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F1 2009
#16
I tested too Smile
The menu works 60 VPS
The Game 20-30 VPS

What's settings u use?

sorry my english


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Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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#17
without Br black road and 30 vps with driver seat view,the first person camera is bugged without Br
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#18
Try the grand prix of singapore. It´s a night race, so the sky is dark an the whole graphix (even the racetrack) seems to be ok wihtout buffered rendering.
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#19
see the previous page Smile i dont know if the road is still ok
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#20
I do not think, its all fixed. Because with buffered rendering you can see the track but the car is much to bright. (Compare like it looks without buffered rendering.) So the graphics still not works right in my opinion. Also the car shadow is not in the right position when using buffered rendering.

But in singapor you get both. right looking cars an tracks... ;-)
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#21
With the latest build the graphics looks complete with buffered rendering set on! everything seems to be fine - cars not too bright an the car shadow ist on the right place! great! now we just need a little bit more speed... Big Grin

EDIT: Just recognized, that the cars are still too bright...
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#22
Just recognized, that on pc (win32-version) the track graphics are complete without buffered rendering. Game ist full playable!

But on android (samsung galaxy s3 [stock rom; no root]) the tracks are still black, when buffered rendering is set on. So what could be the problem here?

Please help!
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#23
if you disable Br what gives?
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#24
on pc (win32) the game runs without problems with buffered rendering set on and off.

on android you first have to switch buffered rendering of and then turn it on again to get not only black tracks. without that "trick" the tracks stay black. and if you switch back to buffered rendering set off (for better speed) the tracks are black again.
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#25
yeap on android buffered rendering seems to behave differently,but it's a workaround at least
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#26
Ive tested the game USA version and it doesnt matter what settings i use, i still end up with totally black tracks and white cars.
What gives? Everyone here seems to have it working perfectly fine but me.
Last revision on buildbot and PC version.
What gives?
[Gaming PC]: i7 3770k @ 4,6ghz - 8gb DDR3 1600 G.Skill Ares - GTX 780Ti AMP! - Windows 8 pro x64 - Asus VG248QE
[Mobile]: Iphone 5s 16gb Space Grey - Galaxy S3 GT-i9305 LTE
[Android]: Nvidia Shield
[Consoles]: PsVita - Crisis Core Limited Edition PSP - PS4
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#27
I don't know why you have a problem but it displays better without buffered rendering.It has some popin of course


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#28
Yeah ive understood the problem. It was mipmapping enabled, now the gfx looks ok, althought cars are too bright as reported.
Fun to see that this game seems to not have a framelimiter at all, in cockpit view i got 60fps and also in some part of the tracks as well, otherwise it drops to 30fps.
[Gaming PC]: i7 3770k @ 4,6ghz - 8gb DDR3 1600 G.Skill Ares - GTX 780Ti AMP! - Windows 8 pro x64 - Asus VG248QE
[Mobile]: Iphone 5s 16gb Space Grey - Galaxy S3 GT-i9305 LTE
[Android]: Nvidia Shield
[Consoles]: PsVita - Crisis Core Limited Edition PSP - PS4
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#29
Video plays fine but audio is bugged


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#30
with the latest git´s (last i have tested was v0.8.1.1064) all cars are flying around..!?
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