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FF Dissidia 012 HD Texture Pack (WIP)
03-12-2020, 12:47 PM (This post was last modified: 03-13-2020 09:57 AM by _CyberSnake_.)
Post: #1
FF Dissidia 012 HD Texture Pack (WIP)
HD Texture Pack for Dissidia Final Fantasy 012. Aims to upscale all game UI Textures to higher resolution to make it look good on modern devices and possibly update characters and stages after that.

Made for ULES01505.

DOWNLOAD LINK

Current progress:
- Battle UI: Mostly done,only some textures left
- Main Menu UI: Half done
- Character Textures: Fully only Squall, Cloud has most textures and around 5 characters only have base textures.( Its hard to tell since every char has like 30 textures and with different ones for cutscenes)


SCREENSHOTS(WIP)
[Image: 4SE9Pt7.png]
[Image: GaNBB9T.png]
[Image: VxutTSj.png]
[Image: wwzHMuF.png]
[Image: MxjxMPK.png]
[Image: tIXeNn0.png]
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04-08-2020, 03:25 AM
Post: #2
RE: FF Dissidia 012 HD Texture Pack (WIP)
Looks good so far ^^ Keep em coming!

Persona 3 Portable HD Texture Pack:
http://forums.ppsspp.org/showthread.php?tid=23509
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04-26-2020, 01:00 PM
Post: #3
RE: FF Dissidia 012 HD Texture Pack (WIP)
looking good bro, pls finished it, dissidia psp is much better than the ps4 one
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04-26-2020, 02:03 PM
Post: #4
RE: FF Dissidia 012 HD Texture Pack (WIP)
(04-26-2020 01:00 PM)vannessqn Wrote:  looking good bro, pls finished it, dissidia psp is much better than the ps4 one
Sure it is they had a bad idea of mixing themselves with bad companies SquareEnix only did a good job on mixing with Tri-Ace.

https://www.youtube.com/user/MonsterHunterBr Channel for br hunters on ppsspp and for all who's interested in hunting monster with some other brs
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04-27-2020, 03:48 AM
Post: #5
RE: FF Dissidia 012 HD Texture Pack (WIP)
Is this all just filtering through an AI upscaler? I ask because on the second screenshot, the logo isn't very legible.
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05-16-2020, 03:39 PM
Post: #6
RE: FF Dissidia 012 HD Texture Pack (WIP)
what's the progress my man
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10-07-2024, 05:03 AM
Post: #7
RE: FF Dissidia 012 HD Texture Pack (WIP)
Hi all!

4 years later I decided to revive this project.

I forked an existing GitHub repository in which I'll be updating weekly if not every two-three days.

I am upscaling and updating textures. Both 2D and 3D. You've got it all explained in the readme file (:

Anyone is welcome to support this work, since "text" in this game is not font based, but image based (as in the text is just a png with words in it, which makes it hard to upscale)

I am using Stable Diffusion and a wide variety of models/scaling/etc
After that, I tweak lots of things on Photoshop.

Check it out!

GitHub Repository (forked)
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