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  MGS Peace Walker problems
Posted by: GBA12 - 07-16-2020, 02:26 AM - Forum: General Discussion and Announcements - No Replies

Please i need your help when i played "Zadornov Search Mission" it says you need a Fulton Recovery Device even i already have it. Could you guys fix this    

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  MGS: Peace Walker
Posted by: GBA12 - 07-16-2020, 02:02 AM - Forum: General Discussion and Announcements - No Replies

[Image: ?cid=E912399E305165C3&id=E912399E305165C...10&o=OneUp]

When i chose to embark the mission "Zadornov Search Mission 1" i cannot do it due to the Fulton Recovery Device even that i already have Fulton on my inventory. Could you please find a solution for this troubleshooting     Huh

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  Black screen on boot after closing (+input bug)
Posted by: Smerg - 07-14-2020, 09:04 PM - Forum: General Discussion and Announcements - No Replies

I have encountered an exceeding bizarre bug with PPSSPP.
The first time I run it on every startup, it's perfect. Golden. I run it at 6x render resolution downsampled to 3x with no framedrops.
But, for whatever reason, once I close it and try to start it up again, sometimes it turns into this.
[Image: z0SYQ7R.png]
Black screen, and clicking anything on the toolbar does nothing. Trying to load an ISO brings up no menu. Trying to change video settings from the toolbar doesn't even change the settings.
The only way I've found to fix this is, for some reason, restarting my computer.
If there's some sort of log I can provide to help clarify, please do tell.

Edit: It appears, for whatever reason, despite being on an SSD, it was just taking really, really long to start up. I have no idea why.

I suppose this is as good a time as any to bring up another weird bug: Exiting PPSSPP sometimes kills my mouse input. My laptop won't respond to mouse and controller inputs - in fact, it doesn't appear to register them as being there at all. The closest thing to a solution is enabling "Leave touchpad on when a mouse is connected", which makes me think there's some rogue HID service that gets very, very confused when PPSSPP is exited with my mouse/controller unplugged after being started up with them plugged in - I believe that plugged/unplugged discrepancy is what causes it. Again, the only solution I've found is restarting my computer.

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  Updated PPSSPP Core Assets not Working on Retroarch
Posted by: DaveTheMan - 07-11-2020, 03:12 AM - Forum: General Discussion and Announcements - No Replies

Just saw today the PPSSPP core has been updated.

But I tried to use and the Assets no longer work.

Why is that and How can I fix the Problem?

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  Less pixelated or blurry graphics on Yu-Gi-Oh Tag Force games?
Posted by: GamerXYZ - 07-05-2020, 09:12 PM - Forum: General Discussion and Announcements - Replies (1)

In the Yu-Gi-Oh Tag Force games, I notice that in screenshots and videos of other people playing those games on PPSSPP their cards look noticably less pixelated or blurry (depending on what Texture Filtering I use).

If I set Texture Filtering on Auto or 1 of the Linear options, it's noticably more blurry. If I set it on Nearest, it's noticably more pixelated (and not just the cards, it's quite noticable on the duel field as well, such as when A Legendary Ocean is in play with its "sun shining throuh the ocean"-effect, made a screenshot of a small portion: https://i.imgur.com/1p2jwIA.jpg ).

Render resolution is set to 10x PSP. Have tried multiple PPSSPP versions (had 1.6.3, upgraded to 1.10.1 thinking that might do the trick), all the backends, and Texture Scaling which only makes things blurry or gives it this, as people call it, waterpainting effect.

So I was wondering: what settings could people have been used to make the cards in their Tag Force game look as if their Texture Filtering is in-between Linear and Nearest?

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  Less pixelated or blurry graphics on Yu-Gi-Oh Tag Force games?
Posted by: GamerXYZ - 07-05-2020, 09:03 PM - Forum: General Discussion and Announcements - No Replies

I notice that compared to people's screenshots or videos of Yu-Gi-Oh Tag Force games running on the PPSSPP emulator, the graphics of their cards are somewhere in-between to what I'm able to get: if I put Texture Filtering on Auto or 1 of the Linear options, it's noticably more blurry, and if I put Texture Filtering on Nearest it's noticably more pixelated (besides the cards, it's especially noticably when the field has been changed to A Legendary Ocean which has a graphical "sun shines through the ocean"-effect, which looks fine in other modes, but has HUGE pixels in Linear, see: https://i.imgur.com/vjTjYLc.jpg ).

Render resolution is at 10x PSP (Automatic made no difference). I've tried multiple PPSSPP versions (still had 1.6.3 installed, so I upgraded to 1.10.1), all the backends, and Texture Scaling which just gives me the option of blurry or that, as people call it, waterpainting effect. All other settings are default (even made sure of that by resetting the settings).

So I'm really wondering, what kind of settings have people used to have the cards look like Texture Filtering is somewhere in-between Nearest and Linear?

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  Hexyz force slowdown
Posted by: Magichost - 07-01-2020, 04:18 PM - Forum: General Discussion and Announcements - Replies (1)

I have a moto e6 smartphone using pie with vulkan backend. The game runs great until I get to a cutscene that has fog like transparent curtains moving around. The sound stutters and the game slows down. Do I just not have enough cpu power to render alpha transparency's like these effects. I have used emulators a long time and know that alpha transparency's are usually their Achilles' heel. Any recommendations?

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  SOCOM Fireteam Bravo 3 : Crash after the end of mission "Stockpile
Posted by: diko rommel - 07-01-2020, 02:12 PM - Forum: General Discussion and Announcements - Replies (1)

*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Build fingerprint: 'Xiaomi/rolex/rolex:7.1.2/N2G47H/V10.2.3.0.NCCMIXM:user/release-keys'
Revision: '0'
ABI: 'arm64'
pid: 19608, tid: 20986, name: Emu >>> org.ppsspp.ppsspp <<<
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x7eef324330
x0 0000007e08e21480 x1 0000007e08cde8c0 x2 0000000008e575a0 x3 0000000099888900
x4 0000000000000000 x5 0080000000000000 x6 0000007f7ca70000 x7 0000000000000000
x8 0000007f5c5608f0 x9 0000007f5c290f84 x10 00000000deadbeef x11 0000000000000000
x12 0000000000000001 x13 00000000ffffffff x14 00000000000a2200 x15 0037eec640dbe21c
x16 0000000008aca954 x17 000000000000459c x18 0000000000015180 x19 0000007e09ffaa30
x20 0000000000000000 x21 0000007eef324320 x22 0000000000000000 x23 0000000008af98c4
x24 0000000000030e9c x25 0000000020000000 x26 0000007f4d200000 x27 0000007f5c5608f0
x28 0000007e00000000 x29 0000007f5a9fd050 x30 0000007f4d2cbecc
sp 0000007f5a9fd050 pc 0000007f4d2cc0a0 pstate 0000000020000000

backtrace:
#00 pc 00000000000cc0a0 <anonymous:0000007f4d200000>
#01 pc 00000000000cbec8 <anonymous:0000007f4d200000>

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Question Need help with Monster Hunter Portable 2nd G in English
Posted by: Nadjem - 06-30-2020, 03:51 AM - Forum: General Discussion and Announcements - No Replies

I've been going back and starting over on old MH games on emulators for old times sake (as well as to crank the resolution and upscale them). While i do own physical copies of every game i'm emulating, i unfortunately don't speak japanese, and have been trying to get my hands on ways to play them in english as i'd prefer that over blindly trying to guess what the materials i need are, like back in the old days. I've already came across Portable 3rd's english work by TMO (very last revision v5.0.0), and now i'm looking for Team HGG's work on MHP2ndG (their last revision as far as i'm aware was v2.7). I'd appreciate if someone could dm me to share it or somehow point me in the right direction to either the final work or even a copy of Papimeru 2.7 to get it sorted out myself. I've turned the whole internet upside down and haven't been able to find v2.7 by HGG.
I'm aware Freedom Unite is a thing but i'm particularly searching for 2nd G, i'm also aware there's other versions of 2nd G in english that are easier to find, but i'm particularly fond of Team HGG's work.

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  Black statu bar in game
Posted by: GringoStar - 06-27-2020, 06:42 PM - Forum: General Discussion and Announcements - Replies (1)

In the version 1.10 there is a black bar (statu bar)

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