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| Quicksave/-load without slot changing |
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Posted by: TopfderGier - 05-27-2015, 12:55 PM - Forum: General Discussion and Announcements
- Replies (2)
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Hi,
firstly thanks for this awesome emulator. This is best working emulator of all existing ones.
#realtalk
Quicksave and -load works perfectly. However, I use emulators mainly for the savestate abusing, therefore I can spare a lot of time.
Now to my question.
Is it possible that I can save and load without the changing of the saveslot? For instance during a Yugioh game sometimes I want to test the trap cards of the opponent. I quicksave, attack and want to see what happens afterwards I load the old savestate. But in PPSSPP it jumps to the next state automatically which is pretty uncomfortable.
Thank you in advance for looking into this.
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| Custom render resolution |
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Posted by: Mondblut - 05-20-2015, 05:31 PM - Forum: General Discussion and Announcements
- Replies (5)
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I don`t know if it belongs here, but i have a question regarding the render resolution...
Is it somewhat possible to change the render resolution to my monitors native res (1600x1050)? I have only the choice between 3x PSP and 4xPSP, but nothing in between.
Emus like Dolphin offer render resultion like 3.5x for example.
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| [PPSSPP Android] Non-buffered rendering causes black screen |
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Posted by: abssalom - 05-17-2015, 08:56 PM - Forum: General Discussion and Announcements
- Replies (1)
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Hello, Im using an Allwinner A31S based table and when i change the mode to non-bufered rendering (which is significantly speedy) i get a black screen but the game is still running, because i can hear the audio and the controls are working. It makes almost every game unplayable because with the buffered rendering activated, i need to turn frameskip at 3, and even with that, some games' speed goes under 50%. My gpu is a PowerVR SGX544MP2 which complies with OpenGL ES2.0, OpenCL 1.x, DX 9_3.
I think the OpenGl ES2.0 is the problem because i have another device (Xperia M2) that has OpenGL ES3.0 and it works perfectly.
Any ideas?
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| Games do not detect memory stick |
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Posted by: zimbot - 05-16-2015, 07:09 PM - Forum: General Discussion and Announcements
- No Replies
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I'm having an issue with PPSSPP, where my games are not detecting a memory stick and will not save. I saw this when I first started using PPSSPP at v0.9.9 on Windows 7, and this is still occurring with v1.0.1.
I have not made any changes to the config such as adding an installed.txt - it is using the default "PPSSPP/memstick/PSP" location. I've looked through the faqs, and none of them have anything to say about prepping the config to be able to use the default memory stick location.
Any thoughts?
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