04-26-2013, 04:27 PM (This post was last modified: 04-26-2013, 06:15 PM by zschigi2.)
Try the grand prix of singapore. It´s a night race, so the sky is dark an the whole graphix (even the racetrack) seems to be ok wihtout buffered rendering.
04-26-2013, 06:13 PM (This post was last modified: 04-27-2013, 10:06 AM by zschigi2.)
I do not think, its all fixed. Because with buffered rendering you can see the track but the car is much to bright. (Compare like it looks without buffered rendering.) So the graphics still not works right in my opinion. Also the car shadow is not in the right position when using buffered rendering.
But in singapor you get both. right looking cars an tracks... ;-)
05-09-2013, 08:33 AM (This post was last modified: 05-09-2013, 02:29 PM by zschigi2.)
With the latest build the graphics looks complete with buffered rendering set on! everything seems to be fine - cars not too bright an the car shadow ist on the right place! great! now we just need a little bit more speed...
EDIT: Just recognized, that the cars are still too bright...
05-12-2013, 02:02 PM (This post was last modified: 05-12-2013, 02:03 PM by zschigi2.)
Just recognized, that on pc (win32-version) the track graphics are complete without buffered rendering. Game ist full playable!
But on android (samsung galaxy s3 [stock rom; no root]) the tracks are still black, when buffered rendering is set on. So what could be the problem here?
05-12-2013, 02:49 PM (This post was last modified: 05-12-2013, 02:50 PM by zschigi2.)
on pc (win32) the game runs without problems with buffered rendering set on and off.
on android you first have to switch buffered rendering of and then turn it on again to get not only black tracks. without that "trick" the tracks stay black. and if you switch back to buffered rendering set off (for better speed) the tracks are black again.
05-12-2013, 04:52 PM (This post was last modified: 05-12-2013, 04:54 PM by KingpinZero.)
Ive tested the game USA version and it doesnt matter what settings i use, i still end up with totally black tracks and white cars.
What gives? Everyone here seems to have it working perfectly fine but me.
Last revision on buildbot and PC version.
What gives?
Yeah ive understood the problem. It was mipmapping enabled, now the gfx looks ok, althought cars are too bright as reported.
Fun to see that this game seems to not have a framelimiter at all, in cockpit view i got 60fps and also in some part of the tracks as well, otherwise it drops to 30fps.