08-21-2013, 06:36 AM (This post was last modified: 08-21-2013, 06:36 AM by ppssp213.)
The vertex cache / buffered rendering trick only partially works on v9.2, the top half the Australian track is still black. Singapore is completely gray.
Just tested f1 2009 on win xp sp3 with v0.9.1-1478 build and game crashes even on all render modes (it crashes while racing or just after race finishes) speed & grafix are good.(not sure if anyone has found the same problem)
Hi guys, it's probably old news - But i found the game works without crashing it you uncheck the vertex cache - to off - it also stopped the intro from crashing in tomb raider anniversary - so far no problems using v9.5.376
specs: win xp 32bit service pack 3 nvidia GT630 2048mb ram graphics card, dual core 3.0GHz 2gb ram pc user
checked 9.6.531 - the black screen problem is also on this game aswell - the grafix worked on 9.6.209 - but now mostly black screen ingame (same as dirt2 and outrun) - have checked all render modes -here's some pics of ingame -menu is ok still
specs: win xp 32bit service pack 3 nvidia GT630 2048mb ram graphics card, dual core 3.0GHz 2gb ram pc user
just playing round with settings on 9.6.531 if you uncheck mipmapping you dont get black textures- the developers are probably going duh.lol (this also fixes blue and black outrun and dirt2 black screens) so if anyone has similar problems - give that a try.
specs: win xp 32bit service pack 3 nvidia GT630 2048mb ram graphics card, dual core 3.0GHz 2gb ram pc user
When starting an career and you go to test session, FPS is like 15-20, but then after you get in first real race FPS is 30-60. Wondering why FPS is so low on those test sessions, even though when in race it's 30-60fps + there's some small graphical glitches, but overall it's playable.
Sounds lags on intro video.
There's picture of my settings for this game in attachments.
It looks like mimapping no longer needs to be turned off, based on the results. Try the latest git build, and try default settings - some of the bad reports appear to be using dangerous settings.
Based on the reports, moving this to Playable, but reply if that's wrong.
Something seems to have killed performance in
ppsspp-v1.3-131-ga1f25ce-windows-amd64
with
ppsspp-v1.2.2-353-ga4ca07e-windows-amd64
I could run it at 3x resolution at fullspeed but with
ppsspp-v1.3-131-ga1f25ce-windows-amd64
I can barely reach 8fps on native with nearest filters it doesn't matter what backend I use either, even the 2d menus run slower the fps meter is saying 100% but the frame count says 12/11 instead of 60/60 and it looks like 5fps.