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					Case share of hardware transform-error  failing back to software
				 
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					04-14-2014, 11:31 AM 
				 
				
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				Case share of hardware transform-error  failing back to software 
				 
					Lenovo IdeaPad Y470 
				
Integrated GPU model:HD Graphics 3000 Discrete GPU model Nvidia GeForce 550M OS:Windows 7 64 bit My friend said that when play game,it will show " hardware transform-error failing back to software" When he update graphic driver,the problem solved. Attach problem log Code: 42:44:060 user_main    E[G3D]: GLES\ShaderManager.cpp:64 Info log: 0(3) : error C7538: OpenGL does not allow 'lowp' after 'inout'I want to be a crash fixer PM me if you want to me look a game  | 
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					04-14-2014, 06:33 PM 
(This post was last modified: 04-14-2014 06:33 PM by Henrik.)
				 
				
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				RE: Case share of hardware transform-error  failing back to software 
				 
					Hm, we currently generate like this in the vshader: 
				
				
				
			Code: in lowp vec4 v_color0;Code: lowp in vec4 v_color0; | 
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					05-23-2014, 01:53 PM 
				 
				
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				RE: Case share of hardware transform-error  failing back to software 
				 
					My notebook can also reproduce. 
				
				
Can you give me the code to test ? Thanks (04-14-2014 06:33 PM)Henrik Wrote: Hm, we currently generate like this in the vshader: I want to be a crash fixer PM me if you want to me look a game  | 
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