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Tokimeki Memorial 4
#16
Face texture is wrong?What should I do?Huh
   
   
Another computer WIN7 + E3 1230v2 + GTX760 map display normalTongue
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#17
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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#18
Try the latest version of 0.9.9.1-1571. The problem is still
Sad
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#19
   
   
Format : ISO
Version : ppsspp-v1.0.1-472-g337d7d8-windows-x86
Game ID : NPJH50127
GameName: Tokimeki Memorial 4、ときめきメモリアル4
OS : Win
Compatability :Figure CG facial lines have a problem
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#20
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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#21
Wink 
Still some bug
strange body Smile


Attached Files Thumbnail(s)
       
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#22
(08-17-2013, 05:44 AM)REVIVE4563 Wrote: It works now. I cleared 8 girls.
There are some graphic errors though.

It's been 3 years and the same problems are still around. Is there no way to fix the graphic issues?
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#23
has anyone found the solution for the graphical glitch on the face and the body? is v0.8.1-1173 still the best environment for this game?
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#24
So, ok out of curiosity i checked it and most of the settings will cause horrible glitches, i found a settings that is good enough for me.
Rendering backend: DirectX 11
Rendering mode: Read to memory.
Result:
       

It's not perfect but it's better than what some are getting.
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#25
(07-22-2017, 01:32 PM)NicoBlog Wrote: So, ok out of curiosity i checked it and most of the settings will cause horrible glitches, i found a settings that is good enough for me.
Rendering backend: DirectX 11
Rendering mode: Read to memory.
Result:


It's not perfect but it's better than what some are getting.

I tried your suggestion and this is what I'm getting:
   

I have a potato so I'm using DirectX 9 instead of 11 though. Maybe that's why it still has the graphic glitches?
If I don't do 'Read to memory' for the rendering mode and use the regular buffered rendering, the body is connected but the face makeup is still there along with the slenderman arms:

   

At this point, I'm out of idea as to how to fix this game. Every option I tried still doesn't seem to fix the messed up graphics. EDIT: Wow its been almost a year since my last post in this thread.
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#26
It seems that setting the rendering mode to read to memory does indeed fix the bug in regards to the strange looking character body below the text box. Unfortunately, doing so would cause the game graphics and character models to not look as good as compared to using the buffered rendering setting.
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#27
I am hitting the same stretched graphics issue. It appears the read-to-memory option no longer exists; is anyone aware of a current workaround?
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#28
It looks like this issue is fixed in the latest release! From https://www.ppsspp.org/news/release-1.17/:

* Fix graphics in Tokimeki Memorial 4


.jpg   NPJH50127_00011.jpg (Size: 402.37 KB / Downloads: 560)
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