Ultimate Ghost´n Goblins
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10-23-2016, 04:31 PM
Post: #106
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RE: Ultimate Ghost´n Goblins
Having the same problem too, on iOS.
The issue looks like it's blowing out the texture memory and crashing. I tracked the error down to this line in Core/GPU/GLES/TextureCache.cpp (line 1611): Code: PROFILE_THIS_SCOPE("loadtex"); It tries to detect a memory error but it doesn't work because it's crashing at a lower, OS-level call. I'm not sure how to fix this, though |
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04-05-2017, 11:58 PM
Post: #107
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Ultimate Ghosts ‘n Goblins working on emu.??
I cant seem to get Ultimate Ghosts ‘n Goblins to work correctly on the emu. any one else have problems running game??
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04-06-2017, 02:50 PM
Post: #108
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RE: Ultimate Ghost´n Goblins
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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04-08-2017, 09:58 PM
Post: #109
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RE: Ultimate Ghost´n Goblins | |||
04-07-2018, 10:40 AM
Post: #110
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RE: Ultimate Ghost´n Goblins
I tried everything i could think off using older and stable PPSSPP versions messing around with settings and PSP Modell i just dontknow why but this is the only Game i cant get work on PPSSPP Dx
For me the game does crash on the 1.5.4 PPSSPP with following crash output and stopps working when i press no. |
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