconds of playtime, so better disable it entirely for now. And there you go, you got yourself a completely playable Jackass the Game.
My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
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#21
(07-28-2014, 11:48 PM)Nightquaker Wrote: And there you go, you got yourself a completely playable Jackass the Game.

so, why it is in in-game?
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#22
Moved Wink
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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#23
(08-28-2014, 11:52 AM)godlesplay Wrote:
(07-28-2014, 11:48 PM)Nightquaker Wrote: And there you go, you got yourself a completely playable Jackass the Game.

so, why it is in in-game?

Well, some issues weren't fixed so I decided not to move it just yet. But it seems like there are no gamebreaking bugs as of now so it can be considered playable.
My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
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#24
Tested with 1.4.2 rev474

Direct3D 11 has no graphics in each minigame except for HUD.
OpenGL renders perfectly.

However, audio starts looping (1 sec loops) almost immediatly after starting each game.
Also trying to exit the stunts, crashes the game (soft lock).

Game is definitely not playable
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#25
(10-17-2017, 12:36 AM)DefRussian Wrote: Tested with 1.4.2 rev474

Direct3D 11 has no graphics in each minigame except for HUD.
OpenGL renders perfectly.

However, audio starts looping (1 sec loops) almost immediatly after starting each game.
Also trying to exit the stunts, crashes the game (soft lock).

Game is definitely not playable

same problem here, especially the party boy stunt, not only the sound is looping, but also the buttons sequence of the game Confused
this game is really not playable (i'm using the latest version v1.5.4)
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#26
Moved to in-game.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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