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  PPSSPP crush when I start any game
Posted by: Saguri - 10-18-2013, 01:08 PM - Forum: General Discussion and Announcements - Replies (3)

So.... I have intel x3100 graphic and they works well on ppsspp, but yesterday when I tried to play game (Corpse Party) I started emulator, clicked on game...aaaand it chrushed...
I also tried any other game (they works perfectly fine before) but there is the same problem...when i click on the game its crush...
But i notice one think...when I clicked on the Software rendering the game works (but of course very slow) so I have no idea what can be wrong with it
Here is my log:

56:08:481 EmuThread.cpp:113 I[BOOT]: Done.
56:32:645 Config.cpp:414 I[LOAD]: Config saved: ppsspp.ini
56:32:647 Config.cpp:426 I[LOAD]: Controller config saved: controls.ini
56:33:851 EmuScreen.cpp:67 I[BOOT]: Starting up hardware.
56:33:851 System.cpp:287 I[BOOT]: PPSSPP v0.9.1-1952-g3742e5f
56:33:852 MemArena.cpp:368 I[MM]: Found valid memory base at 08400000 after 30 tries.
56:33:852 MemMap.cpp:96 I[MM]: Memory system initialized. RAM at 0A1E0000 (mirror at 0 @ 10400000, uncached @ 10400000)
56:33:891 Loaders.cpp:176 I[LOAD]: Identifying file...
56:33:891 PSPLoaders.cpp:121 I[LOAD]: NPUH10187 : Corpse Party: Book of Shadows
56:33:891 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
56:33:891 HLE\sceKernelMemory.cpp:213 I[KERNEL]: Kernel and user memory pools initialized
56:33:892 HLE\sceIo.cpp:444 I[IO]: Starting up I/O...
56:33:892 FileUtil.cpp:251 I[COMMON]: CreateFullPath: path C:\Users\Saguri\Desktop\ppsspp/memstick/
56:33:892 FileUtil.cpp:255 I[COMMON]: CreateFullPath: path exists C:\Users\Saguri\Desktop\ppsspp/memstick/
56:33:892 FileUtil.cpp:251 I[COMMON]: CreateFullPath: path C:\Users\Saguri\Desktop\ppsspp/flash0/
56:33:892 FileUtil.cpp:255 I[COMMON]: CreateFullPath: path exists C:\Users\Saguri\Desktop\ppsspp/flash0/
56:33:893 FileUtil.cpp:251 I[COMMON]: CreateFullPath: path C:\Users\Saguri\Desktop\ppsspp/memstick/PSP\PPSSPP_STATE
56:33:893 FileUtil.cpp:255 I[COMMON]: CreateFullPath: path exists C:\Users\Saguri\Desktop\ppsspp/memstick/PSP\PPSSPP_STATE
56:33:953 HLE\sceKernel.cpp:141 I[KERNEL]: Kernel initialized.
56:33:962 HLE\sceKernelModule.cpp:695 I[MODULE]: Decrypting ~PSP file
56:34:003 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0F780020
56:34:033 Util\BlockAllocator.cpp:379 I[HLE]: -----------
56:34:033 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
56:34:033 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08804000 - 09f0b200 size 01707200 taken=1 tag=ELF
56:34:033 Util\BlockAllocator.cpp:383 I[HLE]: Block: 09f0b200 - 0a000000 size 000f4e00 taken=0 tag=(untitled)
56:34:035 ELF\ElfReader.cpp:519 N[LOAD]: ELF loading completed successfully.
56:34:035 HLE\sceKernelModule.cpp:801 I[LOAD]: Module simple: 00000000 088f0190 088f01a8
56:34:035 HLE\sceKernelModule.cpp:614 I[LOAD]: Function (sceNetApDialogDummy,3811281e) unresolved, storing for later resolving
56:34:035 HLE\sceKernelModule.cpp:614 I[LOAD]: Function (sceNetApDialogDummy,bb73ff67) unresolved, storing for later resolving
56:34:035 HLE\sceKernelModule.cpp:614 I[LOAD]: Function (sceNetApDialogDummy,ca9be5bf) unresolved, storing for later resolving
56:34:035 HLE\sceKernelModule.cpp:614 I[LOAD]: Function (sceNetApDialogDummy,f213be65) unresolved, storing for later resolving
56:34:036 HLE\sceKernelModule.cpp:981 I[LOAD]: Exporting ent 0 named simple, 2 funcs, 4 vars, resident 088f05e0
56:34:036 HLE\sceKernelModule.cpp:1250 I[LOAD]: Module entry: 0889640c
56:34:041 root N[BOOT]: EmuScreen.cpp:111 Loading F:/Anime/GRY PSP/Corpose Party Book Of Shadow.iso...
56:34:042 root I[KERNEL]: HLE\sceKernelThread.cpp:2085 276=sceKernelCreateThread(name=user_main, entry=0889652c, prio=20, stacksize=262144)
56:34:042 root I[KERNEL]: HLE\sceKernelThread.cpp:2136 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffed0)
56:34:043 root I[KERNEL]: HLE\sceKernelThread.cpp:2214 __KernelReturnFromThread: 0
56:34:043 user_main I[HLE]: Util\BlockAllocator.cpp:379 -----------
56:34:043 user_main I[HLE]: Util\BlockAllocator.cpp:383 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
56:34:043 user_main I[HLE]: Util\BlockAllocator.cpp:383 Block: 08804000 - 09f0b200 size 01707200 taken=1 tag=ELF
56:34:043 user_main I[HLE]: Util\BlockAllocator.cpp:383 Block: 09f0b200 - 09f1c000 size 00010e00 taken=1 tag=UserSbrk
56:34:043 user_main I[HLE]: Util\BlockAllocator.cpp:383 Block: 09f1c000 - 09fbfc00 size 000a3c00 taken=0 tag=(untitled)
56:34:043 user_main I[HLE]: Util\BlockAllocator.cpp:383 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
56:34:043 user_main I[HLE]: Util\BlockAllocator.cpp:383 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
56:34:043 user_main I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(768)
56:34:061 user_main I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(770)
56:34:095 user_main I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(771)
56:34:584 user_main W[KERNEL]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
56:34:584 user_main I[IO]: HLE\sceIo.cpp:829 stdout: Pad Init
56:34:617 user_main W[KERNEL]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
56:34:617 user_main I[IO]: HLE\sceIo.cpp:829 stdout: SUSPENDING OFF or No Sleep
56:34:617 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1657 UNTESTED - waiting within a callback, probably bad mojo.
56:34:617 idle0 W[HLE]: HLE\HLE.cpp:77 Someone else woke up HLE-blocked thread?

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  so when's the next major update???
Posted by: micxploed - 10-18-2013, 12:16 PM - Forum: General Discussion and Announcements - Replies (1)

Let me start off by saying that I Love ppsspp. It has been amazing to say the least. I have a galaxy note 3 so you can see why this app is even better. So far, only a handful of games that I've tried haven't properly worked and it's been a while since the last update. When can we expect a new update? Best regards and cheers!

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  Audio Problem[ANDROID]
Posted by: vladimiros - 10-18-2013, 11:17 AM - Forum: General Discussion and Announcements - Replies (1)

Guys since i downloaded PPSSPP on android,i installed the audio plugins but when i play a game(dragon ball z shin budokai) the sound is kind of lagging and scratching.Do you know why this happens?And plz someone give me the best settings for best game performance

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  REQUEST FOR ANALOG DPAD FOR XPIREA PLAY.
Posted by: jlscapua21 - 10-18-2013, 06:04 AM - Forum: General Discussion and Announcements - Replies (3)

[Image: xperia_play_analog_pad.jpg]can fix analog d'pad control mapping in xpirea play? im using the screen to use the analog, but i want to use in my D'PAD

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  PPSSPP on vita?
Posted by: Masterdj2 - 10-18-2013, 02:11 AM - Forum: General Discussion and Announcements - Replies (3)

Ok I know how this sounds, but I mean for the purpose of having all vita hardware at the disposal for psp emulation, I know that such hacks are just getting started on the vita, I am mainly bringing this up because of a cheat on KHBBS that renders the game at 60 FPS but it may not be stable or work properly on a psp, on a vita I cant see why it wouldnt

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  Help with ISO
Posted by: Qelwa - 10-17-2013, 09:23 PM - Forum: General Discussion and Announcements - Replies (2)

When it comes to computers, I'm relatively bad at doing things. I tend to read the instructions, which typically works. However, in the case of the game Fate/Extra, I can't seem to find the ISO which I can use to play the game through PPSSPP. Could someone help me? Or at least tell me if I'm completely off with what I'm doing?

Here's the link, if anyone needs it to help me out:

[LINK DELETED]

Also, I'm sort of new here, so I don't really know where this should go, my apologies for lack of knowledge.

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  steelseries bt gamepad on android
Posted by: badpixel - 10-17-2013, 06:22 PM - Forum: General Discussion and Announcements - Replies (2)

Hi

i'm trying to use a steelseries bluetooth gamepad in the android version of ppsspp. I have a problem with the analog sticks. The left-right axis on both stiks does not work corectly. If i push the stick completyly right it is recognized as left. The overlay contols show the same. Up down axis works.

Im using the gold version on a galaxy s4 (e300l)
Great app definetly worth the gold-price even if my problem doesn't get solved.

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  we need to fix this gamewe need to fix this gamewe need to fix this game
Posted by: Dragonbax196 - 10-17-2013, 09:22 AM - Forum: General Discussion and Announcements - Replies (3)

I know that if when I made ​​this topic, it may be locked by the moderators, but I have to say that we need developers fix yugioh tag force 5 game early, because we have money to buy the gold version just to play that game, but the game is completely unplayable, so I would encourage the early development of this game fixes. thank you!
sorry about my english!

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  Psp Games strobe
Posted by: bobthecooldad - 10-16-2013, 06:16 PM - Forum: General Discussion and Announcements - Replies (1)

All the games i have strobe and i have tried all the setting and it is fine on my computer but on my tablet it is a strobe effect what means i cannot use it as there might be epileptic people around.
(all games i have problems of strobe in)
Lego batman
Lego Harry potter
Lego Indiana Jones
F1 2009

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  Is there a way to improve?
Posted by: Lankaino - 10-16-2013, 02:37 AM - Forum: General Discussion and Announcements - Replies (5)

Is there a way to improve the BGM and Sounds in
Tales of the World: Radiant Mythology

I am about 12 ~ 15 hours into the game and ever since I first started the game I realized the BGM starts losing "Instruments" after a few minutes of playing, also the Sound Effects start playing less or become silent.

I tried to deal with it for the last 12 hours of gameplay but now I'm starting to want the music to play properly.


The voiceovers, are 100% perfectly fine, my Gameplay has no FPS Drops or anything.

I tried switching many different options under Graphics, Audio, and System.



Can anyone confirm if this might be my PC? or if it's the ISO itself?

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