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| Alternate speed not working [PC] |
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Posted by: notarobot-123 - 06-30-2022, 06:59 AM - Forum: General Discussion and Announcements
- No Replies
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I've been using the emulator just fine for Tactics Ogre Let Us Cling Together on my desktop.
However, on my laptop the alternate speed never kicks in properly. The toggles work fine and it cycles through alternate speeds, but there isn't any speed increase.
Vsync is definitely disabled both globally in the emulator. Both desktop and laptop have same generation GPUs.
I've tried different controllers in different usb ports.
I've tried running as admin and normally for the reguar and 64 bit versions. I even supported for the gold version, but no luck.
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| Weird camera angles on crisis core |
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Posted by: flyingdutchman5485 - 06-17-2022, 10:04 PM - Forum: General Discussion and Announcements
- Replies (3)
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So I made it to the part where Zack makes it to angeals mom's house and when it does the cutscene it looks like the camera is like way zoomed into a wall when it's supposed to be looking at the face of whoevers talking. I'm not sure what settings I would change to fix it. It runs full speed and everything else seems to work fine but it kinda bugs me when zacks talking to a wall.
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opengl runs better than d3d11 on intel hd 4000? |
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Posted by: whereis16 - 06-11-2022, 10:28 PM - Forum: General Discussion and Announcements
- No Replies
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is it just me, or does anyone else also have the same expirience? i usually go with d3d11 as it is the one that default actually, and have been like that for along time. the last time i use opengl, the performance on games that i played at the time is just inferior to d3d11. basically any game run slower on the former, if not the same. and then out of nowhere, i just have an idea to change the backend again recently. and i got surprisingly stable performance compare to d3d11. the most notable thing proabably when i played fftype0 recently. using opengl give me better and stable run, even with some shaders enabled. fxaa and crt scanline. ridge racer also have a better performance, even with the same set of shader enabled while also using 2x texture upscaling. those games barely ran stable even if i am not using any shader when we are in d3d11 mode, especially fftype0 which is really struggle to keep that 30fps.
so yeah, just want to share random info. also if you guys dont mind, i want to know your thoughts and expirience regarding those backend especially you guys that still use intel hd 4000 to play ppsspp.
btw, sorry for my english. i hope its still understandable.
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| Audio missing problem in castlevania |
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Posted by: SMILY - 06-08-2022, 12:48 PM - Forum: General Discussion and Announcements
- No Replies
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When i play the original rondo of blood in castlevania draculax chronicles,the sound will disappear in the opening,and the bgm will also in the game.The ppsspp version is 1.12.3 gold all default option,and the problem appears in every chronicles roms eu jp us.Please help me with this or please fix this.
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