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  Crash after loading a save file
Posted by: robettaja - 06-10-2016, 10:40 AM - Forum: General Discussion and Announcements - Replies (3)

Whenever I try to load a save file in Football Manager Handheld, it freezes after I try to start playing. Any help?

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  Compatibility report statistics
Posted by: [Unknown] - 06-10-2016, 04:24 AM - Forum: General Discussion and Announcements - Replies (3)

In case anyone is interested, I pulled some quick reports:

https://github.com/unknownbrackets/ppssp...statistics

If anyone is interested in more, I can probably pull them, it's all just in SQL.

Overall it seems clear people with weaker devices use this feature the most, which isn't really surprising.

Note: there are two "reporting" features. This is based on user compatibility feedback reports, e.g. with ratings. We also get error reports which aren't counted in these statistics.

A note about scale: 0% = Bad, 50% = OK, 100% = Great.
For playability: 0% = Doesn't Boot, 25% = Menu/Intro, 50% = Ingame, 75% = Playable, 100% = Perfect.

-[Unknown]

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  PPSSPP not on full screen
Posted by: Yovel - 06-09-2016, 05:59 PM - Forum: General Discussion and Announcements - Replies (1)

Hello everybody, I have iPhone 5 and the emulator works, but not on all the screen
Someone knows why?
Thank you

Ps. It's also like this in-game



Attached Files Thumbnail(s)
   
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  Memory could not be read problem on ppsspp with Directx Mode
Posted by: NgJinXiang14 - 06-09-2016, 07:43 AM - Forum: General Discussion and Announcements - No Replies

Im using windows xp, when i play game such as mhfu,dynasty warrior strikeforce it with give me (The instruction at "0x16240169" referenced memory at "0x15f680000". The memory could not be read.).this error show in ramdom time and situlation. Im using ppsspp 1.2.2 version. Can someone help me to fix it?

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Question Dynarec ( JIT ) IR vs Interpreter IR comparision ?
Posted by: vuminhquan2011 - 06-09-2016, 05:31 AM - Forum: General Discussion and Announcements - Replies (1)

How faster is it when using Dynarec JIT IR vs Interpreter IR

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  Bought Gold on PC, want on Android
Posted by: Lanessear - 06-08-2016, 07:00 PM - Forum: General Discussion and Announcements - Replies (3)

Hello!
I couldn't find this easily but I bought PPSSPP Gold for Windows and am amazed by it, but I'd love to use it on my phone. Can it be activated for my Google Play account somehow or is that just impossible and I have to buy it seperately?

Thanks for the help in advance

P.S. I use a different e-mail on my Google Play account, is that important?

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  How to open/extract .pkg files?
Posted by: bobmlord - 06-06-2016, 08:25 PM - Forum: General Discussion and Announcements - Replies (2)

So after finding out I can download my digital PSP games straight to my PC as .pkg files using Sony's media App I found out PPSSPP can't actually open that file format. I was wondering if there is any way to extract the file and use it on PPSSPP?

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  Ace Combat - Joint Assault
Posted by: markic - 06-06-2016, 10:17 AM - Forum: General Discussion and Announcements - No Replies

Whether you can remodel emulator for the game (Ace Combat - Joint Assault).
Very grateful!! HeartHeart

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  DJMAX Portable 3
Posted by: seaford30 - 06-05-2016, 12:32 PM - Forum: General Discussion and Announcements - Replies (1)

Hi guys, I need a bit of help.

Does DJMAX portable 3 work at all on ppsspp?
I am having the blinking issues after 3 songs. Is there a way to patch the iso? if so, how would I go about patching the game?

Thanks

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  Capturing audio from SDL versions
Posted by: arutema - 06-05-2016, 03:55 AM - Forum: General Discussion and Announcements - No Replies

So I'd like to capture some audio from a few PSP games.

According to the SDL documentation, it should be possible to do this by setting the following before running PPSSPP.

Code:
$ export SDL_AUDIODRIVER="disk"

This does save a raw audio capture, but it doesn't appear to be in the expected 44100hz 16 bit stereo format when I try to import raw in audacity. It does seem to be 16bit stereo when I import raw in audacity, but I'm not sure what the sample rate is, as it sounds too fast at 44khz.

Has anyone done this before any know what sample rate to import as? Does it vary by game by any chance?

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