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  Playing videos, cutscenes, ppsspp may someday play a fmv?
Posted by: rhua hianc - 01-18-2013, 12:29 PM - Forum: General Discussion and Announcements - Replies (1)

In an update of ppsspp he can run fmv, such as final fantasy VII crisis core?

Sorry for bad English!

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  Resolution change and size of buttons on Android
Posted by: METAL UA - 01-17-2013, 01:51 PM - Forum: General Discussion and Announcements - Replies (1)

Hello , i have bigger screen than psp can you please add function to change it in next builds function for changing size of buttons. Its kinda small for my device , btw i can test a lot of games if needed. http://s20.postimage.org/6puiqsrcd/Scree..._47_07.png

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  PPSSPP on Android with PS3 controller
Posted by: livisor - 01-17-2013, 11:29 AM - Forum: General Discussion and Announcements - Replies (21)

Hey guys,
Just found a way to connect my ps3 wireless controller and use it with PPSSPP.I also made a video to show it's not fake.You should be able to guess what I did just by looking at the video(hint:google play app) but in case you are still clueless I can help you out for a beerTongue or you can just wait for Hedrik to add official support.

http://youtu.be/PCn6cfETlk8

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  Help again
Posted by: Mmmyesss - 01-16-2013, 08:36 PM - Forum: General Discussion and Announcements - Replies (4)

hi I cant enable simple 2x ssaa for some reason; the option is there but its not in bold. Could it be because i'm just using integrated graphics?

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  What are plans for music in games ( at3+ sound ) ?
Posted by: rpglord - 01-15-2013, 03:44 PM - Forum: General Discussion and Announcements - Replies (5)

Lot of games use at3+ (atrac3+) music, and codex is not freely available, SonicStage from Sony needs to be installed to decode these sounds and music.
Just wondering what are the plans regarding this ? Will ppsspp require SonicStage in the future ? This can be problem as SonicStage is not available for android, AFAIK.

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  Multicore Performance
Posted by: Arcangel - 01-15-2013, 02:22 PM - Forum: General Discussion and Announcements - Replies (3)

Hi Henrik, I would like to know how many cores does the emulator use by now.

On windows version it show like the 2 processors have work, and the usage of the GPU I don't know how to see it.
   
Using, Dynarec, Fast Memory, Hardware transform and 2xSSAA


On Android version when I pause the game for see the usage of the CPU it goes to 0% an 30Mb of ram but one game get stuck and usage grows to near 50% (of 2 Cores) and no more.
   

In my chase for example the phone GPU has 4 cores, but i don't know if is only using one of them or all.

I don't want you start to think about this by now. I Just want to know how many cores or threads it uses of CPU and GPU for both versions

Thanks.

PD: (If you don't understand something (for my english) tell me and I would try to rewritte again properly)

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  VS 2012 compiler (PPSSPP) ?
Posted by: Thomas - 01-15-2013, 04:24 AM - Forum: General Discussion and Announcements - No Replies

VS 2012 compiler (PPSSPP) run the EXE error 0xc000007b?
I do not know how to get to this error? Huh
I do not have to do any setting changes,completely default

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  massive speed boost on latest armjit for sgs3
Posted by: kervu117 - 01-14-2013, 10:49 PM - Forum: General Discussion and Announcements - Replies (84)

Been testing the latest git armjit apk with ridgeracer 2 it's a bit buggy but it's shifting big tIme, on parts of the course it's faster than the original psp I have to compare, this is a vast improvement, well done Smile

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  Henrik, what speed are you experiencing
Posted by: stodag - 01-14-2013, 01:25 AM - Forum: General Discussion and Announcements - Replies (16)

Henrick i read somewhere jit is workin on your phone, i just wondered what speed your getting if any. thx
Also keep upthe great work.

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  Emu crash when i use Buffered rendering
Posted by: Ren Kudou - 01-14-2013, 01:02 AM - Forum: General Discussion and Announcements - Replies (11)

Hi. I tried to run Project Diva 2 Extend using latest version of ppsspp emulator (v0.5) and i make it run but i got black screen, however i could hear any sound from it. I think it's because i didn't use buffered rendering. When i try to use buffered rendering, and run the game, emu crashes with has stopped working error. Is it possible to make emu not crash when use buffered rendering, or it's still not working on emu?

so why every times i tried to play any games it shows only black screen? Tnx in advance.


sorry for bad English because my native language isn't English. Please be kind. Smile

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