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Error code 8002013a
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Error code 8002013a
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Error code 8002013a
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| Audio problems on Windows. |
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Posted by: craneee - 02-20-2014, 05:29 PM - Forum: General Discussion and Announcements
- Replies (1)
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Hi, I just started using the emulator and everything is perfect, im playing Kingdom Hearts Birth by Sleep, the game runs 30/30fps, 100%speed, but everytime someone speak or a different sound plays in a cutscene, the audio cuts, gets kinda glitching, and the speed goes to 50%. Is this normal? Anything I can do to fix the audio and keep the graphics high?
I have a GeForce GTS 450 1GB, Phenom x4 3.4, and 4gb DDR3 1600MHZ, I'm using Windows 7x32 Ultimate.
Thank you.
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| Multiple versions of PPSSPP on Android? |
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Posted by: Kristianity77 - 02-19-2014, 03:43 PM - Forum: General Discussion and Announcements
- Replies (2)
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Ive had a quick search through the forums and cannot find an answer for this. Basically 0.9.7 offers a lot of improvements but there are a few games which definitely perform much better in 0.9.6. However, for the life of me I cannot figure out how, or even if its possible to have two versions of PPSSPP on one device. If I install 0.9.6, then the only option I have when looking at 0.9.7 is to upgrade.
Can this be done or am I going to just have to keep uninstalling and reinstalling when I want to change?
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| Android Performance Loss going from .9.6 to .9.7 |
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Posted by: Bloodgod - 02-19-2014, 02:58 PM - Forum: General Discussion and Announcements
- Replies (4)
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I definitely took a performance hit going from play store version of 0.9.6* to the current play store version of 0.9.7.2. (I don't side load the incremental versions)
I feel like I'm bitching about a first world problem, but 9.6 ran at pretty much 95-99% perfect for my GS4 for the games I play. As in, it would run full speed almost all the time, with occasional lag/stutter that 1-5% of the time. Audio was the same.
Now I seem to be more at 10-15% or so for the occasional lag/stutter and even worse (~40%?) for audio stutter/chop. The audio is the more annoying part.
I've tried turning on Lazy Texture caching, which I understand was hidden and turned on by default in previous versions, with no noticeable effect. I also tried Low quality splines and I disabled debug logging both of which I never had to try before. Otherwise my config is the same as how it ran optimally in .9.6
Anyone else have this issue? Is there something else I should try other than reverting back to .9.6 or waiting for a new release?
*Sorry, I don't remember what the newest version (0.9.6.X) was on Google Play, can someone point me to the version/build for that?
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[Request] Rapidfire Tutorial |
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Posted by: InfLeon - 02-18-2014, 04:25 PM - Forum: General Discussion and Announcements
- Replies (5)
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[Request] Rapidfire Tutorial
Hello guys,
Am Leon. Can anyone please help me to know how to work with the Rapidfire options in Controller. I don't know how to use it. Is it the Macrofire for the games? Can i Record a set of keypress in a game and Unleash it with the help of rapidfire?. Please help me if anyone Expert in that.
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| Help! have a problem! |
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Posted by: cakevin - 02-18-2014, 12:13 PM - Forum: General Discussion and Announcements
- Replies (4)
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Umm... i have a kinda huge problem which i cant find on the forums and it should not even be possible in 0.9.7(latest one)@@
When i play monster hunter freedom unite on my android(galaxy mega) and i turn the camera around while moving the analog and i let them go ,the 2 buttons get stuck...and cant get unstuck unless i repeatedly tap them,this can also happen with the trigger buttons and action buttons
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